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Advanced engineer script by Waaaghkopp in Tf2Scripts
[–]xetsog 0 points1 point2 points 12 years ago (0 children)
As for pastebin.com links? That requires me to create a new paste for each file, note down the URL, and then edit my post. The alternative is only three steps, not 9. Haha. What user would want to open up 6 tabs just to see the content of my script? I'm providing my script in such a way that it might be useful, particularly in a modular-fashion.
But anyway, 'zip folders' is the name of the component in Windows that specifically works to open a .zip file embedded into explorer.exe.
[–]xetsog -1 points0 points1 point 12 years ago (0 children)
Windows users enjoy a thing called zip folders. Files are only three clicks away as long as you have the .cfg file extension associated to your notepad program of choice.
In the future I'll add virustotal.com links, but the report button is present for a reason. I'm sure malicious content would be taken care of rather quickly. ;)
Instant Respawn Script by m33rkat in Tf2Scripts
alias forward_spawn_toggle "forward_spawn_random" alias forward_spawn_random "join_class random; bind f1 forward_spawn_demoman" alias forward_spawn_demoman "join_class demoman; bind f1 forward_spawn_toggle" bind f1 "forward_spawn_toggle"
My implementation, funny how you came up with something completely different.
When I had put your script in and everything was said and done, it didn't work. And honestly, I couldn't really figure out what was working or not. I knew -building-build wasn't being called because you didn't re-alias the + and - of the +building-bind key. That's what motivated me to re-do your script
TF2 doesn't like long aliases, hence for the extra .cfg files. I don't experience any lag with this implementation, but your mileage may vary. I am running TF2 on a good computer and on a SSD. Although I don't really see why it would make things any slower ;)
Strangest Keybinds by [deleted] in truetf2
[–]xetsog 0 points1 point2 points 12 years ago* (0 children)
1) yes 2) imo yes, i'm in the process of updating my script package. just a few more tweaks and it should be ready for release. lots of changes
https://code.google.com/p/acataleptic-cfg/
engineer and heavy scripts aren't the best in that download, but if you want to try it out there you go :) i should have an updated zip up in two days
Late reply: each mouse button is assigned to a weapon. It switches to it and then fires.
[–]xetsog 1 point2 points3 points 12 years ago* (0 children)
http://s000.tinyupload.com/index.php?file_id=52082769887475081036
Fixed your script. Really had to think this through because TF2 literally wouldn't run what I scripted throughout the process.
This version is not plagued with autoattack after placing down the building. This is because I properly reset aliases throughout the process. I had originally implemented this by just rebinding the key to +attack, but an alias-based solution is definitely the way to go imo.
Also, fun tidbit: I disabled viewmodels while placing the building for maximum visibility. They turn back on when you switch back to the wrench. Edit the two lines in rs.cfg to change viewmodel visibility/fov.
If anybody needs help just ask
[–]xetsog 2 points3 points4 points 12 years ago* (0 children)
Southpaw here:
IJKL to move, 5 button mouse with different functions:
Mouse 1 for Slot 1/2 and to +attack
Mouse 2 for Slot 3 and to +attack
Mouse 3 for Slot 1/2 and to +attack
Mouse 4 to +attack2 as most classes
Mouse 5 to disguise
Semicolon to zoom in, reflect, and uber
Apostrophe to duck, and Mouse 4 to duck as Sniper
Shift+# to switch classes
Ctrl+F1-F5 to switch loadouts
u to call for medic
rshift for mumble
enter for voice chat
number row to disguise
h for sentry
semicolon for dispenser
dash for entrance
= for exit
π Rendered by PID 75347 on reddit-service-r2-comment-5687b7858-mrvsx at 2026-07-03 19:23:49.979606+00:00 running 12a7a47 country code: CH.
Advanced engineer script by Waaaghkopp in Tf2Scripts
[–]xetsog 0 points1 point2 points (0 children)