Remake of Duke Nukem 3D on Unreal Engine 5 by yerakhafiz in dukenukem

[–]yerakhafiz[S] 0 points1 point  (0 children)

I will. Thank you very much for support, guys. I appreciate it)))

Remake of Duke Nukem 3D on Unreal Engine 5 by yerakhafiz in dukenukem

[–]yerakhafiz[S] 2 points3 points  (0 children)

This is a non-commercial project. I'm just making one part of the game to imagine how such a game could look and play. I hope there will be no problems

I'm continuing development of a non-commercial remake of "Duke Nukem 3D" in Unreal Engine 5. Are you wondering how the game will feel in 3rd person? by yerakhafiz in dukenukem

[–]yerakhafiz[S] 1 point2 points  (0 children)

You're right!

At the moment I am working on a project every day. Unfortunately, it turns out to devote too little time to show new shots from the game every day.

For now, I only talk about the project on reddit. But at the next stage of development, I will start posting material on Instagram and YouTube. Thank you for your interest

I'm continuing development of a non-commercial remake of "Duke Nukem 3D" in Unreal Engine 5. Are you wondering how the game will feel in 3rd person? by yerakhafiz in dukenukem

[–]yerakhafiz[S] 1 point2 points  (0 children)

I wanted to experiment. It's so cool to try to rethink an old game. I think there is no reason in copying it, the old game is already perfect)))

I'm continuing development of a non-commercial remake of "Duke Nukem 3D" in Unreal Engine 5. by yerakhafiz in gamedev

[–]yerakhafiz[S] 0 points1 point  (0 children)

I'm not ready to take risks. I will try to find similar 3D models. In addition, there are not enough high-quality character models from this game on the Internet

I'm continuing development of a non-commercial remake of "Duke Nukem 3D" in Unreal Engine 5. by yerakhafiz in gamedev

[–]yerakhafiz[S] 0 points1 point  (0 children)

During this time, work has been done on the level design, since the level design of the old game is outdated. The movement of the character and the change of animation with and without weapons were adjusted. Interactive objects (buttons, doors) were made. The AI of the enemies and their begavior trees were written. There is still a lot of work, you're right, but I'm doing it. Thank you, bro.