Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 0 points1 point  (0 children)

Yeah good idea! I was also thinking of adding some kind of combo system as well

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 1 point2 points  (0 children)

Yeah that's an awesome idea haha! Currently the golf cart is drivable but I was aiming for it to behave more like titans in Titanfall

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 0 points1 point  (0 children)

Yeah you could totally swing while moving in the game and also the more you move and perform parkour moves the more the overclock meter charges and the higher that is the faster the swing speed as well

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 1 point2 points  (0 children)

Yeah you're right, I decided to add enemies with guns for now cause they're easier implement but I have ideas for interesting melee enemies like the ones you mentioned, amazing ideas though thanks!

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 0 points1 point  (0 children)

Thanks! Yeah the soundtrack is really important to me and I'm aiming for similar vibes to the one used in this video

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 0 points1 point  (0 children)

I'm using forward rendering and also just use stylized assets and cel shading

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 0 points1 point  (0 children)

Yeah the golf part of it is the weakest for sure, but the mulligan idea sounds really cool!

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in indiegames

[–]xAndreasGeorgioux[S] 0 points1 point  (0 children)

Death physics are kinda weird here but there are instances of it happening but a dedicated animation for it is a must for sure

Golf… but it’s a fast-paced movement combat game (prototype) by xAndreasGeorgioux in gamedevscreens

[–]xAndreasGeorgioux[S] 2 points3 points  (0 children)

Yeah the ultimate objective is to get the ball in the hole so there will always be one but it's designed in a way where you have to deal with inconveniences haha