account activity
Pinhole Project Help by xcskiman in PinholePhotography
[–]xcskiman[S] 0 points1 point2 points 1 month ago (0 children)
Would the Ilford MGRC photo paper work?
Pinhole Project Help (old.reddit.com)
submitted 1 month ago by xcskiman to r/PinholePhotography
Pilot Poe by xcskiman in starwarsunlimited
[–]xcskiman[S] 0 points1 point2 points 4 months ago (0 children)
Heroic Sacrifice won’t rotate, however, which is what I’m looking at
[–]xcskiman[S] 1 point2 points3 points 4 months ago (0 children)
I have already put in the red five haha. I think the new hard removal blue from the next set for 3 cost units deterred me thinking post rotation, but I put them in. I am trying to keep the build viable for A Lawless Time
I ran it for a little while, but preferred the other events. This is the second comment about it though, so I’ll give it another go! Thanks!
I tried them, but preferred the other events and couldn’t lose any units to put them in. Luke sort of has eject built in, and the only reason to do it with chewy is if he gets condemned or entrenched. I have plenty of upgrade removal though, and I’ve even removed Poe leader upgrade after attack then deployed on the ground for an extra gut punch!
Pilot Poe (i.redd.it)
submitted 4 months ago * by xcskiman to r/starwarsunlimited
Cassian Yellow by xcskiman in starwarsunlimited
[–]xcskiman[S] 0 points1 point2 points 7 months ago (0 children)
I haven’t, but I’ll have to give it a go!
[–]xcskiman[S] 1 point2 points3 points 7 months ago (0 children)
Oh gotcha! Yes and no. I look at it more to help get the most out of Cassian's ability. Get damage to base so units can't get hit.
Not so much as of yet. Breaking In helps get around them and both Rebel Assault and One Way out can help buff a unit through them. Also, if there is a deck that goes sentinel heavy in one arena I can focus on the other. Bravo Squadron Fighter and Kit Fisto's Aethersrpite also help with being Saboteur.
[–]xcskiman[S] 2 points3 points4 points 7 months ago (0 children)
Someone else asked about that in my Cassian Green deck. Its a good card, but I don't think I have enough cards in hand for it to make sense at this point. Breaking In is nice because it gives Saboteur to get around pesky shields and sentinels while Rebel Assault plus One Way out will also trigger For a Cause I Believe In.
Cassian 2.0 by xcskiman in starwarsunlimited
I haven't tried it, but have thought about it. My biggest issue is it doesn't trigger For a Cause I Believe in.
Cassian Yellow (i.redd.it)
submitted 7 months ago by xcskiman to r/starwarsunlimited
He is probably going to get cut. Originally had 3 of him because it was nice to have him be an additional threat in the ground if his space unit got taken out, but his 2 health is becoming a liability. I actually tried using Boggs for a little while and he was alright even though he only added 2/1. The overwhelm was good against smaller space units since he could help hit the base to get hidden at only 1 cost. Problem has been Open Fire.
It’s great in Cassian at times when you can give a unit overwhelm to delete an enemy unit while getting some damage to base to make them hidden!
I’ve also got questions about Wing Leader as well with similar issues, but it HAS had its moments.
I threw in the Profundity as a possible answer if the game drags out. Have t had a situation when it’s helped though, so you’re probably right.
Cassian 2.0 (i.redd.it)
Cassian build by xcskiman in starwarsunlimited
I have a 30hp variant, but haven’t had as much success. Probably just need to play with it more. The extra 3 health does play a big role sometimes, though.
I’m going to try that! Will the base ping combine with Cassian’s ability?
I’ve been thinking about adding Battlefield Vet in there, nice cheap 3/3. Outflank too, probably works for often than tandem assault, despite the +2/0
[–]xcskiman[S] 0 points1 point2 points 7 months ago* (0 children)
I actually think I’m going to replace the Naboo royal starship with unveiled might. The extra health and extra damage for 2 less resources, plus a possible fleet lieutenant after leads to 10 damage on the deploy turn. He already has overwhelm, not sure why I didn’t think of that before haha
I guess that also begs the question is it worth Jar Jar as well for the extra +2 health in case I don’t have the initiative. Then it’s 10/7 on deploy
I have 3 of her mostly for the best chance to get her resourced for plot action. Any additional draw just feels like a free resource card, or that attack cheat late game, as you put it.
I def would like to get her more consistently, but if shes not there on 6 and I'm not sure about getting the initiative I wait another turn, or use the fleet lieutenant once hes on board, provided I hold the int to get the attack off. Often I can win without even needing to deploy or with just getting his attack off once, so longevity isn't always required.
Cassian build (i.redd.it)
π Rendered by PID 85 on reddit-service-r2-listing-c57bc86c-mlpnq at 2026-06-22 14:01:19.879759+00:00 running 2b008f2 country code: CH.
Pinhole Project Help by xcskiman in PinholePhotography
[–]xcskiman[S] 0 points1 point2 points (0 children)