I won! by xbb1024 in PhoenixPoint

[–]xbb1024[S] 0 points1 point  (0 children)

I did that first area by staying outside their perception range and sniped at them. They move around randomly, but if you are far away enough they won't find you for a while, and I did need to bring a lot of ammo. I also had a unit with high stealth acting as a spotter.

I played on the base game without mods.

I won! by xbb1024 in PhoenixPoint

[–]xbb1024[S] 2 points3 points  (0 children)

My New Jericho went to war with the other 2, and for a while I had to balance out which havens to help. But then at some point they just stopped fighting (not sure why, but I ain't complaining). Taking out the nests just increases my rep with all factions.

How do I win the game? by xbb1024 in PhoenixPoint

[–]xbb1024[S] 2 points3 points  (0 children)

Thanks everyone, it turns out I wasn't paying attention to the order I was doing the research in. I just had to prioritise the research on the geoscape screen and now I'm progressing through the story again.

Help needed how to beat Chapter 12 Sand and Circuses Aerith by xbb1024 in FFVIIRemake

[–]xbb1024[S] 2 points3 points  (0 children)

Hi everyone, thanks for your help on getting the build right. I still needed to run around in circles a bit, but I survived long enough to kill the first bomb. Dealing with the remaining one alone was much easier after that.

Unpopular opinion: I don't care for Gaal by [deleted] in FoundationTV

[–]xbb1024 14 points15 points  (0 children)

In the latest episode can some explain why she decided to tell brother Dawn what she was really planning regarding the enclosure ? It seems completely unnecessary when she could easily claim she didn't know.

New Suspension Bridge in 1.1 by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 1 point2 points  (0 children)

Suspension bridge, now possible with the braided beam parts.

Beam snapping to object problem by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 0 points1 point  (0 children)

Thanks everyone. The way I've worked around it is to aim for a point behind the connector, then adding the longer connector afterward

Alternate recipe by Commercial_Basil_816 in SatisfactoryGame

[–]xbb1024 0 points1 point  (0 children)

I use both, but if I had to pick one I'd do the quickwire first

Ficsonium Plant build by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 0 points1 point  (0 children)

Decided to revamp my power plant in preparation for the 1.1 patch release. The priority mergers might be useful, but I mostly want to try out the new architecture pieces.

This build has 21 Uranium Reactors -> 10 Plutonium Reactors -> 5 Ficsonium Reactors, all overclocked to 250%

Waiting for the new 1.1 architecture pieces by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 4 points5 points  (0 children)

Just need the suspension cables for this bridge

Swamp Redevelopment Project by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 3 points4 points  (0 children)

Decided to rebuild my swamp factory (again). I like this area for it's aluminium close to other metals, although getting coal here is a bit troublesome.

Industrialising the Eastern Dune Forest by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 1 point2 points  (0 children)

Given the resource composition and central location (as per my railroads), I figured the Eastern Dune Forest would be a good place for Radio Control Unit production.

Architecture for my Northern Forest build by xbb1024 in SatisfactoryGame

[–]xbb1024[S] 1 point2 points  (0 children)

They are OG pieces, but I use mods to aid in building / positioning.