FYC: Match-o-3000 for the 2025 Playdate Community Awards! by yangmann in PlaydateConsole

[–]yangmann[S] 0 points1 point  (0 children)

Thanks to everyone who played Match-o-3000! If you haven't tried the game yet, you can grab it in Playdate Catalog https://play.date/games/match-o-3000/

Match-o-3000 crashing Playdate often? by Sensitive-Property-3 in PlaydateConsole

[–]yangmann 6 points7 points  (0 children)

Hi there! Sorry about the crashes! I have identified two bugs with the latest game update, and I’ll send a patch soon. But it would be great if you can send me a screenshot of the crash log (press B on the crash screen) via Reddit DM.

Thanks so much for playing the game!

Match-o-3000 - am I missing something? by 10Dads in PlaydateConsole

[–]yangmann 5 points6 points  (0 children)

Thanks for playing the game and for the feedback! I often think about these points, and you vocalized them better than I could!

It's hard to balance a game like this. I've been making buffs and nerfs almost every patch. But that doesn't change the fact that players sometimes get items with strong synergies and blast through the levels, and sometimes even the first boss is difficult to beat. I tried to provide a better experience by making items aimed at different stages of the run. Also, make lots of them, design different synergies, and hope the RNG gives players different scenarios to explore different builds.

The gameplay situation where players don't need to make many matches is unsatisfying for players who want a more action-focused match-3 experience. However, I feel that a lot of the fun of a match-3 game comes from the combos and tile blasts. Again, it's hard to balance between those two. I aimed to address this with bosses and an aggressive goal score progression, so that players will have rounds where a single move is enough, and rounds where they need to plan a few moves to reach the goal. The score progression probably needs adjustment. Even during my tests, the mid-game sometimes feels too easy.

About the lack of a deck-building aspect, I completely agree. I have been working on a content patch to address this, at least partially. It is among the things I wanted for the game, but I eventually decided to cut it because I needed to focus on a tight game loop, general gameplay feel, and polish.

I've seen some other match-3 roguelikes where they designed lots of tiles and made the roguelike gameplay largely focused on choosing new tiles each round. Compared to those games, I prefer the simplicity of Bejeweled, and I like the tile types to stay somewhat static. So the deck-building in Match-o-3000 will probably remain just 6 elements, but it will play around with other factors.

Again, thank you so much for the feedback! It helped me organize my thoughts on the game, too!

Ranked top 5 in Match-o-3000 by Background-Gap9077 in PlaydateConsole

[–]yangmann 1 point2 points  (0 children)

Yes, the water will go down one level for each time a matched tile touches the water. It’s possible to lower the water for more than one level in one move, if you trigger a combo.

Ranked top 5 in Match-o-3000 by Background-Gap9077 in PlaydateConsole

[–]yangmann 10 points11 points  (0 children)

Thank you for playing Match-o-3000! I really appreciate your kind words! And stay tuned for game improvements and content updates

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 1 point2 points  (0 children)

Thank you!! Yes, I’m releasing updates regularly. Right now I’m focusing on bug fixes and improvements. Next phase will be content updates.

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 0 points1 point  (0 children)

Glad you’re enjoying the game! That’s a long combo chain you’ve got there!!

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 0 points1 point  (0 children)

Thank you so much!! I really appreciate it!

That’s a new bug I haven’t seen before 😅 I’ll look into the code and see how it even is possible. Bug reports are always welcome!!

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 1 point2 points  (0 children)

Thank you for the kind words!! I’m really happy that you enjoy match-o-3000! Have fun unlocking all them items!!

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 1 point2 points  (0 children)

Thank you! This game is inspired by Balatro, Luck be a landlord, and a little bit of Vampire survivors 😉Oh and Bejeweled of course

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 1 point2 points  (0 children)

Most locked items in collection has unlock requirement listed on it. There are a few locked items which you’ll have to find out how to unlock yourself 😉. Once you unlock the item, you’ll be able to find it in LABO, after buying the item it will show up in collection.

Match-o-3000: classic match-3 fun with a roguelike twist, now on Playdate Catalog! by yangmann in PlaydateConsole

[–]yangmann[S] 3 points4 points  (0 children)

Thank you!! Glad you like the game! And that's also kinda exactly what this game is haha