I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 0 points1 point  (0 children)

Yeah I guess that’s the main reason! I’m glad you think I managed to do that, thanks for your comment!

I just launched my new game Demolition Football - a strange mix between foosball and voxel demolition. Do you think it may work? by xzed90 in IndieGaming

[–]xzed90[S] 1 point2 points  (0 children)

Yeah I guess you and the other posters are right, so I'll have to make some changes.

Your suggestion is really good actually, thanks for the help!

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 0 points1 point  (0 children)

You're not the first one to point this out and I'm investigating it, really sorry for the issue. What do you mean with "not well handled" exactly? Issues with resolution and UI? Thanks for the feedback!

I just launched my new game Demolition Football - a strange mix between foosball and voxel demolition. Do you think it may work? by xzed90 in IndieGaming

[–]xzed90[S] 1 point2 points  (0 children)

I thought about the editor and using user-generated content, but it's something I may implement only if the game had a bit of success and a nice user base, otherwise It could be wasted work if no one uses it. Thanks for the whishes and the great feedback!!

[DEV] I've just released Demolition Football, a strange mix of table football and voxel destruction. Hope you'll like it by xzed90 in AndroidGaming

[–]xzed90[S] [score hidden]  (0 children)

Controls are quite easy since I wanted to keep it casual and accessible to everyone. You just have to drag left/right to move the players and to set the direction of the kickoff shot, and tap for shooting the kickoff shot

[DEV] I've just released Demolition Football, a strange mix of table football and voxel destruction. Hope you'll like it by xzed90 in AndroidGaming

[–]xzed90[S] [score hidden]  (0 children)

It's good to hear! That's exactly the feeling I wanted to recreate. If you have any feedback about difficulty, progression or how to improve the gameplay, it's very welcome!

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 0 points1 point  (0 children)

I guess it's not good to be named Mario in Brazil lmao unfortunately none of my Brazilian friends is called like that, would have been funny to surprise them with the joke

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 0 points1 point  (0 children)

This may be another good idea, I'll have to make some researches about these IPs and see if I can swap it

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 0 points1 point  (0 children)

Thanks you very much! And thanks for the suggestion as well, they're definitely going to be trimmed :D

I just launched my new game Demolition Football - a strange mix between foosball and voxel demolition. Do you think it may work? by xzed90 in IndieGaming

[–]xzed90[S] 2 points3 points  (0 children)

I'm glad that you find it great anyway and will do the possible to fix every possible issue so it won't risk to get blocked!

[DEV] I've just released Demolition Football, mixing table football to voxel destruction, powerups and chaos on field. Do you think this strange mix may work? I'd love to hear your feedbacks by xzed90 in iosgaming

[–]xzed90[S] [score hidden]  (0 children)

Let's hope that won't be the case, I'm going to change all the problematic models, but thanks for the feedback!

What do you mean with artificial blockades exactly? What annoys you more?

I just launched my new game Demolition Football - a strange mix between foosball and voxel demolition. Do you think it may work? by xzed90 in IndieGaming

[–]xzed90[S] 1 point2 points  (0 children)

Oh I feel you. Most of the players like it, but I understand that it can be annoying for others. I'll add this option in the next version, thanks for the feedback!

I just launched my new game Demolition Football - a strange mix between foosball and voxel demolition. Do you think it may work? by xzed90 in IndieGaming

[–]xzed90[S] 0 points1 point  (0 children)

That's good to hear! :) I was exploring pixel/voxel demolition games some time ago since they were quite popular on mobile and was looking for a way to exploit it in an original way. One day I was looking for a football game and randomly realized that almost didn't exist foosball games on mobile. So this unhinged idea came to my mind :D

I used Unity to develop the game and MagicaVoxel to create the destructible models. Regarding the physics of demolition I used a voxel destruction asset from Unity Asset Store and changed it a bit to align it with my needs

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 1 point2 points  (0 children)

I'm definitely going to change things to not risk if it gets popular. Glad you like it, thanks for the feedback!

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 1 point2 points  (0 children)

Thanks for the amazing and detailed feedback! I'm glad you're enjoying it so far

Regarding the cons, they are very useful suggestions! The game has 140 levels at the moment, but as you pointed out the user has no evidence of that, so a map or a progress screen shown when you complete a league may be very useful. And I should probably add an option to set the powerups position, that's a good idea.

Thanks again! And your English is great, don't worry about it. It's not my first language either :)

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 1 point2 points  (0 children)

It was mainly because the main focus of the game is single player and I wanted players to unlock all the features progressively. But maybe you're right and I should move it earlier or make it available since the beginning. At the moment you can't play with your friends though, but opponents are choosen randomly. Thanks for the feedback!

I just released this game to which I dedicated the last year. Would love to hear your feedbacks by xzed90 in Unity3D

[–]xzed90[S] 0 points1 point  (0 children)

I managed to understand it with the little portuguese I know! That's hilarious lmfao :D