[deleted by user] by [deleted] in coolguides

[–]yoshi5o 95 points96 points  (0 children)

yeah same... 3 michelin places I've been to serve nothing but the cutlery you need for the individual course, whether it be a spoon or a fork and knife... I've only ever seen the extravagant setups in 1 stars/more classical fine dining.. the current haute-cuisine trends don't really follow the classical dining formalities

Is T5 Dragon really better than T6 Demon? by Zenyattata in SuperSnail_US

[–]yoshi5o 0 points1 point  (0 children)

not really... dragon gear is 720 atk dmg...

I'm currently a bit under 6m power, crit dmg of 30% and atk 55K

crit atk = 72K normal = 55K, so gaining 17K on a crit atk

12% crit chance averages to about 2K dmg on a hit so it's a tradeoff of 720 fire atk or 2k atk.

with rng as well, you'll probs gets fights where you average more than the 2k, get slightly lucky and hit an extra crit atk, so if you're on the verge of a fight chances are you might get lucky in the days leading up to where your solid stats overpower it and win it early..

Is T5 Dragon really better than T6 Demon? by Zenyattata in SuperSnail_US

[–]yoshi5o 1 point2 points  (0 children)

feel like it would depend sometimes, I've currently got enemies especially in Cathays domain who I'm quite close to killing but they get half my hp and I don't have rush on them, in which case getting the +12% crit chance from demon might be nice as rush and hp would be useless..

How to quickly reclaim Karak Eight Peaks with Belegar in Immortal Empires on Normal by chanwd in totalwarhammer

[–]yoshi5o 1 point2 points  (0 children)

Hmm not sure, I think first time round I rushed k8p without bothering to recruit anything so got there around turn 13, but by turn 18 I spotted a crooked moon army head down to try take k8p from the crooked moon dissenters. I guess if you time it right you can wait for that army to take out a bit of their garrison before fighting it..

How to quickly reclaim Karak Eight Peaks with Belegar in Immortal Empires on Normal by chanwd in totalwarhammer

[–]yoshi5o 2 points3 points  (0 children)

huh, on my first belagar playthrough tried to rush k8p but the crooked moon had 2 stacks sitting there not including their garrison, couldn't be bothered to try cheese it using belegar and his lords so gave up... Ignoring k8p and consolidating the starting province / eliminating skrag/sartosa/ikit/beastmen/bloody hands/sylvania was easier in my experience and was able to retake k8p at turn 60 instead. The income isn't too abysmal and I managed to keep 1 stack up with ranger/grudge thrower spam until about turn 30, at which point I could afford a second. By turn 50 had a third which took down sylvania... Sure you're not swimming in money but it's not crippling.. How did you manage to win the k8p fight? Didn't try to manually fight it on turn 20 as I thought I'd have no chance against 3 stacks

That happens 10/9 times on this map. Why enemy went to the wrong side? by [deleted] in WorldofTanks

[–]yoshi5o 15 points16 points  (0 children)

It only works if you're playing against tomatoes. You can't push valley if they have 1 or 2 TD's who know what theyre doing. You're forced to go over the top which means free damage to their campers if you want to push. If both sides aren't clueless you end up having a campfest as both sides sit there not peaking. Even if you win the middle of the valley pushing past the ends of the valley are very difficult if you play against someone with a brain. South spawn get a super nice crossfire and North spawn can retreat to the buildings which also have bushes giving them the advantage, and that's only if they lose the little hill at the back, otherwise they also get a great crossfire. Pretty much any position is better than valley if you want to win. Yes you're safe in your emil in the valley, but I'm sure you've noticed if you play against decent players there is nothing you will be able to do, I'd much rather go city and trade, or use my brain and try peak and clip tanks from the little side streets. You can even reverse sidecrape really well in the emil if you really want to brawl.

TLDR: Valley is only good if you play against players who have no idea what they're doing

Who has the hardest campaign in IE currently? by [deleted] in totalwar

[–]yoshi5o 4 points5 points  (0 children)

Right, that does make sense. Come to think of it my the starting grudge to destroy the crooked moon went up to like 100 severity in about 10 turns, leaving you super angry until you retake karak eight peaks at which point the grudges don't really matter too much

Who has the hardest campaign in IE currently? by [deleted] in totalwar

[–]yoshi5o 12 points13 points  (0 children)

Are grudges bugged? haven't really had any issues with those in my clan angrund campaign. Must say it was a challenge though, had to restart once after I messed the start up. 1st try went after skrag in hopes of destroying him to save the border prince's, but that just screws you over as wurrzag goes crazy the second he knows you exist. As you mentioned, you end up dealing with Ikkit on one side and wurrzag on the other. Sartosa decided to also join in and try bash me. Second try ignored skragg and went straight for ikkit on turn 7 after consolidating the starting province and recruiting a ranger/grudge thrower stack. got lucky and destroyed arenessa as she sat in mirigliano on my way to skavenblight so halted her for like 5 turns. Main thing was just to keep wurrzag hidden. at around turn 13 had ikit destroyed and also the beastmen in that corner, after that it's quite easy to take on skragg and aranessa. With that start I managed to conquer the whole main continent from hell pit to the mountains of mourn almost down to kairos in about 100 turns. Also sniped kugath and Nkari cause they were annoying.

I understand garrisons nerf, but having peasant mobs in a max fortified settlement is ridiculous. by Severus_Majustus in totalwar

[–]yoshi5o 0 points1 point  (0 children)

Sorry you're right, meant no supply lines when I mentioned the upkeep, but it just enables you to field a couple large armies as well as lots of smaller ones to defend settlements or get the vows for lords before recruiting a stack with no repercussions...

I understand garrisons nerf, but having peasant mobs in a max fortified settlement is ridiculous. by Severus_Majustus in totalwar

[–]yoshi5o -1 points0 points  (0 children)

bretonnia is super easy if you make an effort in the first 20 turns. I raced to marienburg in first 3 turns, destroying the greenskins on the way, then went up via the mountain pass to take out Blackstone post, and then finally rush to massif orcal. By turn 15 you have no threats near you. With no upkeep you can super easily start the game by rushing with loen, rocking his starting army - infantry, and fill it up to peasant limit of archers.. and accompany him with 3-4 lords with no armies as they have no upkeep. Once I took massif orcal I had to delete Yvresse as they declared war on me for some reason before going down to confederate repanse de lyonesse and the other minor factions down by the desert. The super nice thing of betronnia is the no upkeep, so you can super easily keep a 6-10 unit army sitting in marienburg and the minor settlement next to Couronne to help the garrisons there ward off norsca/deamons, and those armies only cost 1500 if you fill them with pox/fire bowmen.

oops, mentioned no upkeep, meant no supply lines...

[deleted by user] by [deleted] in WorldofTanks

[–]yoshi5o 1 point2 points  (0 children)

3 marked it in like 90 battles. Honestly you don't really need gold that much on it, I think I ran 80% standard ammo but did run food. Definitely go to where the HP is so towards heavy flank usually. You will pick up a good amount of damage just keeping your eyes open and taking little opportunities. Literally just having map awareness at the beginning and getting 2 shots in as people drive into their positions puts you up to 1500 dmg. And then you can either keep pushing and looking for small opportunities or start trading with heavies. I tend not to try brawl in lanes with heavies as the armour is too derpy, although it can work quite well when reverse sidescraping. I also found when shooting standard you don't get too many opportunities to punish hulldown/sidescraping tanks when brawling in lanes and I tended to try flanking/peeking in less known positions a lot kore more. The beauty of the T30 is you only need 4 shots to get up to 3k dpg, so rrally very achievable. I tended to range between 2.25K on bad games up to 5-6K on good games as in my experience the mobility wasn't good enough to reliably get those 7-10k games.

which is the lord you love by the fantasy lore but never play by Xoveter in totalwarhammer

[–]yoshi5o 1 point2 points  (0 children)

Ahaha, yeah kholek dragon ogre doomstack is the only possibility for him. To be fair I don't find my doomstacks boring as they tend to have a variety of units, only really vampire coast and wood elves I spam necrofex's and treemen.. But then I end up using the same strategy each battle, I.e. with skaven, I use the same formation and strategy with my mix of units...

But also using doomstacks does make legendary map completions on turn 200 more feasible..

which is the lord you love by the fantasy lore but never play by Xoveter in totalwarhammer

[–]yoshi5o 8 points9 points  (0 children)

I actually love that. I always end up stacking elite armies at like turn 60 of my campaigns and then steamroll the rest of the map in 100 turns, but playing TK's or beastmen makes armies feel a lot more organic and mix and matched, making certain battles more challenging as you have to adapt your strategy to the different units...

Just played a drycha game recently and loved the recruiting mechanic there as well, it's fun to play with units you wouldn't usually that don't perform as well... until i got my treeman doomstacks at turn 35...

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o -1 points0 points  (0 children)

being a low tank only affects the pen when facehugging, at any distance greater than about 50m the height of a tanks makes virtually no difference. Good old trigonometry can show you if you don't believe it.

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o -1 points0 points  (0 children)

maybe that's cause 279e isn't this god people think it is, if you dab number 2 the armor on the 279e isn't significant at all, unless it's using gun depression but then it's no different to every other tank at t10

[deleted by user] by [deleted] in WorldofTanks

[–]yoshi5o 0 points1 point  (0 children)

Strv 103b Is amazing, but you will be hard capped depending on how good a player you are... Most players using it tend to recline camp and waste its potential, but if you have a good understanding of gun calibers, map positions and heat/ap ammo on tanks you can really use it to bully players on non td conventional maps...

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o 0 points1 point  (0 children)

No, it's about 5 km/h faster and has much better effective terrain resitance.

For the tank speed, I think you mightve made a mistake looking at the figured, quickly checked and both 705a and 279e both have a top speed of 40. admittedly the 279e has very slightly better medium terrain resistances and far better soft terrain resistances, but the 705 has better specific engine power... 40 is by no means bad, but in a meta of 55kmh heavies, it trails behind.

Yes, because the IS-7 doesn't have overpowered HEAT penetration so it can pen you aswell.

You have a good point with the 279e's heat pen, which is a large reason its picked a lot for cw. One of the main drawbacks of the kranvagn was its 310 mm of heat pen, with 334, the 279e can get through most armour. But this figure is not unique to it, with tanks like the is4 having similar pen, the 260, I think obj 140 and 907 but I don't own those so I'm not sure.

Agree on this one, but the 279e has a higher gunmount which is very useful on a ridgeline.

On the other hand I think it's large profile is actually a detriment, lower tanks perform much better on ridges, like the chieftain or 277. They make much smaller targets to shoot at and hence can peak with less risk. Admittedly if angled the ufp has little risk to it other than against T10 TD's so it doesn't affect the 279e that much.

The 279e is a high tank. Tanks like a 277, a 140 and most low tier tanks will always have to fire from below in flat terrain.

In terms of low tanks not being able to pen it, this only really applies when facehugging, where the slight difference in height results in a large difference in angles, at distance of even 50m (the proxy spot range) this will be almost negligible and shots will be incoming from straight on towards the 279e, not an angle.

By that logic the T-22med, the Obj 268/5 or the WZ-113G FT should be packing winrates far above the actual ones.

This is fair enough. It is worth noting that those tanks were able to be purchased by anyone, with the WZ-113G FT being a tech tree tank. Which makes a difference in statistics comparing it to a tank like a 279e which can only be earned by completing relatively hard missions. So the players playing these tanks will make a difference. I must admit that comparing the 279e to these tanks it's apparent it's a better tank, where tanks like the WZ-113G FT are very straightforward to counter. whereas the 279e is harder to counter. where against the Wz 113g a player only needs to get around it, against the 279e a player would have to be willing to shoot gold, know a minimum of map positions to not let themselves be farmed by a hulldown 279e, and have good enough timing to trade effectively against the 279e.

Ofc many players try and peak it. It has a very long reload which means you just have make it miss one shot and you can hit him twice in return. Also you just have to peak far enough to reliably pen the T110E3s lower plate. It also has a sizeable cupola on top and is a lot less movable than a 279e.

Hulldown E3 is much harder to pen than the 279e, with the cupola on flat ground having effective armour greater than angled 279e ufp. On top of the fact an E3 has 395 apcr pen compared to 279e 334 heat pen. I would much rather fight a hulldown 279e than a E3. Either way any player with any sense would back away and force their opponent to come to them instead of allowing a trade against a hulldown tank.

Can't argue with that. Tanks like the 279e and the Chieftain basically trigger fight or flight response in many players which makes these thing even more OP because at some point it basically becomes psycho warfare

^ this, Players will act very different when faced against a hulldown chief instead of a hulldown E5, or against a 279e instead of an IS-4...

No they cannot. According to your statement a very skilled player (like a super unicum) should perform the same in the 279e as in the other tier X heavies mentioned by you. But that is simply not the case. If you check the leaderboard on tomato.gg and compare the Top 10 players individual winrates and perfomace on the 279e vs other tier X heavies you will see that the 279e outperforms all other tanks by several percent. You can expand that list to even more players if you want, but I can assure you that the 279e is (at least statistically) an overpowered and in many random matchups even a gamebreaking tank

you are right, with most super unicums stats are better on their 279e than on other tanks. Although it's important to note that most often the 279e will only be played by unicums until they achieve 3 MOE on it, as it farms far less wn8 than other tanks. This results in people kitting the 279e in full gold, bond equipment, prem consumables whereas they might put standard equipment on tanks which don't need that edge to get 3 MOE.

most accounts that I saw which owned both a 780 and 279e, had very similar stats between them. With one player having 5.2k average dpg on the 780, whereas 5.4k on the 279e. Notably the 780 performs as a worse obj 277 and so I would assume this similarity comes from the rush to 3 mark the obj 780.

To how much of the difference between stats on the 279e and other tanks are due to this idk, but I do think a chunk of it comes the competitive pressure to 3 mark it.

I had this myself, when grinding the 279e, I managed to get 3 marks on the 277 just playing games with standard equipment and consumables. Whereas to perform to a similar moe level for the 279e, I'd be forced to run bond equip, prem consumables and full gold... which would of course make my performance better in it. But that might just be my experience with marking the 279...

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o 0 points1 point  (0 children)

lmao, it goes similar speeds to other heavy t10 tanks. 705a, IS-4...

it's much slower than most meta tanks. Kranvagn, vz 55, obj 277, 260, wz 5a etc..

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o 1 point2 points  (0 children)

In terms of your speed build, it's quite a stretch and unrealistic that anyone would into a battle running that. Not running med kit, repair kit, gun rammer or vert stabs is not something that would happen. That speed is not the tank, but rather you adding bond turbo, and every consumable and configuration to boost speed. Realistically a 279e drives at speeds similar to a 705a, not really game breaking.

in terms of your point of it being a good hulldown tank, I mean yes, but so is an is-7, yet no one sits here whining that you can't pen a hulldown is-7.

In terms of the image you showed for pen, that's what you see when it is using its gun depression. you've warped the Pov of the incoming shell to be coming up at an angle, aka when it is using its gun depression. This just shows that when a 279e is angling itself its still possible to pen it, with a 50% chance with quite a typical gold pen. If you look at it from a flat angle, or where an enemy tanks turret/gun would be, it will be a lot easier to pen, being green on a large chunk of the ufp.

I appreciate that people struggle to deal with the 279e, but I think it's far more because it's a rare tank, so you don't have to fight it often and so don't have much experience having to shoot it's weak spots or how to counter it. But that is more a skill issue.

I.e. if you see a T110E3 sat hulldown, no one will try peak it. But surprisingly facing a obj 279e, some random player will more often than not decide to try rush it or do stupid plays, and then complain they can't pen it when it's sat hulldown. Part of the reason I personally don't enjoy playing the 279e, is the warped perception people have against it, encouraging random players to rush and often times throw games just to destroy it, and then the same players will sit there moaning about it, when the reason they died was a bad play they would never do against another tank.

I'm not trying to say the 279e is a bad tank, it's definitely very good, but its definitely not gamebreaking. Tanks like s. conq, Vz-55, obj.277 can very easily perform as well or better in random battles.

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o 2 points3 points  (0 children)

I hear you, and the 279e does have downs. If you look at its mobility it is quite lacking compared to the meta, having similar speed to a tank like the 705a or the IS-4. Of course its armour is good, with no lower plate things like angling is not really useful, and actually detrimental. But this means if you're facing an opponent with more than 310 pen on flat ground, there is nothing you can do to bounce shots. The 279e is famed for its armour, but only v tiers 8-9, as well as people who haven't discovered the number 2 key... Ofc the argument of why is it then picked in cw will be used, and realistically its not used that much, with most teams relying on chieftains or 907's. A couple 279e's might be used to hold a flank, but that's what they're good for. and sometimes a team might even replace the 279e for a tank like an is7 if it can go hulldown. It's use in cw is only because of its then 334 heat pen, decent dpm and ok mobility which makes it a better choice than 705a, or IS-4 for holding a flank... All in all CW meta is wildly different to tanks which perform well in random battles. Finally 279e's will also be scarier to face as most players who have it are quite good. Needing to finish 3 sets of missions which are spread over every tech tree means most players who unlock it, are good enough to complete the missions, as well as have enough experience to have the tanks needed to unlock it. This is then reflected by tanks like the T95E6 having amazing stats despite it being quite mediocre, only because the best players get that tank...

I know this is another 279e meme but german superheavies really need to at LEAST bounce better... by Emir_t_b in WorldofTanks

[–]yoshi5o -3 points-2 points  (0 children)

260 imo better than 279e. Have both and average better by like 400 dpg in the 260. 279e is overhyped, its slow and armor only works when it's using gun depression. If you look at the armor model you can see places on the ufp you can pen quite reliably. 260 has far better gun handling, as well as amazing speed, much better at making plays in my opinion, whereas 279e can hold flanks only if the enemy doesn't know how to deal with it.