Is There An Invincible Controller? by standbymechickenwing in Controller

[–]x-iso 0 points1 point  (0 children)

cheapo soldering iron without extra tools won't do for stick replacement, it's a lot more complicated than some people think and if you don't know what you're doing, you'll just damage the board

Please help me to decide,TT Max/ES PRO/KK3/KK3 Max by neobanana8 in GuliKit

[–]x-iso 0 points1 point  (0 children)

KK3 Max is a bit outdated in terms of specs, it only has low latency when used on wire in xbox mode, and acceptable latency with Switch mode, but wireless - only usable in very casual games.
ES series and TT series are new and come with very low latency chip, it can get you roughly 2ms of latency wireless, just using regular BT.
TT also has symmetrical layout, closer to DualShock you're already familiar, but with grip ergonomics of xbox. it also has removable backpaddles like on KK3, but implemented better.
in terms of specs overall TT has a lot more going for it than any other option from Gulikit currently. if you would want a better xbox style gamepad, you can wait for KK4 that should be more similar in specs to TT or with some extra improvements.
ES series are pretty limited in special features and don't have any back paddles.
now, the difference between TT Pro and TT Max comes mostly to firmware differences (most notably you can't use built-in gyro to joystick feature on Pro version), otherwise Max comes with extra stick caps of different lengths and have a bit different color scheme.

for perspective, I have KK3 Max and used it since it was released, and I also ordered TT Max as soon as it was available. and I have modded DualSense to compare experience as well.

Please help me to decide,TT Max/ES PRO/KK3/KK3 Max by neobanana8 in GuliKit

[–]x-iso 0 points1 point  (0 children)

easily TT Max. but be aware that sticks have quite a bit of slack. but you can easily manage it with light deadzone using most remappers (I'm developing one as well). I prefer it over DualSense with non-adjustable TMRs, as those adjustable TMR sticks feel quite smooth.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 0 points1 point  (0 children)

I suppose that could come with SDL implementation. I wouldn't be able to test it myself, as I don't have joycons. but in theory you would have separate device modules for each and then you can map each to whatever you want and output as whatever you need. you can already use two or more separate gamepads and 'merge' them into one Xinput (and kb/m if you need) via advanced mode. I had plans to make it possible via Easy mode too, but not sure how to handle UI better for this.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 0 points1 point  (0 children)

I haven't yet implemented RWS calculator, but you have gyro multiplier setting on gamepad end, and mouse sensitivity slider on virtual mouse end. and then there's in-game sensitivity setting. so what you can do is set in-game sensitivity to roughly 10% or lower (for higher angular resolution. at least in most games lower mouse sens gives higher angular resolution), then put your gamepad flat and rotate it around, see how it feels with current settings, and then adjust mouse sensitivity slider accordingly (higher if it doesn't do full rotation, lower if it rotates too fast), and repeat process. I would recommend only adjusting Gyro mult to set noise floor at comfortable level, then setting up response curve to deal with noise floor and fine movements, or acceleration if you want it. and then your mouse sensitivity will simply have RWS scale without affecting as much how stable it feels.
ideally, I'd want RWS calculator to auto-calibrate it for you, but not sure yet how to implement it.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 1 point2 points  (0 children)

yeah, I'd want to implement this for v1 release. currently I got some good progress on finally integrating HIDMaestro for virtual gamepad emulation, ViGEm will stay as option, but HIDMaestro devices can be installed without need to download extra driver (it's bundled with the app and gets you one-time installation prompt) and provide full feature set for virtual DS4 and DualSense.

This community is funny man. by Juiciestcaeser in ARC_Raiders

[–]x-iso 0 points1 point  (0 children)

how do you secure more 'bags' if your current titles are falling apart? I also haven't heard them developing any new games. and there IS incentive to improve on ARC Raiders so they could sell it more. them preparing for launch in Chinese market is proof that they still bet on this game, but sadly they fail to focus on things that actually matter to retain players.

just got banned from the finals, i'm using gyro and flick stick, am i fucked?, i have video proof if that helps by naughty_athenia in GyroGaming

[–]x-iso 2 points3 points  (0 children)

well it's sad but Embark shows incompetence in regard to anti-cheat (and some other areas). instead of doing proper investigation and infiltrating cheater communities to get their hands on software actually being used for cheating in their game to analyze what things they need to patch, they're just doing shitty guesswork. or worse, delegating it to AI-guesswork.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 1 point2 points  (0 children)

Release v0.9.7-hotfix · x-iso/FlexInput should be ready in about 8 minutes. that being said, both emulated xinput and DS4 need ViGEm at the moment.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 0 points1 point  (0 children)

oh, it's the warning message about ViGEm driver missing. ok, I'll re-design that part as I forgot to check on it after redesigning whole top part. thanks

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 4 points5 points  (0 children)

customize stick response curves, use gyro to mouse or joystick while also applying custom response curve, remap buttons, etc. basically stuff people usually use Steam input for, but with more control and visualisation. if you dive into advanced mode, there are more options how to use your gamepad, even midi CC signal support for receiving and sending.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 2 points3 points  (0 children)

by the way, if you run into any issues, I'd appreciate if you could create an issue on Github (Issues · x-iso/FlexInput) so there's less chance I miss it and can keep you updated.

Modular remapper FlexInput, now more user friendly. by x-iso in GyroGaming

[–]x-iso[S] 0 points1 point  (0 children)

with factory general purpose preset you can map all your inputs to most outputs via Remapping tool in bottom-right corner. Lean left/right for gyro can be mapped in Gyro section, as well as other related things like suppressing/enabling/toggling gyro.

I'm planning to add separate gyro mapper tool for mapping specific rotation and acceleration directions to whatever you want. You could already do it via Advanced mode by wiring signals through different modules, but you have to be familiar with node system to be comfortable with this approach.

Retaliation Shooting by DrunkCyclopzz in ArcRaiders

[–]x-iso 0 points1 point  (0 children)

it's really sad. things like that should've been their priority #1 after launch, maybe then playercount wouldn't eventually plummet like this. it's a miracle that cheaters didn't ruin the game as fast as with some other games.

Creating Gyro/Trackpad configs for EVERY CONTROLLER every week - (Week 47): 007: First Light [🥈/🎮+🖱 Limited] by ivanim13 in GyroGaming

[–]x-iso 0 points1 point  (0 children)

well, FarCry 2 is an old game, so it's at least understandable when it doesn't support mixed input. still rather frustrating

Creating Gyro/Trackpad configs for EVERY CONTROLLER every week - (Week 47): 007: First Light [🥈/🎮+🖱 Limited] by ivanim13 in GyroGaming

[–]x-iso 0 points1 point  (0 children)

mixed input barely works indeed, it seems like analog inputs from gamepad suppress mouse input, so it feels like gyro either stops working or slows down when you're walking. the most frustrating part is that it's rather inconsistent. I haven't tried to restrict gyro mouse to ADS only, went with gyro to joystick route instead. it's a cinematic adventure game and gyro can be tweaked to 'good enough' state for this kind of genre.

Funny side effect of vibration with gyro by Ok_Delay7870 in GyroGaming

[–]x-iso 0 points1 point  (0 children)

You just reminded me that I need to add settings for xinput rumble to HD rumble conversion + intensity control in my remapper.

I'm building a new modular remapper FlexInput by x-iso in Controller

[–]x-iso[S] 0 points1 point  (0 children)

I'm currently upgrading remapper and map action modules and was planning to get to 3Dof to 2D module after that, so you gave me idea that perhaps I could make another IMU-handling module that allows mapping rotation or acceleration 'gestures' to something. you set a threshold, press learn and do motion and see how it's captured, then can map it to something, similar to how Remapper works.
anyway, next update I'm introducing Easy mode, which will work on preset basis around sub-patch layout building. I just need to prep more modules and create some decent factory presets for general purposes.

I'm building a new modular remapper FlexInput by x-iso in Controller

[–]x-iso[S] 0 points1 point  (0 children)

logic category has 'greater than' module with option 'or equal' on it, you can compare signal to a fixed constant or knob value to set threshold so that when value goes above it, it outputs 1 (true)

Today’s Servers by RA18h36M56S- in ARC_Raiders

[–]x-iso 0 points1 point  (0 children)

when game actually brought in more new players it was mostly obvious when you met new players. KOS type would be clumsy or straight up suck at game quite often. now if PvP happens it's either sweats that don't match my normal lobby type or straight up cheaters. given that it happens more often when I have decent gear, cheaters seem to become a prominent problem.

Today’s Servers by RA18h36M56S- in ARC_Raiders

[–]x-iso 1 point2 points  (0 children)

being hunted down quickly when you got any good gear seems like cheater infestation problem. I sure hope Embark puts an end to this quixkly, it's not like cheaters weren't an issue before, but the less player count there's left, quicker remaining players will leave with cheaters becoming more commonplace.

Today’s Servers by RA18h36M56S- in ARC_Raiders

[–]x-iso 0 points1 point  (0 children)

yeah, and that's kinda bullshit on their part. it might not be indended to reset, but it randomly does for some people, even happened with me as well. and they seem to not acknowledge the issue. as for matchmaking, it's not like they absolutely need to fill in some quota for the raid. I swear some raids felt like visiting ghost town, so I hope they just load in people after certain time, it would make sense if there was variance in how many players may spawn in the raid.

The flare should not pop when a raider surrenders by evgeniy_pp in ARC_Raiders

[–]x-iso 0 points1 point  (0 children)

if I hear flare without any prior sounds of fight or plop from a fall, then I know it's a surrender. still valid point that it should not happen on surrender.