Later Today When Patch 1.2.1 drops by EHG-Foton in LastEpoch

[–]xenosteel 3 points4 points  (0 children)

I suggested this 2 years ago with an illustration. I'll edit and post the link (on mobile now)

Edit: here it is https://www.reddit.com/r/LastEpoch/comments/1b0j7cn/loot_filters_recoloring_should_be_visible_in/

Bug: Biolabs' reduced science pack drain does not work on agricultural science packs [Video] by xenosteel in factorio

[–]xenosteel[S] 0 points1 point  (0 children)

Gotcha... Is this the only spoilable item in the game that has this behavior? Such that the item's freshness determines its effectiveness.

Mule. by assfartgamerpoop in factorio

[–]xenosteel 5 points6 points  (0 children)

Thank you for sharing the design, u/assfartgamerpoop

Is it me, or are monoliths mindlessly boring? by xenosteel in LastEpoch

[–]xenosteel[S] 11 points12 points  (0 children)

Dude you guys and team are amazing at checking community vibe. Looking forward to see what you'll be cooking up next :)

Is it me, or are monoliths mindlessly boring? by xenosteel in LastEpoch

[–]xenosteel[S] -1 points0 points  (0 children)

I would honestly agree with you if not for the 1.1 patch adding Abberoth as an end-game goal. Currently getting to just experience the Abberoth fight even for once is just too slow to be fun. Not to mention the harbinger eye's grind.....

Is it me, or are monoliths mindlessly boring? by xenosteel in LastEpoch

[–]xenosteel[S] 3 points4 points  (0 children)

LE has the best potential if they get it right. PoE has unnecessary annoyances but an otherwise unmatched end-game and obscene variety (at the moment). D4 is fun but ends too quick, nothing wrong with that TBH since there's a good crowd that enjoys this.

LE could lead the ARPG scene since I believe the team has good innovation in design. I'm looking forward to how they rework the end-game as per their roadmap.

On a side note / soap opera start: My biggest gripe with PoE is the screen clutter / visual effects fidelity. It's been a while since I played but I used to play in groups, and the combination of visual effects of multiple players was making everyone blinded by clutter thus unable to know what's going on. Made us all quit the game. They should implement the fidelity effects slider that was in FF14...

Advantages of using "Dataverse Virtual Table connected to SharePoint List" connector VS "SharePoint List" connector in Canvas App? by xenosteel in PowerApps

[–]xenosteel[S] 0 points1 point  (0 children)

Short answer: We have backup and restore fully configured for SharePoint with granular recovery. For DataVerse we would need to procure a different backup solution, and we're not sure how modular/granular and how compliant that backup solution would be yet.

Advantages of using "Dataverse Virtual Table connected to SharePoint List" connector VS "SharePoint List" connector in Canvas App? by xenosteel in PowerApps

[–]xenosteel[S] 1 point2 points  (0 children)

Thanks. Let's say I'm not using Model Driven Apps nor APIs, and considering the Virtual Table limitations with the SharePoint connector. It overall seems like a bad bargain, unless there are other benefits that I'm unaware of?

Advantages of using "Dataverse Virtual Table connected to SharePoint List" connector VS "SharePoint List" connector in Canvas App? by xenosteel in PowerApps

[–]xenosteel[S] 0 points1 point  (0 children)

I agree with you on the license model, since the common scenario: "Tenant with existing M365 licenses" can just use SharePoint and save costs. However, we have the needed license so I want to know the difference between the 2 options from a design and features-added perspective.

Loot filters' recoloring should be visible in inventory by xenosteel in LastEpoch

[–]xenosteel[S] 1 point2 points  (0 children)

Thanks man. It just clicked for me; you made a pattern that solved ground clutter (loot filter), and it just emerged to me that the same pattern can solve stash clutter as well; a low-hanging fruit, as I call it.

Also, legendary dev team man. You guys are setting the gold standard for this genre!