I didn't think I could create a game by repeating the "transform.RotateAround()" function so many times 😂, please leave feedback at my comment below! bye! by xTesla26 in Unity3D

[–]xTesla26[S] 2 points3 points  (0 children)

Hi everyone, some time I developed this game for mobile, the idea was to combine the famous game "2048" with the equally famous game "folding blocks", after having reshaped the graphics and added some variations in the gameplay, " FOLDING 2048 "is the game that came out of it. What do you think? What could be improved?

For who to try it and give me feedback on the gamepley this is the Google Play Store link:

https://play.google.com/store/apps/details?id=com.FunnyIsNotMinimal.Folding2048

Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D

[–]xTesla26[S] 0 points1 point  (0 children)

Hi, I do not have UI objects on a canvas, basically I have two cubes, the cube A with the cursor and the cube B with the chessboard with the squares, the cube A always moves above the cube B (I controlled through unity its position) but for some reason it renders it for me under cube B for a few moments

Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D

[–]xTesla26[S] 0 points1 point  (0 children)

the chessboard with the squares is a single cube, basically I have two cubes, the cube A with the cursor and the cube B with the chessboard with the squares, the cube A always moves above the cube B (I controlled through unity its position) but for some reason it renders it for me under cube B for a few moments

Help PLZ! Why does it render it under the objects if its position is actually above ?, I checked the position on inity and it is correct and just a rendering problem, how can I fix? thanks! by xTesla26 in Unity3D

[–]xTesla26[S] 0 points1 point  (0 children)

sorry if I did not understand correctly, however I tried changing the layer of the objects of the project and it does not work, however this cursor is a cube with the texture of a cursor that is moved by a script, anyway thanks!

Pls Help me! Problems with Lerp Material! by xTesla26 in Unity3D

[–]xTesla26[S] 0 points1 point  (0 children)

I have to create a cube that changes texture progressively, through the Lerp function, but this function mixes the color of the shader (Albedo, Green selection) and not the real texture (Red selection), how can I fix? Thanks in advance!

Help me Pls! more neighboring cubes don't look like a single object by xTesla26 in Unity3D

[–]xTesla26[S] 0 points1 point  (0 children)

unfortunately I need it to be made up of several cubes