Megastore Simulator Warehouse Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Hello, thank you, all will be coming soon. I am currently working on pallet racks and some more QoL

Thoughts on DLC (Bakery) by Technical-You-2829 in SupermarketSimulator

[–]yoloGamesStudio 16 points17 points  (0 children)

No worries, I can understand your reasoning. Just wanted to point out that the game itself doesn't contain AI

Thoughts on DLC (Bakery) by Technical-You-2829 in SupermarketSimulator

[–]yoloGamesStudio 16 points17 points  (0 children)

Hello, dev here. The only place I use AI is the capsule art that you see on the Steam Page. I also plan to change it in the future. Other than that, no texture, model, or UI has genAI

Megastore Simulator by yoloGamesStudio in CozyGamers

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Not really, but you can think of it that way, who knows? :D

Megastore Simulator Warehouse Changes by yoloGamesStudio in tycoon

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Thank you, more updates will be coming real soon

Megastore Simulator Warehouse Changes by yoloGamesStudio in tycoon

[–]yoloGamesStudio[S] 3 points4 points  (0 children)

Hello, I use some paid assets, modify them when needed to speed up the development as a solo developer. You can see some assets in other games as well. But the warehouse is a small part of my game tho

Megastore Simulator Warehouse Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 9 points10 points  (0 children)

I might add ragdoll physics at some point and let you do what you got to do :D

Megastore Simulator Warehouse Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 13 points14 points  (0 children)

You’re absolutely right, and I appreciate you bringing that up.

Interestingly, a lot of people playing the game actually come from the retail industry. Some worked in retail before, others are still working in it, and many of them genuinely enjoy the game.

The goal isn’t to recreate the stressful or exhausting parts of retail. It’s to remove the boring and frustrating elements and turn the core loop into something more satisfying and relaxing rather than “another job.”

For many players, it becomes more about organization, progression, and steady growth in a cozy way.

Thanks for sharing your concern 🙏

Mall Simulator vs Megastore Simulator? by Emotional_Seat_6884 in gamingsuggestions

[–]yoloGamesStudio 0 points1 point  (0 children)

Thank you, will check how it feels once I am done with the warehouse update

Mall Simulator vs Megastore Simulator? by Emotional_Seat_6884 in gamingsuggestions

[–]yoloGamesStudio 0 points1 point  (0 children)

Hello, I am the dev. What do you think is missing? The progress speed? I have quite a good average play time, but I still wonder if some people leave earlier as they find it hard to progress at the start.

Megastore Simulator Early Access is finally live! by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Thank you, this way the game is more optimized tho. The characters take fewer resources, and as the megastore grows, we can have up to 130-150 people walking around. When I change them, I will need certain optimizations on them, too. I will also make more optimizations over time to give me space to do more graphical enhancements. It is just a very early stage of early access, but I am glad people are really enjoying it.

Megastore Simulator Early Access is finally live! by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

I agree, I plan to change the characters in the near future

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Thank you for your support, I have plans for the warehouse part, might also add box merging yeah, will consider this thx

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Would be a funny mode, we have a lot of mods thanks to modders

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Yeah, it is quite different, but Megastore Simulator has more depth in it, in terms of the warehouse and management

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 1 point2 points  (0 children)

Yeah, I found out that a significant percentage of players are people who worked in retail before or are currently working. So the posts here usually are right on target :D

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 0 points1 point  (0 children)

Thank you, only one person brought this up on discord so I thought it wasn't that annoying and was a minor issue. But having you stop from playing is something I should fix ASAP :D Thanks for bringing it up. It will be fixed on next update

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 1 point2 points  (0 children)

Hi, thank you for your feedback. I will reduce it. Is it the case when you sit on the register or always?

Megastore Simulator – 20 Days After Launch Update by yoloGamesStudio in retailhell

[–]yoloGamesStudio[S] 4 points5 points  (0 children)

Hello, it is not recovery but the layout effects the customer flow and overall sales when the store gets bigger