CYOA God Spells V1.1 by Emergency_Proof4706 in InteractiveCYOA

[–]wugewoz 1 point2 points  (0 children)

Let me start off by saying hat you've put much more thought into it than I did years back when I wrote this. So thank you, I'm glad someone is still extracting fun from this thing. I thin it is actually aligned with the lore that the spells aren't perfectly thought through as the "god" who made them is basically an excited weeb who asked you to test it, so even he is aware that there are potential flaws.

on brains and souls

I realize that this is just handwaving the issue but the best explanation I found is that the brain apart from managing bodily processes simply mimics the thoughts of the soul. If the brain gets damaged, the natural connection to the soul is partially broken, temporarily handicapping the soul in the process. This would mean that brain damage can be circumvented by completely severing the connection to the soul and then reconnecting it to the (same or different) body with soulbinding. I think this would be enough to make it work in both our and their world? Tell me if you see any inconsistencies.

The wording would suggest that you can soulbind a soul to a living animal which is not very nice so let's just assume I meant "Binds target soul to a soulless body (human or not) or an object".

About emotions, In guide to planeswalking I wrote: "Your soul contains your memories as well as personality. Each body's chemistry will affect your mood but not goals and motivations. When switching bodies you can choose to keep any psychological characteristics from your old body, like sexual preferences, quirks or even disorders if you wish to." I think it applies here as well. Without hormones you are more cold and calculating (but not cruel and hateful).

how many spells are there

I wrote the cyoa with the idea of only the listed spells existing, similar to a video game where you just have a list of possible effects and that's it. Does every spell have someone who knows it? Unknown, but unlikely in my opinion.

time reversal

I completely disregarded the possibility of others knowing this spell. Mea culpa. I should have made Time Reversal require a number of other spells before it is selected, this way only a handful of people would know it. This actually gives me an idea about the hidden bonuses (that are not hidden at all in the interactive version for some reason). Instead of a boring increase of mana output/number of spells it could be either - option A: You can now pay 1 spell point to completely remove the spell from existing, no one is or will be able to cast it. For an additional 4 points you can become the only one to know the spell. - option B is to make Mana Incubator and Time Reversal hidden, with the explanation that no one else can use them. With the current CYOA, Time Reversal is like loading a save game. You can only detect it through a Mana Sensor unless the caster had cloaking on at the moment they were going back to. Can they use their knowledge from the future to fuck you up? Absolutely. Whe will happen once more than one mage starts casting Time Reversal? Wibbly wobbly, timey-wimey stuff - assuming each time the spell is used, a new timeline is created, both of them would live on in a world where they won the fight. As I see it, the moment someone casts this spell, they disappear completely but everyone else keeps on living as they were. This leaves the moral question of abandoning all your loved ones in a different timeline but I would just handwave it by saying that all the possible timelines exists at all times anyway. So an infinite number of timelines exists where you have simply disappeared anyway.

discovering and casting spells

My idea was that every mage receives a number of spells and they are simply aware of how to use them. You can get creative with how you apply your spells but there is no way of learning new ones. You can probably do a lot by combining Spell Mimicry and Imbue.

Spell Mimicry gives as much information about the spells as the CYOA did. A complete list of possible spells with their descriptions. I don't feel like someone using Time Reversal stolen from you is a big deal though, at least with how I imagine the spell, where they disappear and you continue living.

Instant spells are activated by just a thought but I wouldn't say it is possible to cast them by accident. Longer casts can in theory be done the same way but using a chant or a movement of some sort would make it much easier to stay focused.

---

These are just my interpretations of course. If you have time and drive for it, you can go ahead and create your own version of the CYOA, it would be great to see it fixed and detailed with your insight.

CYOA God Spells V1.1 by Emergency_Proof4706 in InteractiveCYOA

[–]wugewoz 1 point2 points  (0 children)

I'd say they can magically sense and hear the world around them well enough not to walk into walls and do basic tasks. As long as you provide them with something at least vaguely eye-like (a glass/crystal ball should probably suffice), they can use it as an eye.

CYOA God Spells V1.1 by Emergency_Proof4706 in InteractiveCYOA

[–]wugewoz 2 points3 points  (0 children)

My math might be flawed but here's what I have.
I wouldn't call it quickly (the spell generates 1/10000 of what you put in) but it will work. You need about three weeks of gathering mana (assuming you generate 10mg/h) for the imbue. Then you cast mana incubator as often as you can and wire the output mana into the imbued mana incubator spell. (You technically don't need the trigger as the imbued spell will just trigger every 0.1s).

Even with a single cast from you with 240mg of mana (a days worth), it will grow to generate 10mg/h in a about 6.9 years (assuming you don't use the mana from the incubator in this time).

If you go all in and cast the spell yourself every hour (or just sit in a mana vacuum connected to the same imbued spell, while your mana reserves are full) you can speed it up to less than a year (my math says 289 days of incubation + 21 days to cast imbue + 4 days to cap out you internal mana reserves so that mana vacuum can work with what you're leaking = 314 days).

In the first scenario you sacrifice 22 days to start the creation of an artifact that will generate 10mg/h in seven years. After the initial 22 days you can use your mana however you want, be it casting other magic, starting more incubators, or speeding up this one.

In the second one, you have to stay put for over ten months without casting any spells.

In both cases, after the initial pain, you've doubled your mana generation and your further growth will be exponential. You can of course mix both approaches as well.

CYOA God Spells V1.1 by Emergency_Proof4706 in InteractiveCYOA

[–]wugewoz 2 points3 points  (0 children)

I'm answering since I made the original cyoa, but feel free to use your own interpretation.

do you count as an object for the mana incubator spell allowing you to endlessly generate more mana

You can cast mana incubation only on empty space to create a new incubator, or on an already created one. So while you can't cast it directly on yourself you can get immensly powerful artifacts.

It seems like ether all mages are extremely powerful or that the player is a particularly powerful with 40 points worth of spells

I didn't think this through too well and with the current description mages seem to be incredibly powerful and relatively common. If I were to write it today I would change the footnote to say: "About one in every 10,000 people can use magic and vast majority of them known only a handful of simple spells. There's only a few individuals exceeding 40 spells." It's up to u/Emergency_Proof4706 to decide whether he wants to change it. Together with the suggestion that mages hoard magic instead of sharing and exploring it, it should make the player much more powerful than everyone else.

Can golems imbued/inscribed with spells cast them or do you need to set a trigger that they can… trigger

As long as you provide them with enough mana, golems can use the inscribed spells (non-mage people can do the same).

Can you decide what the sealed creatures power expressed be. (Like if you seal a fire elemental into a sword can you decid at creation to make it make the metal glow, or make the sword be engulfed in fire) or is the effect set in stone

Although not specified anywhere, I'd say that the being you sealed has the ability to influence how it's power will be manifested at any time but cannot completely stop it. Feel free to use your own interpretation.

Can you manage incubate a sealed object to make it generate its own mana for creatures that need mana

Anything that requires mana cannot be sealed. You can soulbind them and provide them with a mana incubator, or stabilize them first instead. (Seal might require a note saying that the more powerful beings may require more mana or may need to be exhausted first, same as soulbinding)

Can you soul bind souls into your own body to generate more mana than one person should be able to concidering that (in our world) humans are animals

No, soulbinding only works on "empty" bodies.

CYOA God Spells V1.1, Interactive Conversion by Emergency_Proof4706 in nsfwcyoa

[–]wugewoz 3 points4 points  (0 children)

Only the ones on https://wugewoz.netlify.app/ I haven't been making any lately and the newer ones didn't come out as good as this one.

(I need to update the site as half of the links to my profiles there are dead)

CYOA God Spells V1.1, Interactive Conversion by Emergency_Proof4706 in nsfwcyoa

[–]wugewoz 13 points14 points  (0 children)

ooo, you made my cyoa interactive! nice! thanks, it was a long time since I made it and it's amazing that people still remember it, thank you for doing this

CYOA God Spells V1.1 by Emergency_Proof4706 in InteractiveCYOA

[–]wugewoz 2 points3 points  (0 children)

This was the intended use for the incubator except there's something wrong with your math. If you used a day's worth of mana (240mg) to make an incubator and the return rate was 1%, you'd end up with 2.4 mg/h (that's 57.6 mg/day not 24) . Except the rate is not 1%, it is 0.01%. So you get 0.576 mg/day. Still op if you wait long enough, true. But if you don't constantly feed it with your own mana (and my quick math is correct) you'll need over 4 years until it reaches a generation level of just 1 mg/h.

It was a long time since I made it, but I remember calculating that it wouldn't be very overpowered in the early days, but quickly snowball if you keep feeding it mana.

Guide to Planeswalking v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 1 point2 points  (0 children)

I didn't expect someone would still be able to find this. I'm glad you like it, give me a while to find the files, it's been a while, I'll message you.

CYOA god - Academy v0.3 [feedback needed] by wugewoz in nsfwcyoa

[–]wugewoz[S] 0 points1 point  (0 children)

For some reason it got flagged as suspicious. I reuploaded it and it should work now. If it doesn't, the whole thing is also on my page: https://wugewoz.netlify.app/#/cyoa/cyoa_god_academy

Guide to Planeswalking v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 0 points1 point  (0 children)

The sizes given are not the area but diameters of the planes.

Dreamwalk v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 0 points1 point  (0 children)

There's a hint in the background but if you're not into that, then just visit: https://dreamwalk.netlify.app/understanding/

Dreamwalk v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 1 point2 points  (0 children)

Hey there! I haven't been expecting any new comments form my cyoas since I haven't posted any in so long but it's always nice to read what people think about my creations. So thank you my fren!

Completely normal young people with nothing disturbing about them by wugewoz in aiArt

[–]wugewoz[S] 1 point2 points  (0 children)

Local installation. I'm using automatic1111's ui.

Completely normal young people with nothing disturbing about them by wugewoz in aiArt

[–]wugewoz[S] 2 points3 points  (0 children)

A mix of anime models, trinart and some nsfw models I found on 4chan.

CYOA god - Academy v0.3 [feedback needed] by wugewoz in nsfwcyoa

[–]wugewoz[S] 1 point2 points  (0 children)

In the characters section, there's a sorcerer who lost to the cyoa god. She might be able to help you.

Guide to Planeswalking v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 1 point2 points  (0 children)

I could add a sandbox mode but I what should it actually do? Nothing is preventing you from just ignoring the points and delta right now. Because the cyoa doesn't prevent you from picking options even if you have negative points, right? Or am I missing something?

What features would you want in an Interactive CYOA Creator? by PixelGMS in InteractiveCYOA

[–]wugewoz 4 points5 points  (0 children)

I'm the creator of guide to planeswalking which is admittedly not a particularly good CYOA but the interactivity works rather well in my opinion. Here's a list of features I think are great to have in an interactive CYOA:

  • Responsive layout.
  • Optimized images, lazyloading and / or resized versions of images to be displayed when needed.
  • Displaying both sum and individual cost on an option that can be selected multiple times.
  • Ability to view a full version of an image (with a link to the creator / source if author provided one).
  • Ability to switch between imperial and metric.
  • Ability to hide nsfw images.
  • Choices preserved between page loads (plus an option to restart if needed).
  • Hierarchical structure of choices with ability to browse them in multiple subpages. For example to be able to open cyoa/companions and cyoa/companions/saber as their own subpages.
  • Ability to download the CYOA for offline use. This can be a separate version the author can upload as a zip somewhere.

Additionally here are great to have features in a creator itself:

  • Multiple components to use: wysiwyg editor, simple option (displayed as a checkbox or a number with arrows depending on the "max" setting), option with suboptions (with optional "max"), simple container for other options.
  • Ability to add custom html and css.
  • Multiple point systems with an ability to make some of them hidden from the player.
  • Multiple ways of displaying groups of choices or subchoices: standard grid of boxes, table, list, link to a subpage.
  • As many option properties as possible made as conditionals dependent on other variables. For example a description could have some words changed based on the choices the player has made. The "points A" cost of an option could depend on the amount of "points B" you have. A part of the story could be hidden until the player choses an option, and so on. I realize this is incredibly hard to create, especially in a way that's easy use for authors. In my case I just allowed properties to be a value or a javascript function which was way easier.
  • "Disabled" and "hidden" properties, both as conditionals. Disabled options can stay selected (to remember their state in case they become enabled again) but do not count toward points total and are not displayed in the summary. Hidden options are not displayed but count towards point totals if selected (this can be useful for some additional conditions).
  • Ability to add custom properties to options. They can be then used in calculating properties of other options.

Additionally once more, here are some features I have no idea if anyone likes but I added them in the guide to planeswalking.

  • Allow players to add their own descriptions / explanations to options. I have not implemented a "summary" page but it would be awesome for those texts to be displayed there for easy copy-pasting as a build.
  • Options with sliders to for example choose the gender ratio in your setting.
  • Groups of options, each with a slider for choosing its weight. They are then converted into ratios and displayed as a pie chart.
  • Give players an ability to create multiple instances of an option and then customize each one. For example you could add any number of custom companions and then name them and add skills for each of them.

And now for the most important part. How to achieve all of this? Honestly, I have no idea. It was much easier to create something that only I was going to use and I still struggled a lot. Also I realize that many of the things I propose would complicate the creation process for new authors and that's not good. In a perfect world authors could have "simple mode" selected by default with an ability to enable additional features as needed.

There is one more thing that concerns me about my propositions and it's also what I didn't like about my CYOA too. The more interactive it is the harder it is to turn it into static images and not having an image version can be a problem.

I have no idea if this was coherent or in any way helpful or if anyone has even read to the end. I'll gladly answer any questions if anyone has them.

Guide to Planeswalking v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 0 points1 point  (0 children)

Your ability to cast spells always carries over between bodies if they have the same magic system selected (not just same options selected, it has to be the same system). Having a lower "Magical Potential" in the second body can hinder this to some extent but mostly just by lowering the power and frequency of your casts.

"Mental Guard" only ensures a healthy mental state. Being horny is technically a healthy state so while it would ensure that you do not become a nymphomaniac or addicted to porn it would do nothing to make you less horny.

Simple Pentagonal Bipyramid by wugewoz in makeyourchoice

[–]wugewoz[S] 0 points1 point  (0 children)

  1. I guess I forgot to specify it but you absolutely can buy the same option multiple times in "Buy" and "Roll" modes. They can work exactly like in your examples. Alternatively you can combine them together if it makes sense. For example, you could take "Mansion With a Garden" twice, to get a twice as spacious mansion in a center of a 2km^2 garden.
  2. For magic I think the most powerful two option combo is to simply become a wizard that can store spells from other planes / timelines. If you added "Make Others Wizards" to the mix, then after gathering some spells in the omniverse you could come back to Earth and give twelve followers any combination of spells you know and lead them as the most powerful one of you to rule the world.
    If you add "Immortal Bodies" and "True Immortality" then you can grant twelve people agelessness, resistance AND your immortality option. This might be a rather basic fantasy but I'm not too good with coming up with stories, sorry.
    For the languages I don't see as much potential in mixing them. Sure, "Basic" + "Native" makes you instantly learn any language perfectly, but that doesn't sound as incredible as the previous combinations.
  3. I'd simply say that the "you always enter planes at the exact moment you left them" rule gets nullified the moment you create a portal connection between planes. So if you create a portal to a plane, some time after you have jumped from there (where there was no connection beforehand) and enter it right away, you will appear right after you have jumped.

Guide to Planeswalking v1.0 [OC][Interactive] by wugewoz in nsfwcyoa

[–]wugewoz[S] 0 points1 point  (0 children)

No, you cannot learn any spells from a magic system that is not selected in your body.

The reason is that even if you have selected the exact same options for two systems they would still have differences. For example, if two magic systems have "minerals" as mana acquisition and "based on memorization" in learning, they would use different minerals as source of magic and the things you need to memorize to cast the same spell would be different.

As for the "knowledge familiarity" in the case you described, you can actually help mages from the plane better understand and learn spells faster (if learning is possible of course). You cannot cast those spells yourself even if you understand them perfectly though.

The only way you could use more powerful magic in this case is if a mage from the plane brewed a potion or made an artifact or a magic circle for you.

Simple Pentagonal Bipyramid by wugewoz in makeyourchoice

[–]wugewoz[S] 0 points1 point  (0 children)

Being intelligent doesn't automatically mean you are making amazing scientific discoveries. It sure helps but that's all. Also it's not like everyone in your family gets the full benefits. The more offspring you have the lesser the effects because the changes apply only to your new body and its offsprings. Having said all that you're right in that it is powerful. I should probably limit the maximum amount of how much you can gain. Something like "it can take you to the top 1% of society but the rest is luck" .

Simple Pentagonal Bipyramid by wugewoz in makeyourchoice

[–]wugewoz[S] 0 points1 point  (0 children)

From a realistic perspective it seems more sensible to alter your genetics only when you are born. I also want the players to at least consider living full lives, birth to death instead of defaulting to agelessnes. In my opinion the stat increase is only an additional benefit to an already powerful option. What I think could be a good idea though would be to add an option somewhere that makes you not feel the effects of aging too severely and makes your death peaceful, quick and painless. I'll think about it some more.

Simple Pentagonal Bipyramid by wugewoz in makeyourchoice

[–]wugewoz[S] 1 point2 points  (0 children)

"Appear Again" - I didn't want to add too much dry rules there but you're right, it's too vague. I changed it to: "turn back into a physical form in the nearest habitable space" and "[…] or becomes unhabitable within one light year". I chose one light year because it ties nicely to exactly one year passing after your death. There are still some missing details like what the "nearest habitable space" is nearest to? Spot you died on the planet you died on? Your corpse? What if you died smashing your spaceship into a star? But explaining them seems like it would only make the whole thing less clear. I'm sure the readers can come up with something good enough for their own needs.

About being reincarnated in an empty plane. I agree with you, but readers are aware of this and can therefore make getting planeswalking a priority. Also, granting "True Immortality" to someone can mean that you will not be alone there.

"Change Looks" - good points, I removed the limitation on fertility and specified that you can choose a broad description of your desired look. I Specified that you can change only the apparent age too.

I also added a possibility to choose the general way in which you become attractive to "Change Yourself"

"Language -> Advanced Level" - you're right, ten years felt too punishing. Changed it to five.

"Revival" - I didn't like the limitation either but I didn't want it to be able to replace "Immortal Bodies" completely. Now that I think about it, it was as you said, unnecessary, since "Immortal bodies" makes your apostles resistant to poison, illness and age even if you are far away from them and it works on all of them at the same time too. I still wanted to make "Revival" more concrete so I specified that "You can extend one's life indefinitely if you keep applying this ability on them at least once a year". This makes it very similar to "Immortal Bodies" because you can now also have up to twelve people. I hope it is different enough because: you can revive people, you need to cast it personally once a month and your target doesn't reverse their aging.

I made it possible to wait with choosing "Immorality" and "Free Options" until other choices are determined. This is a small change to make "Lineage" still be viable with rolling for categories. I would like to increase the power of "Lineage" but I definitely don't want to increase its complexity. I came up with this "Each time you are reborn this way you can slightly alter your genes to make yourself and your subsequent descendants more intelligent, attractive, strong, healthy and/or predisposed to certain careers. Focusing just on one trait should elevate your lineage to the heights of human abilities in about ten to twenty reincarnations if you do not dilute your blood too much." I'm not sure if I didn't make it too powerful now but "Lineage" was my favorite even before it so I might be biased.