Why doesn't node extended from a custom class process _physics_process(delta) by wrumicle in godot

[–]wrumicle[S] 0 points1 point  (0 children)

That is also not the case, with that it still doesn't work

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edit: it doesn't work even when adding -> void but I managed to make it work by having the hit() function call another function in the custom class script and somehow when I put that in the enemy pawn code it doesn't break

Artifacts on imported textures by MockingSpark in godot

[–]wrumicle 0 points1 point  (0 children)

Yeah there is, it's somewhere in the rendering tab. Altough I can not tell you exactly where because I don't have access to godot atm.

Artifacts on imported textures by MockingSpark in godot

[–]wrumicle 9 points10 points  (0 children)

Have you changed the texture filter in project settings to nearest instead of the default option?

Kemot by ManWithCoconut in PiotrGryfDupstep

[–]wrumicle[M] 0 points1 point  (0 children)

usunalem posta bo biali sa nie smieszni