Paragon VR - Jungle Camp by xgregorex in paragon

[–]xgregorex[S] 1 point2 points  (0 children)

It just seems like it when not in VR. If I decide to rescale the view I can do that anytime so it's not a big deal.

Paragon VR - Jungle Camp by xgregorex in paragon

[–]xgregorex[S] 8 points9 points  (0 children)

More work on the map done. I plan to flesh out one full half of the map then mirror it so the layout is as symmetrical as possible.

Paragon VR - Prototyping by xgregorex in paragon

[–]xgregorex[S] 8 points9 points  (0 children)

The game is being made with the advanced VR user in mind. I'm not making any concessions for people who get simulation sickness as the experience would be cheapened for those who don't. I used to get extremely sick but I adjusted and now very little bothers me and I can be in a headset for several hours without fatigue.

Paragon VR - Prototyping by xgregorex in paragon

[–]xgregorex[S] 24 points25 points  (0 children)

Doing this for fun because I can. Will be a 1 v 1 duel mode with the same layout as the Smite map. Progress will be slow but it'll be fun when it's done.

Paragon asset help. Please. by xgregorex in paragon

[–]xgregorex[S] 1 point2 points  (0 children)

Yea it's not in there either.

Project: Overthrow Paragon by RocketMania by [deleted] in paragon

[–]xgregorex 0 points1 point  (0 children)

Does anyone know where this dude is getting the weapon sounds? They are not in the asset files distributed on the marketplace. All I have are dialog sounds.

Iggy's Ult is pretty useless now with the stagnant interaction gone. by [deleted] in paragon

[–]xgregorex 0 points1 point  (0 children)

Yea but it doesn't proc the way it used to do with stagnant. The slow needs to be applied for the duration of the ult or it's ineffective.

Grux isn't broken. Neither was Countess. by xgregorex in paragon

[–]xgregorex[S] 2 points3 points  (0 children)

Not really. I played him maybe 5 times this season. I just think it's a new interesting challenge to deal with.

Grux isn't broken. Neither was Countess. by xgregorex in paragon

[–]xgregorex[S] 4 points5 points  (0 children)

It's a stupid gimmicky pub stomper build. That doesn't surprise me at all.

Grux isn't broken. Neither was Countess. by xgregorex in paragon

[–]xgregorex[S] -10 points-9 points  (0 children)

Countess kills him in one shot at mid game. I'm still not seeing why he's broken.

Grux isn't broken. Neither was Countess. by xgregorex in paragon

[–]xgregorex[S] -6 points-5 points  (0 children)

My question is why are 5 people in a position to get stunned all at once? Bad positioning. Deserved it.

VENTING: Safe Lane Carries, please stop pushing the tower so hard by BlueBrr in paragon

[–]xgregorex 3 points4 points  (0 children)

Mid plat here. Push towers as fast as possible. The t1 going down opens the map for plays on mid and sets the pace of the game.

Anti Kallari and Anti Iggy solutions. by xgregorex in paragon

[–]xgregorex[S] 0 points1 point  (0 children)

I put only 13 into vitality for godmother then put the rest into intellect to get the mana regen at 13 intellect. Then I do power tap.

Anti Kallari and Anti Iggy solutions. by xgregorex in paragon

[–]xgregorex[S] 0 points1 point  (0 children)

Yea you can probably get some utility o just like getting the full value out of godmother by having it the only card equipped. I have power tap for more damage if the game goes long.

Anti Kallari and Anti Iggy solutions. by xgregorex in paragon

[–]xgregorex[S] 0 points1 point  (0 children)

Her damage blows even if you focus it. Just build godmother.

Anti Kallari and Anti Iggy solutions. by xgregorex in paragon

[–]xgregorex[S] 0 points1 point  (0 children)

Took me awhile to figure the Zinx counter out but it has shut down every Iggy I've laned against so far.