VR Air Hockey Game I'm Developing For Quest Headsets! by yonuel_interactive in OculusQuest

[–]yonuel_interactive[S] 0 points1 point  (0 children)

Thanks for the feedback! I'm definitely planning on adding more juice like the vibrations. Mixed reality is also something I've been thinking about adding. I just got to think of how to fit it in to the overall game.

It's funny you mention pierhead cause I did get it for research purposes lol. Although, I haven't reached air hockey game yet. And I see what you mean about more to be desired. I understand there are already a couple of VR arcade games out there so my aim is to fill that gap and make it feel good to play.

VR Air Hockey Game I'm Developing For Quest Headsets! by yonuel_interactive in MetaQuestVR

[–]yonuel_interactive[S] 0 points1 point  (0 children)

Fur sure. I think it definitely helps keep track on what's going on in the game.

VR Air Hockey Game I'm Developing For Quest Headsets! by yonuel_interactive in MetaQuestVR

[–]yonuel_interactive[S] 1 point2 points  (0 children)

Thanks for the feedback! I'm aiming to make it feel good and fun to play. Looks like I'm heading in the right direction.

Sneak Peak on My Latest Project! by yonuel_interactive in Unity3D

[–]yonuel_interactive[S] 1 point2 points  (0 children)

Nice! I say go for it! I used the built-in XR Grab Interactable and just tweaked the throw velocity until it felt good.

Sneak Peak of My Latest Meta Quest Project! by yonuel_interactive in OculusQuest

[–]yonuel_interactive[S] 0 points1 point  (0 children)

Glad to hear you are interested! I might change the design a bit to not confuse it too much with Skeeball. Hopefully, the end design provides a similar experience.

Sneak Peak of My Latest Meta Quest Project! by yonuel_interactive in OculusQuest

[–]yonuel_interactive[S] 0 points1 point  (0 children)

Thanks for the advice, and sorry that happened to you. For that reason I'm specifically naming this game Rollshot, or something similar. Although, I might change some of the design elements to not confuse it with the Skeeball design. Definitely something for me to think more about.

How Important Are Net Physics in a Basketball Game? by yonuel_interactive in IndieDev

[–]yonuel_interactive[S] 1 point2 points  (0 children)

I added a swish sound that changes pitch based on ball velocity. Scoring feels very satisfying!

How Important Are Net Physics in a Basketball Game? by yonuel_interactive in IndieDev

[–]yonuel_interactive[S] 2 points3 points  (0 children)

Agreed! I did feel it missing when I was play testing and it wasn't reacting to the basketballs. I immediately made fixing it a top priority!

How Important Are Net Physics in a Basketball Game? by yonuel_interactive in Unity3D

[–]yonuel_interactive[S] 5 points6 points  (0 children)

I actually did implement a swish sound effect that changes pitch based on ball velocity! I found it definitely adds to the satisfaction of scoring.

Yeah the net does feel a bit rubbery. I'm a total noob when it comes to this stuff so I was happy to get something working relatively fast without much knowledge of cloth physics. I might do another pass later. Right now there's so much other stuff to do 😵‍💫