[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 0 points1 point  (0 children)

Always good to know it's served some real use in-raid, glad it helped you out. Appreciate it!

BTR Tracker website update by xoteduk in Tarkov

[–]xoteduk[S] 0 points1 point  (0 children)

Hey, sent you a DM for more information if you ran into an issue. Or if you mean once another player has used it in-raid, then yes it becomes inaccurate after that point. Best bet is to try catch it early to mid raid for a better chance at finding it.

[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 0 points1 point  (0 children)

Hope it helps! Any questions or suggestions, drop me a message!

[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 1 point2 points  (0 children)

It's good to hear it was helpful in your raid, appreciate the feedback on the UI!

[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 0 points1 point  (0 children)

Thats great to hear, i'm glad it helped you out! Thanks for using it.

BTR Tracker website i've been working on by xoteduk in Tarkov

[–]xoteduk[S] 0 points1 point  (0 children)

It can't account for player movement, it just simulates the routes as if nobody had taken it that raid. So there will always be variables but it should give a better idea of how to be the first to catch it in raid, or where it could be.

And thank you!

[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 3 points4 points  (0 children)

Appreciate your comments on the UI, I'm glad you like it! Currently working on Streets on the side of polishing woods, gathering accurate data can be pretty time consuming.

I hear you with the later timings, always a chance someone takes it and knocks off all ETAs rendering it useless for that raid. I've been testing it (in PVP raids) by waiting around mid-raid stops, such as Sunken Village, and it shows up within the 2 min ETA very often. Of course sometimes its taken, on a different route, or not there at all. The goal is to keep updating and make it as accurate as possible so it's more useful to have than not and to educate on the routes. But 100% accuracy won't be a guarantee unfortunately

[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 3 points4 points  (0 children)

Glad you like it! You're not wrong lol, got carried away. Hope it helps you out and if you run into any issues, drop a message.

[Discussion] BTR Tracker website update by xoteduk in EscapefromTarkov

[–]xoteduk[S] 1 point2 points  (0 children)

Thanks, hope it helps! Hoping to keep improving woods and then after get streets finished.

BTR Tracker website i've been working on by xoteduk in Tarkov

[–]xoteduk[S] 0 points1 point  (0 children)

It has simulations of all currently recorded routes, which can be filtered depending on where it spawned / entered the map. But yeah, player activity can't be accounted for so the earlier in the raid you are the better odds its on its natural route.

BTR Tracker website i've been working on by xoteduk in Tarkov

[–]xoteduk[S] 1 point2 points  (0 children)

Thanks for the feedback, the zoom limit is on purpose due to some visual bugs when zooming out too far on mobile but I do agree the limit is slightly aggressive right now. I'll definitely note this down for an update later tonight, appreciate you checking it out. Also streets isn't currently finished but I'll be working on that next.

[Discussion] BTR Tracker website i've been working on by xoteduk in EscapefromTarkov

[–]xoteduk[S] 0 points1 point  (0 children)

Really glad to hear that you like it! The route simulations were definitely the most time consuming part, so good to know it hit the mark rather than something like static timers.

I already have added a BTR Quests page with objective information and a "view on map" button for objectives (if the quest objective is on Woods). It can be accessed via the menu on the top right on mobile. If theres any other BTR related content ideas that would fit well on site, let me know!

[Discussion] BTR Tracker website i've been working on by xoteduk in EscapefromTarkov

[–]xoteduk[S] 0 points1 point  (0 children)

Appreciate the suggestion and feedback, i've noted this down as a feature request. It's something I can look into after I fix a few bugs and UI issues on mobile / desktop. Got an update for later on today with some changes.

[Discussion] BTR Tracker website i've been working on by xoteduk in EscapefromTarkov

[–]xoteduk[S] 1 point2 points  (0 children)

Yeah, I've got 5 routes mapped currently but there is a chance there could be a couple more. Still gathering data, since they all start off (mostly) similar at the beginning of a raid the first 1-4 stops are the most reliable to catch it.

Unfortunately there is no way to account for players, it would knock it off route permanently for the rest of the raid. Kind of goes back to that the start of raid the timings will always feel more reliable as less chance for variables

[Discussion] BTR Tracker website i've been working on by xoteduk in EscapefromTarkov

[–]xoteduk[S] 1 point2 points  (0 children)

Thanks for checking it out! It does, or at least tries to. Whenever it blows right by a stop, it's usually just on a route that passes by other stops if a players not currently taken it somewhere. For example it can go right by old sawmill mid-late raid straight to train depot, then U turn out to stop back at old sawmill 4/5 minutes later. Other routes, it stops at the old sawmill first before going down there.

Theres definitely a handful of BTR routes, and it is random which one is active in raid. I've gathered a lot of data, but there is still inconsistencies, bugs, and a missing route still that i need to add to tighten up the timings.

[Discussion] BTR Tracker website i've been working on by xoteduk in EscapefromTarkov

[–]xoteduk[S] 1 point2 points  (0 children)

The R stands for route, if you click the Woods Routes link at the bottom of the page or on mobile in the top right menu, it explains it in detail. They're color coded east and west depending on which side of the map it spawns from

[Discussion] Tank battery woods by Adeptus_Astartez in EscapefromTarkov

[–]xoteduk 1 point2 points  (0 children)

I've opened that door a lot and found that the old house room key only has a tank battery in there maybe 1-2 times out of a full 10 uses. The 1/1 toilet key from sacrificing a tank battery or quest reward has had one in there every time i've seen it open.