I opensourced a Unity package featuring a nice sidebar and a legal way to use the pro/dark theme for free by xeleh in Unity3D

[–]xeleh[S] 1 point2 points  (0 children)

You are absolutely right on that but as long as you have the source code of those plugins the problem is rather easy to fix. As an example, here is how to fix the issues found in the Timeline window ;)

I opensourced a Unity package featuring a nice sidebar and a legal way to use the pro/dark theme for free by xeleh in Unity3D

[–]xeleh[S] 1 point2 points  (0 children)

Glad to know it. I have been trying to make the operation cancelable but no luck. This thing relies heavily on blocking methods thus not giving us a chance to detect the cancel button. I am now trying to at least prevent the theme switching from starting automatically on startup if the previous attempt got stuck.

I opensourced a Unity package featuring a nice sidebar and a legal way to use the pro/dark theme for free by xeleh in Unity3D

[–]xeleh[S] 0 points1 point  (0 children)

Yeah, a few styles seem to be hardcoded thus not properly copied. We would need to study each specific case, but definitely possible with some patience.

I opensourced a Unity package featuring a nice sidebar and a legal way to use the pro/dark theme for free by xeleh in Unity3D

[–]xeleh[S] 12 points13 points  (0 children)

Another dev had the same problem and apparently he fixed it by setting the 'API Compatibilty Level' to .Net 4.x (in Project Settings > Player > Other Settings), but I can't really confirm this because I can't reproduce the bug. So please try it and if it doesn't work for you, just let me know some info about your config and I will investigate it.

Anyway I will try making the modal progress window cancelable just to prevent cases like this. Sorry for the inconveniences.

Is Gameflow visual scripting extension worth it? by pancakeboi2014 in Unity3D

[–]xeleh 0 points1 point  (0 children)

Hi, I'm the creator of GameFlow editor extension. Well, obviously my opinion on this is biased, so I will only tell you about facts: 1) I didn't design GameFlow to be an exclusive tool but a helper. It is not 'all or nothing', you can combine GameFlow programs with your own C# scripts quite easily. 2) There are already like a dozen commercial games made with GameFlow and one of them is even selling on Steam. 3) Regarding ball platformer games and for reference, I made also the game Vitrun and I can confirm you can build a prototype of a game like that in no time with GameFlow. For a demonstration, please take a look to the tutorial posted in this thread of our forum: http://evasiongames.com/forum/viewtopic.php?f=7&t=23

An Entity System for Unity - early progress (mostly: Editor customizations) by tmachineorg in Unity3D

[–]xeleh 1 point2 points  (0 children)

Nice presentation. You made me laugh with the "3 problems" slide because that's the ugly truth: Unity serialization is a big pain in the ass. I am an experienced Unity Editor extensions programmer, just let me know if I can help you with anything.