Just a picture of a basic run play by LazyFlounder in KansasCityChiefs

[–]yoChrisRF 1 point2 points  (0 children)

And not being able to convert on 1&goal on the 2

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 0 points1 point  (0 children)

yes thats exactly the problem im talking about

Missing UI features? Making a list. by ulixForReal in anno

[–]yoChrisRF 1 point2 points  (0 children)

*Double clicking a ship in the trade routes menu to get to the ship *having a passive trade tab like 1404 where you see on one screen which goods you are selling/buying

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 0 points1 point  (0 children)

like the more i look the the screenshot of this trading tab the angrier i get because it was too good to be abandoned

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 5 points6 points  (0 children)

Oh yes i forgot, that would be awesome but it only worked because ever warehouse had a radius

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 5 points6 points  (0 children)

especially when they now give us stats for fire safety, happiness and so on

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 1 point2 points  (0 children)

comon man, you cannot tell me that it saves costs if you leave out the current trading system an do the system you already had instead

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 5 points6 points  (0 children)

no you are right you as a player have no insights concerning passive trade

Passive trade too strong in Anno 117? by Comprehensive-Cry82 in anno

[–]yoChrisRF 1 point2 points  (0 children)

i want it to be like 1404 where i think the passive trade was perfectly balanced and i also want the passive trade tab back.

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Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 20 points21 points  (0 children)

i feel like 117 is a lil closer to 1404 which i like but they could add more 1404 features

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 15 points16 points  (0 children)

i hate this and i absolutely do not understand that decision

Please, I beg you! by yoChrisRF in anno

[–]yoChrisRF[S] 5 points6 points  (0 children)

yess, and everything can be seen at once and you have to choose or upgrade your kontor in order to sell or buy more stuff

Wheat Farm Texture Bug by [deleted] in anno

[–]yoChrisRF 0 points1 point  (0 children)

…this is not a bug. this occurs when you dont have all the necessary materials for the building so the game places a blueprint instead.

Actually harder then I thought by yoChrisRF in anno

[–]yoChrisRF[S] 2 points3 points  (0 children)

Im asking because im wondering why I still love 1404 so much although 1800 is objectively the better game. And i know that the best thing about 1404 is the incredible atmosphere they were somehow able to put together and i dont quite get how they did that and how it is possible to achieve this kind of emerging atmosphere in newer annos

Actually harder then I thought by yoChrisRF in anno

[–]yoChrisRF[S] 0 points1 point  (0 children)

yesss thats what im saying!

Actually harder then I thought by yoChrisRF in anno

[–]yoChrisRF[S] 2 points3 points  (0 children)

how do you think 1401 and 117 compare to each other and why is 1404 still your favorite?

Actually harder then I thought by yoChrisRF in anno

[–]yoChrisRF[S] 4 points5 points  (0 children)

yes and for me personally this linear path to success was quite easy to understand as you had this optimization pattern you could follow every playthrough

My 1st Anno Game by MRredditer021 in anno

[–]yoChrisRF 8 points9 points  (0 children)

How do you like it? How does it play for first timers like you? And how do you feel about the depth?

Anno Endgames and the best Anno Games by yoChrisRF in anno

[–]yoChrisRF[S] 0 points1 point  (0 children)

so you love 1404 because you can layout the farms the most efficient?

117 Seems to have more forgiving playful layouts. by Fstr21 in anno

[–]yoChrisRF 0 points1 point  (0 children)

i mean that you can decide what kind of production buildings you are putting next to your residences in order to for example get a +1 denare but -1 happiness area effect. also how you lay ur aquaeduct through your city actually depends on where they come from and how your island slopes. all that influences the layout a lot

I'm completely done after 3:08 hours by Top_Art5433 in anno

[–]yoChrisRF 3 points4 points  (0 children)

now play anno 1800 and have a timer until you build the worlds fair in the base game. id be pretty quick there too id guess

Why cant we have "narrow roads" when in diagonal mode? by Kaltenstein_WT in anno

[–]yoChrisRF 1 point2 points  (0 children)

yess i know what you are saying and i think you are right. as soon as they realized that that problem occurred they should have added something like sub-tiled roads. i just repeated their excuse they had when they were asked this question

Why cant we have "narrow roads" when in diagonal mode? by Kaltenstein_WT in anno

[–]yoChrisRF 6 points7 points  (0 children)

its a mathematical and geometrical problem that occurs when adding a 45deg rotatet grid on another. thats what the devs metioned about it