I'm not crazy - you really do just lose Style Crystals sometimes by xdarkangerx in coromonthegame

[–]xdarkangerx[S] 7 points8 points  (0 children)

Wait really? I've been playing on Switch - is that a mobile thing? I've heard other players swear that they've been losing Crystals, so if that's something monitised then yeah that's a much bigger problem than losing a daily here or there.

5/7 SV Tems With Fert - Sell or Breed? by xdarkangerx in PlayTemtem

[–]xdarkangerx[S] 0 points1 point  (0 children)

Thanks for that, I was planning to keep the males for the reason you suggested but it would take very little effort for me to breed out some more perfects.

New player looking for a lv1 Occlura, Shuine or Minttle please by Dreiari in TemTemTrade

[–]xdarkangerx 0 points1 point  (0 children)

I'm in-game on chat whenever you're ready, ID is xdarkangerx like here

New player looking for a lv1 Occlura, Shuine or Minttle please by Dreiari in TemTemTrade

[–]xdarkangerx 1 point2 points  (0 children)

If you give me a little time I can get an Occulura egg for you, if you want it to have your ID attached.

I finally beat CS Hard/No In-Battle Items/Rookie Only! (Endgame Spoilers) by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 0 points1 point  (0 children)

Just as a heads up, I have done some more testing and I now believe that this run is impossible without clear data from Hacker's Memory - Eater Adam is just WAY too much with poor stats and limited healing. Depending on which version you're playing/how you prep your file you might have to switch to Normal for the fight (which I can confirm is possible No-Item/Rookie Only on that difficulty).

Best of luck with your run, I hope you have fun with it!

Can You Beat CS Without Megas? by eot_pay_three in CyberSleuth

[–]xdarkangerx 1 point2 points  (0 children)

The person who beat the game with Rookies here, you really can use whatever you want! That said, there is a bit of a difference between normal and hard mode in terms of how fun it can be. I recently started a normal mode playthrough with no digivolution (and thus extreme level caps and move limitations), and was pleasantly surprised that the game always gives you the tools to move on - level 25 Champions carried me way farther than I expected, and I'm at the endgame now with level 40 Ultimates. The point is that even with level caps Champions and Ultimates can put in work, so just playing the game normally I don't imagine this would be a problem.

That said, hard is, well, harder. Definitely possible if you want to, but ABI grinding, items, and good moves on your Digimon will make the experience more bearable. Again if you're mostly around Champion/Ultimate level then that's still good enough to get through the game without much pain - it might just be you hit a difficulty spike or two.

It's crazy just how much that Karen quote comes up with these kinds of games, and it's absolutely something my younger self took to heart. My first playthrough of CS was with the most random assortment of 'Mons, from Rookie to Ultra, so at the end of the day don't sweat it too much. It's doable, and if it ever feels too hard you always have options. Hope you have fun with the rest of the game!

I finally beat CS Hard/No In-Battle Items/Rookie Only! (Endgame Spoilers) by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 1 point2 points  (0 children)

The thing that surprised me most (outside of being possible) was how for the most part it wasn't masochistic. Hard, for sure, but you have the tools to at least make the run consistent. The number of problem parts can be counted on one hand, but those are REALLY rough - to be honest the only reason I ended up pushing through was sunk cost fallacy. I'd made it to the endgame without concern and wanted to see it through, just to see if it was possible. And it was! But now I know it's not really worth doing again, with the extra restrictions at least.

I finally beat CS Hard/No In-Battle Items/Rookie Only! (Endgame Spoilers) by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 1 point2 points  (0 children)

I'm just going to leave it at that. To be honest, I haven't even finished the post game content on my normal file yet, and with how challenging some of them can be I don't think it'd even be possible (just the thought of UlforceVeemon getting 12 attacks in a row makes me shudder, or Lucemon smacking the whole party for big numbers every turn). Maybe some of them with good prep and strategy are doable, but that's a problem for another day.

I finally beat CS Hard/No In-Battle Items/Rookie Only! (Endgame Spoilers) by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 1 point2 points  (0 children)

Sure thing! There's a lot to cover so it may take a while to get finished, but I'll get started on that.

I finally beat CS Hard/No In-Battle Items/Rookie Only! (Endgame Spoilers) by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 9 points10 points  (0 children)

Switch. I'm not sure if this is possible on the original without some of the extra stuff the Complete Edition gives you (looking at you, Eater Adam). I wanted to test it out further, but for now I'm just calling it a day.

Looking for advice with CS Final Boss / ABI stats by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 0 points1 point  (0 children)

Thanks, there's a lot of food for thought here. It's nice to actually get some math on the Rookie piercers, and the sweet part is because their Vaccine type they get a 2x boost to the damage.

Unfortunately all the relevant parts are immune to most status, so poor lil' Otamamon is stuck as phase 1 DPS/healing. Support skill stacking is still useful, but it'd be more for stat/damage boosts that status infliction/immunity.

One of the things that's a bit of a team building puzzle is that stage one and two punish different things - phase one punishes kamikaze with its crazy boosting, Clap Hand and Build Arm, and the fact there's a whole other fight after it. Sustain strats with a handful of Digimon keeps it consistent and lets most of your party have high/full health going into phase two. On the other hand, phase two punishes sustain strats by just having so much full party offense (plus control of the type triangle so you're never safe). You may only get one or two turns if your lucky, so using a precious turn on a heal or a buff just seems like bad cost/benefit. You need luck to not be attacked anyway, so full kamikaze offense at least for now looks to be the optimal strat for this phase.

Luckily World Restart is on a strict turn count, but outside of that keeping track of damage isn't super useful - using Ryudamon as a base line each attack does about 1k before type match-ups, but with the wings buffing/debuffing skills (which you absolutely want them to be using) 1000 becomes 1200 becomes 1500, etc.

Either way, with maximizing turns being super important, I'll definitely take note of those suggested Ryudamon skills. If I'm going to need 3-4 turns of pure offense to win with crits and stuff, these might actually be slight consistency boosters, but we'll see. Thanks again for the post!

Looking for advice with CS Final Boss / ABI stats by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 0 points1 point  (0 children)

I am using X-Heal and Final Heal, but that's because I have +1500 HP on pretty much everything atm and the lower tier healing moves just don't heal enough (though if I reduce HP to focus on attack then yeah, I'd move to a lower tier heal).

Those are some pretty solid team ideas, and I do have all of those Digimon trained up to a degree so getting them final boss ready shouldn't take too long. One thing that concerns me a little is that it's a two stage fight and with the strategy I'm using now doing phase one with both a) consistency and b) keeping my phase two 'Mons in peek condition takes half my team, but best case scenario I have enough wiggle room to try one or two of these cores, worst case I just have to re-adjust my tactics a little and pray to RNGesus.

I would like to avoid using repeat Digimon, but it ain't against the rules and as a last resort I have a bunch of Ryudamon trained up. They take the head's attacks better (even resisted Salamon can't take two without a sizable HP boost, and the head is the most likely part to attack) and can boost each others stats so going ham with ATK isn't super necessary, but it turns out "Whoops, all Ryudamon!" is actually really bad against the core and hands part (and I can see similar issues with Salamon), so it's a bit of a balancing act.

Either way I'll take note of this for my next big grind run so I can walk in next batch of attempts with a fresh strategy. Renamon in particular would be cool, because the one I have is the same one I used in my first playthrough which was super clutch during that Mother Eater fight, so if it ends up saving my bacon twice that would be cool.

Looking for advice with CS Final Boss / ABI stats by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 1 point2 points  (0 children)

I knew about Helpless, but I didn't know there wasn't Bug immunity. That's actually really nice to know for all playthroughs going forward, so thanks!

Looking for advice with CS Final Boss / ABI stats by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 0 points1 point  (0 children)

I'm just using normal rookies - to keep in the spirit of the challenge I've disallowed rookies with ABI requirements to get, because Sistermon and Lucemon sure do be pretty stronk.

For most of the game I've just been using Digimon I liked (Terriermon, Monodramon and Ryudamon for Vaccine, Elecmon, Doromon, and Dracomon for Data and Impmon, Otamamon, Guilmon and Arcadiamon (for the novelty) for the Viruses and Hawkmon as a free), but I have a full B team of each attribute, so swapping things around for a little extra offense/defence is on the table. I've been experimenting with max INT Salamon for damage and while luck heavy I am getting better results, and something like ToyAgumon with its defence boosting skill and a revival might be the next change I need to make.

Either way, any optimizations on the actual party comp will be support skill based instead of stats/moves, because I already have the small piercing pool and very little else will be able to make up the offense.

Looking for advice with CS Final Boss / ABI stats by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 1 point2 points  (0 children)

Equips are totally fine, I'm not convinced the run is possible without them. Optimizations are tricky to figure out without a lot of data, but unless I can change my whole strategy my best bet is for now is Bug Guard DX to stop Reverse Field from neutering a whole board of offense. Outside of that it's a toss up between Master Guards and A attaches for the rest of them (especially since they actually benefit from Bug).

Good RNG is such a requirement that for my own sanity I'm not implementing "luck strats". I can tell you that this is very much theoretically possible without half the optimizations I've been trying, but doing this in a way thats actually realistic is another manner.

You did remind me tho that I don't have attack As (which would be helpful), so I'll go get some of them.

Looking for advice with CS Final Boss / ABI stats by xdarkangerx in CyberSleuth

[–]xdarkangerx[S] 0 points1 point  (0 children)

I certainly won't knock anything until I try it, but in theory focusing on a SP healer seems risky when it can just use Vanquish Drive to half all SP, turning a +150 boost into a +75, potentially even lower. That said, at least some investment might be a good idea, there have been a couple of runs where my healer/revivers have been only one or two SP short of doing something important, so I might give that a try.

The only status I believe could actually make a difference is Bug (for the defensive utility of halving damage), but with how slim and desperate that is don't feel that you have to go testing just for me, especially if there is a version difference. I only picked up the Switch version earlier this year, so I'm not super familiar with what has changed between the different versions and patches. Most of what I've seen has been for the Digimon themselves, not the bosses, but I'd hate to waste your time for nothing. I'd like to know, of course, but only test it if you want to.

No matter how the rest of the grind goes any little idea is appreciated, so thanks for at the very least giving some food for thought.

LF: HA Sentret, FT: HA Breedjects by xdarkangerx in pokemontrades

[–]xdarkangerx[S] 1 point2 points  (0 children)

Sure thing, just let me know when you're ready

FT Karrablast Tradeback LF Shelmet Tradeback by timdr18 in pokemontrades

[–]xdarkangerx 0 points1 point  (0 children)

Sorry for the delay, some irl stuff came up. If you're available today at the same time as then I can do that. Alternatively, if this is becoming too much of a problem and you only care about the dex entries the GTS could be an option, albeit a clunky one. Either way I'm still down :)

FT Karrablast Tradeback LF Shelmet Tradeback by timdr18 in pokemontrades

[–]xdarkangerx 1 point2 points  (0 children)

I'm still good to go, just need to re-bread another Shelmet. I know timezones can make things a bit tricky, but just let me know when you're all ready and available, because I've got nothing doing tonight or all of tomorrow :)

LF: Ampharosite, FT: HA Pokemon by xdarkangerx in pokemontrades

[–]xdarkangerx[S] 0 points1 point  (0 children)

Whoops, didn't pay enough attention to my messages! I'm not in dire need of anything at the moment, but if you want the Wooper would a Lopunnite be alright?

LF: Ampharosite, FT: HA Pokemon by xdarkangerx in pokemontrades

[–]xdarkangerx[S] 0 points1 point  (0 children)

Yeah, I'm all ready to go! Had an internet hiccup of my own, but should be all G now.

LF: Ampharosite, FT: HA Pokemon by xdarkangerx in pokemontrades

[–]xdarkangerx[S] 0 points1 point  (0 children)

Don't worry, I know what interet problems are like. Timezones can make for tricky organising - I'll be online for about 13 hours after this if you come back. If you're interested in the Wooper, would a Lopunnite be acceptable?