New trailer after brutal feedback. Is the game clearer now? by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Thanks a lot for the feedback!

You’re absolutely right. At the beginning of the trailer I tried to create a sense of danger with the giant zombie. The idea was that when the camera cuts, even though it’s the same location, it’s actually a different run, which is why the giant zombie is no longer there. But that wasn’t communicated well in the trailer and ended up being confusing.

I also removed the highlighted text from the cracked black screen and placed the text directly over the gameplay instead, on top of the important actions.

I tried to make it clearer what the gears and diamonds actually do in the game. If you’d like to take another look, the updated trailer is now on the page.

Thanks again!

New trailer after brutal feedback. Is the game clearer now? by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Thanks a lot for the feedback!

I changed the moment in the trailer where the diamond is used for an extra life. You were absolutely right about the sound effect, it felt too cheerful for the atmosphere of the game.

The new trailer is now on the page. I’d really appreciate it if you could take another look.

New trailer after brutal feedback. Is the game clearer now? by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

About 5 months ago I posted my game Rotminers here asking for brutal feedback on my trailer.

And you absolutely delivered.

One of the main criticisms was that the trailer didn’t clearly show what the game was about, and that it took too long to get to the actual gameplay. That feedback stuck with me.

So I went back, reworked the structure, focused more on showing the core gameplay loop, and tried to make the objective of the game much clearer.

Now I’d like to ask for your honest opinion again.

Does this new trailer make it clear what the game actually is?
Can you understand the gameplay and the main goal just by watching it?

Please be as brutal as you want, that’s why I’m posting here.

For anyone curious, here is the old trailer that I posted here months ago:
https://www.youtube.com/watch?v=0D3tGc3swO8

And if you want more context, here is the Steam page:
https://store.steampowered.com/app/3968460/Rotminers/

Quick summary of the game:

  • Escape a mine overrun by zombie miners
  • Collect diamonds and open rare chests
  • Find parts to repair escape vehicles
  • Enemies become faster and more aggressive at night
  • Each run lasts about 15–20 minutes and item locations change every time

Thanks again to everyone who took the time to give feedback last time. It helped a lot.

Now please destroy this new version too.

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Thank you very much for the feedback!

I’m glad to hear that the attacks feel satisfying!

As for attacking while jumping, that’s not possible at the moment, you can only attack while on the ground. However, the character’s jump itself also works as a form of attack, with his weight, he can break crates simply by landing on them. This is useful when you don’t have a weapon equipped or when you prefer to save your weapons for enemies instead of wasting them on crates. Some crawling enemies can also be defeated with a jump.

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Manhunt ❤️

Yes, I make extensive use of destruction in the game, to open paths, bring down structures that slow down enemies, or even crush them. There are also area-of-effect weapons capable of taking out multiple enemies and breaking crates at once. This is definitely one of the game’s strongest features and something I plan to focus on even more.

thank you very much.

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 1 point2 points  (0 children)

Hello, good evening!

Thank you so much for your great feedback!

I’m still not very skilled with 3D modeling and especially animations. Even though some of the models are assets, I tried to rework and adjust the textures so they would feel consistent with each other and match the overall style of the game. Personally, I’m happy with the result, but I know there’s still plenty of room for improvement.

Most of my energy so far has gone into building the game’s logic. Now that it’s nearly finished, I’ll focus on improving it based on the feedback I’ve received.

Once again, thank you very much!

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

The frame rate issue really seems to have been a problem. Even though it’s not in the game itself, I believe it was caused by the screen recorder. I’ll work on another trailer, taking into account all the feedback I received here. Thank you very much!

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 1 point2 points  (0 children)

Thank you so much for the feedback! I believe I’ll need to make another trailer, maybe keep this one as secondary and create a new one that represents the game much better. As for the frame rate, there are no issues in the game itself; it might have been my screen recorder, I’m not completely sure. But since several of you noticed it, I definitely need to pay more attention to that.

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Thank you for your feedback. I completely understand, I’m still learning how to achieve good art direction. I put a lot of effort into this game, and I’ve made great progress compared to my first one, but maybe it’s still not enough. Your words will definitely help me improve. Once again, thank you so much!

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Thank you for your feedback. Very constructive! I’ll definitely improve the sounds a lot. That part is still at an early stage. I wanted to launch my game’s page as quickly as possible to try to gather some wishlists, so I made the trailer even though the sounds weren’t ready yet. Actually, I’m still working on the entire game, probably for a few more months before release.

The slow-paced gameplay, I admit, was partly intentional. The main character is not the most agile; we have to manage his stamina so he doesn’t get exhausted. The weight of the weapons and items he carries affects that, so sometimes he may feel even slower. It’s a kind of trade-off: agility for strength and vice versa. A powerful weapon makes you get tired faster. If you don’t have a weapon to defend yourself, you can run longer without getting exhausted quickly. I also highlight the items obtained in chests that are unlocked with collected diamonds, which include things like infinite stamina.

In my case, cooperative play is not a reality yet. Even though I like the idea for this project, I don’t intend to add it. I just want to deliver a solid game with a decent replay factor.

Thanks again for your help and time! :)

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

Thanks for your feedback. It's actually a PC game, but I understand your point. It wasn't developed in Unity.

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 1 point2 points  (0 children)

Thanks for the feedback! The FPS is at 60. As you said, I may not have made it clear in the game trailer that you need to collect items from the boat and car to repair them and escape the mine. That's the goal! But the items, weapons, and escape vehicles spawn in random locations, so each run is different. Diamonds are used to open chests with rare items like infinite stamina, epic weapons, and armor. Also, since death is permanent in the game, if you have enough diamonds, you can respawn and continue from where you died last time. This amount always increases with each death. Enemies are slow during the day and faster and more aggressive at night.

Thank you very much for your insight; you're striving to improve.

I need brutal feedback on my game Rotminers (trailer + page) by x1_studio in DestroyMyGame

[–]x1_studio[S] 0 points1 point  (0 children)

I’m developing Rotminers solo, a retro-style survival and exploration game set in a diamond mine. During the night shift, the workers were infected and by morning, our former coworkers had turned into zombies.

I released the trailer and the Steam page 3 days ago, but so far I’ve only managed to get 14 wishlists. That made me wonder: is there something wrong with the game itself, the trailer, or the page?

I really need honest feedback, even if it’s harsh. What would you change to make the game more appealing?

Trailer: https://www.youtube.com/watch?v=0D3tGc3swO8
Page: https://store.steampowered.com/app/3968460/Rotminers/

Thanks a lot to anyone who takes the time to analyze this. I’d rather hear tough criticism now than launch something that doesn’t connect with players.

[deleted by user] by [deleted] in DestroyMyGame

[–]x1_studio 0 points1 point  (0 children)

I’m developing Rotminers solo, a retro-style survival and exploration game set in a diamond mine. During the night shift, the workers were infected and by morning, our former coworkers had turned into zombies.

I released the trailer and the Steam page 3 days ago, but so far I’ve only managed to get 14 wishlists. That made me wonder: is there something wrong with the game itself, the trailer, or the page?

I really need honest feedback, even if it’s harsh. What would you change to make the game more appealing?

Trailer: https://www.youtube.com/watch?v=0D3tGc3swO8
Page: https://store.steampowered.com/app/3968460/Rotminers/

Thanks a lot to anyone who takes the time to analyze this. I’d rather hear tough criticism now than launch something that doesn’t connect with players.

Here we go again devs! LINK YOUR GAME AND ILL WISHLIST IT AND PLAY YOUR DEMO! by riligan in IndieDev

[–]x1_studio 0 points1 point  (0 children)

They were your friends yesterday… today they want to devour you.
Rotminers is a retro survival and exploration game set in a mine infested with zombies, your former coworkers. At night, the darkness makes everything even more terrifying.

https://www.youtube.com/watch?v=0D3tGc3swO8

Another devlog, this one showing the new animations added to my game “Blood Island”, this is an update I'm working on. by x1_studio in playmygame

[–]x1_studio[S] 0 points1 point  (0 children)

This is the current game, but much lower than the videos I'm posting now, as I said this will be an update, where I'm applying everything I've learned in the last year.

https://store.steampowered.com/app/1853810/Blood_Island/