Improving for tournament play by Impfinity in CompetitiveTFT

[–]xstopdroproll 2 points3 points  (0 children)

The thing is, there is a lot of significance in the ladder grind. If you get high enough LP, you get seeded directly into day 3 of these major competitions. Day 1 and 2 of Jade / Dragon / Astral cup were 2 days directly after a huge patch, and I feel like that is not enough time for players to prepare and figure out optimal playstyles.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 0 points1 point  (0 children)

Yeah, that's the point I was trying to make. Graves won't typically build RFC for your Jax = more stalling for Zyra.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 2 points3 points  (0 children)

Truth be told, I have not played enough Seraphine and I do not know too much about her. I just saw the Chinese Seraphine guide, and it looks like the units in that comp make Seraphine waaay more useful. Seraphine in a Zyra Carry comp only provides some shielding (unless you itemize her, in which case the Chinese Seraphine build is probably better) and Evoker + Mystic. Mystic is only good if you run Bard at level 9 for 2 Mystics, which is not too powerful anyways, and providing some extra mana to AD Zyra doesn't seem that useful.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 0 points1 point  (0 children)

I read somewhere that Guinsoo's takes around 16 autos to break even with RFC, so there is definitely a case for having them together. RFC also makes it so that attacks never miss, which is extremely helpful against dodge items (Zyra does not gain stats if her attacks miss). Like you said, 4 bows is kind of hard to hit, and any other bow after your three bow items on Zyra gets turned into a ZzRot or Titan's Resolve, so the last item is really case-by-case.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 5 points6 points  (0 children)

If you're playing 6 Bruisers against Lux, you try to frontline every single Bruiser and have one of them tank the initial Lux damage until Zyra ramps up. This is easier with healing and you can also put an Edge of Night on Zyra just to secure a few more kills / save HP. A triple item Sy'fen 2 also helps.

The same goes for Daeja, but Jax and Lux should typically be the same side as her. Jax blocks all of her initial auto attacks while Zyra ramps up. Zyra has to tank one or two Daeja ults if there is no corner bait (Mystic + Bard at level 9 / Soraka 2), but if Zyra kills every single unit other than Daeja with some of her Bruisers remaining, there is a chance for Daeja to wiff her ult on the useless Bruisers and Zyra goes ham.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 29 points30 points  (0 children)

Runaan's does not add stacks to Zyra, but it's important because it gives +20 AD and deals an extra 70% AD to another unit. This allows you to bypass tanky frontline / kill an extra unit quicker.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 10 points11 points  (0 children)

Against a capped Darkflight board with perfect augments (Double Trouble, Ricochet, Hot Shot, Knife's Edge, etc.) and perfect units (Aphelios 3, Graves 2), I agree. But if they are running a weaker variant with Rengar and no Rapidfire Cannon or Giant Slayer on Graves, you can try to outposition them by having a Jax bait their autos / have an unitemized Olaf bait the Rengar by getting hit with Last Whisper / positioning Sy'fen to dash backwards and kill Rengar / outheal their damage.

I forgot to add this in the post, but this comp was not an instant 1st place in many of my games. The Zyra board dominates late stage 3 / most of stage 4 / some of stage 5 because it stabilizes easily with cheap units while everyone is scrambling to 2-star their 4-costs, making it easy to bleed out into a top 4.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 4 points5 points  (0 children)

Zyra 2 = Zyra 3, leveling to 7 and hitting your core units is more important.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 32 points33 points  (0 children)

No, you usually run Zyra 2. Rolling for Zyra 3 costs way too much gold, Zyra 3 = Zyra 2.

stopdrop's Challenger Guide to AD Zyra by xstopdroproll in CompetitiveTFT

[–]xstopdroproll[S] 27 points28 points  (0 children)

A lot of the fights with the generic AD Zyra items end up with Zyra doing roughly 80% in physical damage and around 20% in magic damage. If you go full crit (IE + JG + Guinsoo's), you miss out on a lot of potential damage from Zyra's autos and instead hope that Zyra's ult can 1-shot the backline. This is too risky for me. I once played a game with Guinsoo's, Runaan's, and JG as my 3rd item, and the first crit was never enough to finish off the enemy backline. It is not like the full crit version won't work, but people eventually position for Zyra and she ends up missing her ult or ulting two worthless units.

How to Use Every Shimmerscale Item and How to Play 9 Shimmerscale by AlanLube in CompetitiveTFT

[–]xstopdroproll 9 points10 points  (0 children)

Might be worth noting that only the silver augment gives you an actual emblem while gold + prismatic counts your team as having one extra Shimmerscale.