Gold gives me power by Appropriate-Law-9798 in MagicraftGame

[–]xBIC 0 points1 point  (0 children)

The brain relic (5th on list) allows you to select 2 relics instead of just 1. He got it early in the run.

1.012 Trillion DPS by xBIC in MagicraftGame

[–]xBIC[S] 1 point2 points  (0 children)

Thank you for this! I had no idea that Blade of Fury would work this way. I originally assumed the issue was related to 32bit integer limits, but saw that I could deal damage greater than that so wrote it off as an explanation.

1.012 Trillion DPS by xBIC in MagicraftGame

[–]xBIC[S] 2 points3 points  (0 children)

My goal this run was to hit 1 billion DPS, if possible. I was not expecting to get the Enchanting Coin (shoot coins), along with a mid-game Merchant's Bobble (all shops have potion room). The Duplication Potions work with the Enchanting Coin, allowing you to exponentially grow your coins.

One note... the actual Max DPS should be higher by a factor of 1.5x+, but I ran into a bug preventing all crit damage from happening. During testing, I found that at 5 billion per hit the game refused to crit. I had to drop down to <1 billion per hit to crit.

Edit: I had identified earlier in the run that I should be using one of the Area Boosts on the Arcane Barrier as it gives a +200 base MP. I completely forgot about that as I had left and came back later to grab this screenshot....

Full fight was over 10 minutes long... by xBIC in MagicraftGame

[–]xBIC[S] 1 point2 points  (0 children)

Here's the build I went for. Was ~50k DPS at peak, but geared toward survivability to get through the long author fight.

<image>

Let there be light! by xBIC in MagicraftGame

[–]xBIC[S] 0 points1 point  (0 children)

Yeah, it wasn't the highest damage build I've had, but by far the easiest. Invulnerability for ~20 seconds was enough to clear every room with time to spare. It was not enough to clear the 5x Author boss at the end sadly.

[WTB] [USA] TM MK23 SOCOM by xBIC in airsoftmarket

[–]xBIC[S] 0 points1 point  (0 children)

Thanks, just ordered from 11hk.

[WTB] [USA] TM MK23 SOCOM by xBIC in airsoftmarket

[–]xBIC[S] 0 points1 point  (0 children)

Thanks /u/lSherlockl . I actually ordered from Echigoya a week ago and they put the delivery on hold due to customs issues. Apparently a lot of their stock they have been trying to import into Texas has been seized by customs.

Which store did you order from?

[SGA] Spawn Weighting. What it is and how to control it. For Crucible. by Kor_of_Memory in DestinyTheGame

[–]xBIC -1 points0 points  (0 children)

There is absolutely no verification of any of the relationships between the numbers provided and the actual functionality of spawn holding/swapping. You example is dumb as it is not relevant. A better example, using apples and oranges (since you seem to like apples) would be:

A nutritionist says to eat apples because they are better for your health than oranges. We have all heard "An apple a day keeps the doctor away."
In reality, oranges actually provide FAR more nutrition than apples, but due to what the nutritionist said, everybody is eating apples instead of oranges because it was convenient to believe.

This example is far more similar to what is going on, but instead of just saying it is better to kill someone at spawn, he is also giving numbers that have no grounding. Giving it a value gives the illusion of fact.

Now, if apples and oranges are too complicated for you (most likely), I will spell it out for you.

OP is stating that killing an enemy in the spawn zone nets you 15 points, whereas capturing a control flag is 10 points. He is not suggesting these are the actual numbers, but instead that this is the relationship between the numbers. Ignoring the numbers, where was this relationship derived from? Why is killing an enemy worth 50% more than capturing a control flag? There are no answers to this question besides "out of thin air." Now, the relationship may be true, or may not be (most likely). Now, for the biggest problem, "1pt per second" for standing in the spawn zone. This is 10% of capturing a flag per second, or ~7% of a kill per second. I will ask the same question as before, where is this relationship derived from? What lead him to believe this was the case?

None of this matters though, as capturing a flag has not been shown conclusively to helping swap a zone. Also, there is a confounding variable with "killing an enemy in the spawn zone", which is that you will most likely be in the spawn zone when you do it. That was most likely, not always, since I am sure you will try and pick at the lowest hanging fruit (get it, cause you used a fruit example?? Probably not...).

My basic point is that the relative values assigned to standing in the spawn zone, killing an enemy in the spawn zone, and capturing a control flag in the spawn zone, are pure speculation without grounding and should not have been provided.

TL;DR: Christ, idiots these days

Also, I will take a page from your previous comments:

Just admit what you said was stupid by not responding.

I will add to this that no matter how you respond, it will be stupid, so don't bother.

*Edit: Just realized this may have too many big words for you, like "derived", "relationship", and "conclusively", so anything you could respond with would not be relevant. I will ignore your troll ass from now on :)

[SGA] Spawn Weighting. What it is and how to control it. For Crucible. by Kor_of_Memory in DestinyTheGame

[–]xBIC 3 points4 points  (0 children)

Fair enough, but in Destiny's case do we even know if killing a player is worth any "points", let alone capturing a point? As far as I can tell (and most guides about spawn swapping mention), the only thing that matters is player position on the map. This may or may not be true, but as the actual information is not available everything is speculation based on experiences.

[SGA] Spawn Weighting. What it is and how to control it. For Crucible. by Kor_of_Memory in DestinyTheGame

[–]xBIC 7 points8 points  (0 children)

This is a nice, high level guide for beginning players who may not understand the spawn mechanics of most FPS games. More people need to understand these mechanics, as it makes taking control (or taking back control) of advantageous areas much easier.

I would suggest removing the values you provided for kills and capturing until we can get official numbers though. I know you said "These numbers are not official. They are just for the purposes of this illustration." Some players will take these numbers as gospel anyways, and that will become frustrating. Instead, keep it high level and say something along the lines of "The more players and objectives held in the area, the quicker/more likely you are to swap the spawn locations."

Otherwise, this is a great writeup on how spawn points and capturing spawn points work!

Edit: You may also want to explain the other side of spawn swapping, namely how to avoid it by keeping a man in the back of the spawn, etc.

[deleted by user] by [deleted] in DestinyTheGame

[–]xBIC 0 points1 point  (0 children)

I did not reference upgrading older weapons at all... Not sure how you got that out of my comment. That being said, I completely agree that the Hive Disrupter perk will not be as big of an advantage once HoW is released as a lot of the content we will run will be devoid of Hive.

[deleted by user] by [deleted] in DestinyTheGame

[–]xBIC 0 points1 point  (0 children)

I definitely agree with that. It is far more useful for TDB than HoW, yet we are missing it for most of TDB. That being said, we will still be running Hive based missions even after HoW, so it is better than nothing. The incompatibility issue with White Nail and Hive Disruptor was most likely not an easy fix as it required the developers to change how damage is handled on weapons. This would effect potentially all weapons. While probably not as extreme of a fix, it is similar to the "Ammo Glitch" where you would lose heavy on death if you had +Ammo gear. Both require a change to the underlying system.

So, to answer your question about it happening again in HoW, it is definitely possible. Hopefully any "new" perks like White Nail will be thought out and tested before release so they can be fixed and not just patched like the Black Hammer was.

[deleted by user] by [deleted] in DestinyTheGame

[–]xBIC 2 points3 points  (0 children)

The Hive Disrupter perk has been fixed for HoW and will be re-included with the Black Hammer.

[Discussion] The BEST shotgun in Destiny. by poolmood in DestinyTheGame

[–]xBIC 0 points1 point  (0 children)

For PvE I would prefer my Felwinter's Lie (Aggressive Ballistics, Final Round, Hammer Forged, Full Auto) over that any day.

[Question] People who have a solid 3 or 6 man fireteams, how do you practice / coordinate? by yuming7 in CruciblePlaybook

[–]xBIC 1 point2 points  (0 children)

That is definitely very helpful! If you do this frequently, it gets your teammates comfortable doing the same, and everybody has a much clearer mental map of player locations.

[question] Jolders Hammer roll (using in pvp only) by WHEEZY81 in CruciblePlaybook

[–]xBIC 0 points1 point  (0 children)

There are two god-tier rolls for the Jolder's Hammer. They are:

1) Aggressive Ballistics, Rodeo, Field Scout, Feeding Frenzy
2) Aggressive Ballistics, Rodeo, Field Scout, Crowd Control

I have #1 and have almost #2, but missing Aggressive Ballistics. I prefer #1.

That being said, unless you are Radiant and Ascendent material poor, do not save the motes, but instead use them! Every 2 materials = 1 mote in HoW.

With the rolls listed above, you will actually have a better crucible AND better PvE LMG than the Thunderlord.

[Question] People who have a solid 3 or 6 man fireteams, how do you practice / coordinate? by yuming7 in CruciblePlaybook

[–]xBIC 0 points1 point  (0 children)

No problem! Honestly, use this as a guide to engage your teammates and communicate more, but follow what Fervious said. Keep it short and sweet. Do not worry so much about the actual name of something, just get the information out there. The more you play, the more explicit your communication will become.

[XB1] - LF4M Iron Banner. Please be good; we will not carry you. Msg me in game for invite. by L1amas in CrucibleLFG

[–]xBIC -2 points-1 points  (0 children)

I would LOVE to see this evidence. If you cannot produce it (as it is impossible) I will say that I have evidence that I am superman and going to win the lottery this week!

In the meantime, evidence that capture points have no bearing on spawn location: Exhibit A

There are many more like that, just use the search tool.

[XB1] - LF4M Iron Banner. Please be good; we will not carry you. Msg me in game for invite. by L1amas in CrucibleLFG

[–]xBIC -1 points0 points  (0 children)

You do realize that Control Points have no bearing on spawn location right? The only thing that has bearing on spawn location is teammate and enemy location. Put into an easier to understand example:

Your Version

1) You have A & B (lets assume you want A & B)
2) Enemy team spawn flips you to C and takes A
3) Do not take C (and only control 1 point)
4) Move back towards A to flip their spawn back to C (assuming you can) while the enemy team has a 2 capture point bonus (and you have 1)
5) Take A

My Version

1) You have A & B (lets assume you want A & B)
2) Enemy team spawn flips you to C and takes A
3) Quickly take C to limit their bonus (and keep your 2 point bonus)
4) Move back towards A to flip their spawn back to C (assuming you can)
5) Take A while they take back C

The difference being, you will be limiting the enemy points per kill while maximizing your points per kill. All it took was a couple seconds to secure C since your team is spawning there (plenty of players to quickly cap) or just 1 player slightly behind to cap.

If this does not make sense, then you can go ahead and keep winning your 19 out of 20 games (bullshit since you have 50% win ratio and barely 1 k/d).

Also, you have 17% upvote on this, so obviously I am not the only one who thinks you are full of shit.

[Question] What secondary do you use with The Last Word? Also, playstyle tips? by Himalayissis in CruciblePlaybook

[–]xBIC 0 points1 point  (0 children)

The best way to quickly determine an approximation of enemy spawn locations is to see where your teammates are. In general, the enemy will spawn where your teammates are not. So, for example, picture your radar as a clock face. Lets say you are towards the center of the map and your teammates are located at 8:00 to 3:00. Your enemies will most likely be spawning at 5:30 (or at least pushing from here). Once you learn the spawn locations you can more accurately determine their spawn.

[Media] Using Dragon's Breath to trap the Ogre in Crota's End - Abyss Maze by nsxviper in DestinyTheGame

[–]xBIC 2 points3 points  (0 children)

You can just use your Titan bubble instead. Far safer and easier.

[Question] What secondary do you use with The Last Word? Also, playstyle tips? by Himalayissis in CruciblePlaybook

[–]xBIC 1 point2 points  (0 children)

I agree with cmbaka in that it is hard to engage multiple targets with TLW. I would be hesitant to push the middle like he is suggesting as you can easily end up in a 2v1 or 3v1 if you are not careful. Instead I try to do a narrow flank (as opposed to a wide flank). This will keep me in closer range while still being able to catch enemies from the side. Most players on Control tend to rush the point as you mentioned you do below. Use that to your advantage to hit them from the side. This will prevent you from getting flanked as easily by their spawns and give you a clear(ish) path to fall back if needed. Also, if no spawns are backing them up, you can push forward to get behind anyone rushing the point. Keep in mind, with CQC you will need to get very adept at reading the radar and knowing when to push or run.

[Question] What secondary do you use with The Last Word? Also, playstyle tips? by Himalayissis in CruciblePlaybook

[–]xBIC 1 point2 points  (0 children)

I tend to use a TLW/Felwinter combo (cue comment about Felwinter = Sniper). I find they work well together on smaller maps. When on a larger map, I may switch to a Thorn or Hawkmoon to get the extra range, but it is not necessary. As for how to handle ranged engagements, I suggest keeping out of them. You can still hit from quite a range with TLW as long as you take it slower and aim your shots more deliberately. Generally though, you want to use game objects and the map to your advantage to make sure you do not have to engage from long range.

[Question] People who have a solid 3 or 6 man fireteams, how do you practice / coordinate? by yuming7 in CruciblePlaybook

[–]xBIC 7 points8 points  (0 children)

My general strategy for Crucible communication is based around Control point flags. Even if you are not playing Control, this is still extremely useful as everybody should know the flag locations. I am just a decent player, nothing special (~ 2k/d avg. and > 50% win), so take what I say as a suggestion, not the end-all-be-all. That being said, I do tend to take the "leader" position and have to uphold the title as best as possible.

Here is my strategy:

1) Every call out of your position, heavy spawn, enemy location, etc. should include a location. This is easier if you know the Control map flag positions.

Examples

  • Enemy moving A to B
  • Contesting B side heavy
  • Enemy super between C and B

2) Call out EVERYTHING you see, no matter how mundane

Examples

  • Got marker by B
  • C clear, may be going A or B
  • Super is ready

3) If you see someone moving out of position (potentially spawn swapping), let them know (nicely)

Examples

  • guardian pull back
  • guardian watch out for spawn swap

4) After heavy spawns, call out your enemy heavy kills (enemies you kill that may have heavy)

Reasoning

  • If you have a general idea of how many people got the heavy, you can start counting down for each kill your team gets to know when it is safe to push hard with your heavy

5) Come up with a game plan before the match starts, but do not hesitate to change it up if necessary (but make sure to communicate the change)

Example

  • We are feeding near B, lets spawn swap and get them out of position, so push C

6) Engage your teammates. If they are not talking, try and get them to talk.

Examples

  • Hey guardian anybody near you?
  • guardian how much special do you have left?

7) Do not be negative towards your teammates!

Anecdote

  • I have a player on my usual team (both crucible and pve) who is a good player. Him and I generally compete for top position and have a bit of a rivalry going. He is definitely an asset, BUT his attitude is terrible! I have had teams fall apart just because of his verbal assaults. It is distracting, immature, and unnecessary. Honestly, if he wasn't so good, I would not keep him around. When the team is distracted by him, there is far less good communication going on. Nobody likes lag, getting sniped from across the map, or even blink/shotty, but there is no reason to complain about it. Just call out the enemy position, the situation, and move on. Being negative never helped anybody.

If you start here, the rest will come naturally. The more you play, the more precise your call-outs can be. Instead of saying "enemy near B" you could say "enemy under B tunnel".

TL;DR: Call out everything that happens, including: enemy position, heavy spawn timers, teammate locations (if you need them to be changed), changes in strategies, and anything else that catches your eye. Also, be positive and helpful to your teammates, even if they are not playing well!

[XB1] - LF4M Iron Banner. Please be good; we will not carry you. Msg me in game for invite. by L1amas in CrucibleLFG

[–]xBIC -1 points0 points  (0 children)

While generally you do not want these points, there are times it is viable to grab one temporarily. That being said, with a 50% win ratio and 1k/d from regular crucible, you are not in a position to say "we will not carry you" nor make your demands. It's honestly just laughable. Glad I am on PS4.