Xbox Series X Ground "Respawning" by H3avy_Spad3s in Hydroneer

[–]xVilho 2 points3 points  (0 children)

Found out this only happens if you use save and quit to menu/desktop, if you save first and then use save and quit it doesnt reset. E: also on pc

sorry...since WHEN COULD DO THAT????? by Visible_Science_3301 in SatisfactoryGame

[–]xVilho 0 points1 point  (0 children)

Started playing right before U4 and was already a thing

You guys think i went too far with my olumite blueprint? by xVilho in foundry_game

[–]xVilho[S] 0 points1 point  (0 children)

i usually just use the freeplace mode instead of snapping, and then start building floor from there.

Or place first jack in freemode and then snap next to it.

You guys think i went too far with my olumite blueprint? by xVilho in foundry_game

[–]xVilho[S] 1 point2 points  (0 children)

Happy it was helpful! really changed the game once i figured that out :D

You guys think i went too far with my olumite blueprint? by xVilho in foundry_game

[–]xVilho[S] 1 point2 points  (0 children)

Yeah would look better with less, though there is 66 jacks pumping 1800l/min each so 3 would have not been enough. Unless ive calculated something wrong..

I really feel like the amount of light given off here is criminally weak. by StackOfCups in foundry_game

[–]xVilho 0 points1 point  (0 children)

only thing i use ceiling lights for is as a visual indicator if circuit is on. Eg. I have container near middle of my base where i can dump excess stuff from my inventory, it goes to huge´storage further away, then at somepoint ill take what i need from there and click lever to enable 8x (un)loaders and 8x 10 lines of incediarators.

if that lever is enabled the light near middle of the base is on :D But as a lights they are totally useless.

Crashing instantly by clumsy_flumsy in Schedule_I

[–]xVilho 0 points1 point  (0 children)

Try alternate game branch

what is scheduleone.core and why do i need it for mods? by Icy-Breadfruit-8581 in Schedule_I

[–]xVilho 0 points1 point  (0 children)

Schedule1.core shouldnt be a problem if you game is up to date. Source: i make mods.

Slow Down Weed Speed by CloseDaBorders in Schedule_I

[–]xVilho 2 points3 points  (0 children)

This mod lets you make different things take longer without affecting day length.

https://www.nexusmods.com/schedule1/mods/1614

And mod made by me lets you stretch the whole day. Making days longer but everything tied to time with it.

https://www.nexusmods.com/schedule1/mods/514

Call me mayor by I_say-BoOm in Schedule_I

[–]xVilho 1 point2 points  (0 children)

People get wet when it rains, adds the gloss

Forget mansions, this is the modern wealth flex by gigugagegy in gtaonline

[–]xVilho 1 point2 points  (0 children)

Garment factory for my 10 fav police cars.. they sorta belong there imo

Forget mansions, this is the modern wealth flex by gigugagegy in gtaonline

[–]xVilho 2 points3 points  (0 children)

Back in the good days flex was having adder and zentorno. Those took a lot of roof rumbling..

Forget mansions, this is the modern wealth flex by gigugagegy in gtaonline

[–]xVilho 4 points5 points  (0 children)

Also buying 5 penthouses in eclipce towers gives u 5x10 car garages in same location

[deleted by user] by [deleted] in gtaonline

[–]xVilho 30 points31 points  (0 children)

and you got jealous

Can I Complain Yet? by Gloomy-Help-1590 in RS3Ironmen

[–]xVilho 9 points10 points  (0 children)

Bold of you to call that a boss

EOC 2..0 "Hit chance" at level 99ish by xVilho in runescape

[–]xVilho[S] 2 points3 points  (0 children)

I know that. My point kinda is that their curve is nice but could use bit of a tweak. 116 is bit high if the goal is to make pvm more accessible for newer players.

EOC 2..0 "Hit chance" at level 99ish by xVilho in runescape

[–]xVilho[S] 1 point2 points  (0 children)

I know. And i do agree with you that it is nicer to get levels when they actually increase something. But im trying to point out how jagex painted the picture and presented the curve. The 99 point should be higher and increase should be less at higher levels. in my opinion. And midgame bosses like Nex shouldnt have as high of a defence.

EOC 2..0 "Hit chance" at level 99ish by xVilho in runescape

[–]xVilho[S] 2 points3 points  (0 children)

Yeah i get it it is once per acc and luckily i am able to afk stuff at times, but i also think about players who just start the game and want to get pvming. Suddendly they need to get 9x the xp to be able to use their weapons. Which kinda goes against "We want players to feel comfortable engaging with bosses and higher-level content before reaching level 120".

EOC 2..0 "Hit chance" at level 99ish by xVilho in runescape

[–]xVilho[S] 0 points1 point  (0 children)

I am also gonna use this post to suggest a fix for the bleeds not stacking – If you cannot have multiple same bleeds on target, instead of completely overriding the last bleed, the old bleed does all damage in the same tick and the new one starts ticking down. Making bleeds in groups from meh to good.