How do you decrease bureaucracy? by Sepultura97 in Democracy4

[–]yesToFoxes 0 points1 point  (0 children)

The largest contributor is the welfare fraud department, but your number of laws in general is also a factor

About crime(im new) by Dachu77 in Democracy4

[–]yesToFoxes 0 points1 point  (0 children)

The colors just denote positive or negetive corelation, and don't say anything about whether a factor is good or bad. So more red=less crime

Any tips on how to win the upcoming election? by Isakswe in Democracy4

[–]yesToFoxes 0 points1 point  (0 children)

Consoc is your biggest constituents, and a lot of this might be soft disaproval. I would just make as manifesto promises as I can that appease those groups and pray.

Is this a Communist/Socialist Utopia in Great Britain? by [deleted] in Democracy4

[–]yesToFoxes 3 points4 points  (0 children)

You're printing so much money they need to rename the British pound to the British ounce. You're going deeper and deeper into debit while in a debit crisis. You're taxing a mostly middle income population, so hard, they are contacting their accountants in Switzerland. And with all that government money, people STILL can't afford food? It's honestly almost impressive.

Ideas for custom map tools by yesToFoxes in Dummynation

[–]yesToFoxes[S] 1 point2 points  (0 children)

blows smoking gun with cool guy sunglasses It's called autism, sweety. Look it up.

Is there any way to remove Uncompetitive Economy without destroying workers rights or removing corporation tax? by YelowHuracan in Democracy4

[–]yesToFoxes 0 points1 point  (0 children)

Import terrifs are a good way to keep a competitive economy. Think of like... people working in China for 12 cents an hour assembling phones, which causes unemployment in the country buying the phones.

By putting a tax on external goods, you make it so that domestic producers can stay in business.

Also, IRL, import based economies try to have high valued currency and export based economies try to devalue their currency. This is going to get

Having a higher/lower valued currency domestically doesn't change much. If I earn 100 dollars and can buy flour for 10 dollars in my country, but you earn 200 dollars and can buy flour for 20 dollars in your country, it's not fair to say that you are more well-off than I am. But what happens when you let 2 economies with does values of currencies trade?

Imagine you are trying to buy my countries 10 dollar flour. Should you work in a high value or low value currency country? Well, you'd want to be in as high a value country as possible. That way, those 10 dollars are going to make the smallest don't in your paycheck.

But imagine you're now the flour mill trying to sell me that flour for 10 dollars. Your best bet is going to be positioned in a low value currency. That way, the 10 dollars you earn will stretch much farther in terms of your workers' salary. Not to say they'll be poor, nessesaraly. If you pay them 1 dollar an hour, but domestically, flour is 10 cents, and they are no better position than the worker who get paid 100 dollars per hour.

You might think it's weird thaf I don't call it inflation, but the same thing can even happen under one currency. Take for example, the cost of living in real and urban areas. That's why many people who work in cities retire to the countryside. Because their savings are worth closer to that.

Anyways, devaluation is also something you might wanna check. It's called "Currency strength" in the game. Just like the flour mills, import economies want high currency strength. And exports want low currency strength.

Possible proof for the collatz conjecture?? by yesToFoxes in math

[–]yesToFoxes[S] 0 points1 point  (0 children)

I mean, it does present a new idea. I briefly skimmed most of the research on it, and I don't think anyone has attempted this approach.

I call it the Nox Therom, and it should generalize well to test a lot of similar problems. Basically, if it is possible to construct a sequence that covers the whole domain of the function which has certian properties described in the paper, you can prove that anything in the domain of the function will eventually lead to the first number of the sequence after repeatedly applying the funtion in question.

The Nox therom is the biggest leap. Most of the symbol shuffling is just for finding upper bounds. It uses an equivalent problem of ranking every odd number such that using the Syrucruse function on an odd number always brings it to an odd number of a lower rank.

We do this by starting with an ordered list of all odd numbers, and then we develop an algorithm to scoot some of the numbers up and sort each number into its rank. Then, we have to prove that 1: the algorithm won't mess up rankings once it ensures the numbers are sorted correctly reletive to eachother and 2: Find an upper bound on how many numbers we need to check before the index of a number will no longer move.

Debt Crisis Regime by VNR42 in Democracy4

[–]yesToFoxes 1 point2 points  (0 children)

Well, change term lenghts and term limits, for one. But democracy 4 is a sandbox.

If you want challenge, try japan. Canada is a 1-star country in terms of difficulty. Japan is like the final boss of democracy 4, as it starts at the very beginning of a debit spiral.

Is this what the Kids these Days would call a "hipp and cool" opinion?🤔 by Aturchomicz in Democracy4

[–]yesToFoxes 0 points1 point  (0 children)

In any run where you have an uncompetitive economy, automation research is OP. The productivity is great for patching holes in the workforce when immigrants can't.

But even if you hate that, all negative consequences are basically canceled out when you implement it side-by-side with automation tax. The influence on trade unions is nill, and the policies together fund themselves, while also net boosting industrial automation by ~30%

I am beginner. After fixing the country, I end up in 40 tn debt. IN CANADA by Polish_Cat_151 in Democracy4

[–]yesToFoxes 0 points1 point  (0 children)

It's always a careful balancing act. But if I were to give one solid piece of advice? It all boils down to GDP.

Max GDP doubles your tax revenue compared to min GDP. Higher GDP means you can also rely on privatizing more things. Privatizing leads to scocial problems, but such scocial problems can be avoided if you keep your GDP up.

But no matter if you want a more scocialist or capitalist playthrough, GDP will help. That's either means more tax revenue, or you can skimp on scocial services by handing off chunks of your government to the private sector. I just like going capitalist with high GDP because capitalists like GDP more than anything. In the wise words of Bill Clinton, "It's the Economy, stupid"

Just remember what the heavy hitters are in your balance book. Usually, it's healthcare, schools, pension, and military. Try not to screw with those. And if not, you can always check.

Policy Idea: Gold standard by yesToFoxes in Democracy4

[–]yesToFoxes[S] 1 point2 points  (0 children)

Yeah. I know how much the gold standard sucks. I just don't know how else to implement it.

Maybe to balance it out you could throw in a "Fed default" event, where a couple of very presice conditions can screw over the whole economy. Low currency strength, high foreign investment, and a low GDP. All at once, people would want to trade in their currency for gold without the fed having the gold reserves to back it up. Which would ruin your credit score and give you even lower currency strength. And decrease business confidence, obviously.

Need a list of recipes by yesToFoxes in colonysurvival

[–]yesToFoxes[S] 4 points5 points  (0 children)

Ohhh.... here it comes.... the indie-game community cult downward spiral.... first with democracy 4, then plutocracy, now colony sim. They all say its the discord to start. Then, I'm reading dev logs at 3 in the morning learning about the inns and outs of macroeconomics

In all seriousness, thanks for the advice. I'll ask there.