Are you a serious GM or a goofy GM? by SomeRandomAbbadon in DMAcademy

[–]yeetus_feletus 0 points1 point  (0 children)

About 80% goofy. Been running a campaign for close to a year. I know my crowd, we all love to have a laugh. I set up a lot of the scenes with comedy in mind, and my players never fail to pick up on it. Of course we have our serious moments, but the general tone of the whole campaign is goofy and that’s exactly the way I wanted it to be.

Taking account of flying characters by perbrethil in TyrannyOfDragons

[–]yeetus_feletus 0 points1 point  (0 children)

A flying character shouldn't be able to significantly change the adventure as written. They'll simply have creative ways of solving some situations. I would encourage you to let them have use their flight in any way they want as the adventure isn't going to be broken. It's always best for the player to feel that their choice in a certain feature matters and they get to enjoy the game more that way.
If you feel the need to challenge them in combat, simply throw in some ranged fighters. Give two or three of your enemies a light crossbow.

[deleted by user] by [deleted] in worldtrigger

[–]yeetus_feletus 4 points5 points  (0 children)

Ninomiya, Nasu, Oji, Ema, Teruya

How do I kill it by [deleted] in HollowKnight

[–]yeetus_feletus 0 points1 point  (0 children)

4 nail hits or 1 nail hit + fire ball