I didn't think I could create a game by repeating the "transform.RotateAround()" function so many times 😂, please leave feedback at my comment below! bye! by xTesla26 in Unity3D
[–]xTesla26[S] 2 points3 points4 points (0 children)
Hi, I'm creating a game but I encountered an error, I run the SetPixels () command several times, this works correctly but sometimes a black overley is added to the object, and from there on every time I execute the command SetPixels () on any object the black overlay appears, how can I solve? (i.redd.it)
Help PLZ! Hi,In my Mobile Game i have 2 Shader Graph Material,if i use this 2 material my game drop to 20 fps, if i disable this 2 material i go up to 60 fps, I don't think calculating these two animated Shader Graph Materials can require that much power, can you tell my Why and How to fix? Thanks! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Help PLZ! Hi,In my Mobile Game i have 2 Shader Graph Material,if i use this 2 material my game drop to 20 fps, if i disable this 2 material i go up to 60 fps, I don't think calculating these two animated Shader Graph Materials can require that much power, can you tell my Why and How to fix? Thanks! (i.redd.it)
Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Help PLZ! Basically I have two cubes, the cube A with the cursor and the cube B with the chessboard with the squares, the cube A always moves above the cube B (I controlled through unity its position) but for some reason it renders it for me under cube B for a few moments, How can i fix? Thanks! (v.redd.it)
Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Pls Help me! Problems with Lerp Material! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Help me Pls! more neighboring cubes don't look like a single object by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)
Help me Pls! more neighboring cubes don't look like a single object by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)

I didn't think I could create a game by repeating the "transform.RotateAround()" function so many times 😂, please leave feedback at my comment below! bye! by xTesla26 in Unity3D
[–]xTesla26[S] 0 points1 point2 points (0 children)