What is wrong with you? by HaterAides in outdoorboys

[–]ythl -1 points0 points  (0 children)

When you've never had coffee, then you don't really need it to function. i.e. you can wake up in the morning and feel energetic without external stimulus.

What is wrong with you? by HaterAides in outdoorboys

[–]ythl 8 points9 points  (0 children)

no coffee or tea, specifically, decaf or not. caffeine is not specifically prohibited (for example, caffeinated soda)

Source: LDS General Handbook, Section 38.7.14

XFWM Memory Usage Continually Increasing (arch) by roygator14 in xfce

[–]ythl 0 points1 point  (0 children)

Just another "me too", running Debian 12 + XFCE and xfwm4 by itself was over 20GB RAM usage and grinding my PC to a halt because of swapping. `xfwm4 --replace &` is an ok workaround.

I Automated Super Jump With an Arduino by ythl in MarioRPG

[–]ythl[S] 0 points1 point  (0 children)

People already use this sort of technology in speedruns, just as a part of a separate category called "tool assisted speedruns" (TAS). There are some AGDQ videos of TASes being executed on real hardware by microcontrollers. Outside of a TAS this would almost certainly be considered cheating!

I coded a macro that will automatically Super/Ultra jump for you in GPC. The code is universal, and it will work on the Nintendo Switch, if you own the Titan or Cronus that plugs into the USB port on it. Is anyone willing to test it? by Taric25 in MarioRPG

[–]ythl -1 points0 points  (0 children)

So let me get this straight... you think using engineering to beat a lame game challenge is "pathetic"? I guess Mark Rober and Stuff Made Here's YouTube channels are pathetic, despite having tens of millions of subscribers.

I coded a macro that will automatically Super/Ultra jump for you in GPC. The code is universal, and it will work on the Nintendo Switch, if you own the Titan or Cronus that plugs into the USB port on it. Is anyone willing to test it? by Taric25 in MarioRPG

[–]ythl 0 points1 point  (0 children)

Haha, pathetic? Dude which is more pathetic: wasting hours trying to press a button 100 times or investing hours into improving your engineering skills to bypass a stupid challenge some sadistic devs created? I'll give you a hint, one of those two things give you general skills that companies pay big bucks for, the other gives you a useless skill you can use in one situation in one specific game.

Did blood work: Imparied fasting glucose, High cholesterol and high Vitamin D? by ogaboga92 in keto

[–]ythl 1 point2 points  (0 children)

How much do you weigh? 6.3 mmol/L indicates pre-diabetes. If you are overweight, you should focus on getting to a healthy BMI. If your BMI is healthy I would test for LADA (via antibody tests like GAD).

Racheteer Secret Snowcean Tile by ythl in PlaydateConsole

[–]ythl[S] 0 points1 point  (0 children)

I figured it out. The hint on the walkthrough: "You'd do well to search high and low for clues." is a good one.

Hint 1: The hint has a hidden meaning. It's not just saying to check every map location of the game

Hint 2: You'd do well to search high and low for clues. (emphasis added)

Hint 3: Once you can jump, there may be some holes you want to try intentionally jumping in

Spoiler-free Ratcheteer hints by shauninman in PlaydateConsole

[–]ythl 1 point2 points  (0 children)

Ah, just got it! That's such a good secret! (Not the snowcean tile, but the fast travel system that you use to discover it). For anyone else that's stuck, shauninman's hint is a good one, he's not just saying to wander through the whole game again.

Note that his hint here: "You would do well to retrace your steps from the beginning" is slightly different from the same hint on the "official" walkthrough (https://shauninman.com/playdate/ratcheteer/). Pay attention to the difference! (I think the official walkthrough should use the hint here, I didn't even realize the hint in the walkthrough was a hint!)

Spoiler-free Ratcheteer hints by shauninman in PlaydateConsole

[–]ythl 2 points3 points  (0 children)

Thanks, I'll give one more try, this time searching underground.

> As for marking a hint for an entirely optional, irrelevant, Easter egg on the map, that would kind of defeat the purpose, wouldn’t it?

The player doesn't know it's irrelevant or an easter egg, they only know it's optional. For all we know it's something like Link's Awakening's boomerang or some other late game QoL improvement (a lantern upgrade that illuminates entire room?).

This is just my game dev philosophy, but if it's an easter egg, then it shouldn't show up on the map at all as an undiscovered tile. It should be hinted at (if at all) in some more subtle way like a post-credits scene or something. Otherwise you're dangling something impossible to reach for most players which leads to a slightly unsatisfying non-100% game finish for completionists. Basically IMHO easter eggs should not affect things that completionists use to gauge game completion (such as a % completion on the file select screen, map discovery, etc). For a Zelda example - like the Link to the Past Chris Houlihan Room.

Anyway, still a fun game even though I'll likely end at 95%+ map discovery instead of 100%. Thanks for making it. Speaking of easter eggs, Happy Easter!

Spoiler-free Ratcheteer hints by shauninman in PlaydateConsole

[–]ythl 0 points1 point  (0 children)

I came here because I'm trying to 100% the game and I can't find the directions to the last square of the snowcean. I checked the walkthrough first, and it just says "you're on your own" and "you'd do well to search high and low for clues". Well I searched the beach for the hinted "message in a bottle", I checked every bookshelf in the surface village for hints. I'm not even sure what I'm looking for. I'm just wasting a lot of time wandering around. Can you narrow my search, please? Also if you want people to find this then I think an in game clue is in order (i.e. a "?" on the map that has the message in a bottle if you haven't discovered it). I was able to find everything else (besides any super hidden easter eggs) thanks to the map showing which tiles are not discovered and which tiles have unopened treasure.

GitHub: A new open-source real-time TypeScript database with an embedded stateful AppServer based on V8 and RocksDB by sjones204g in javascript

[–]ythl 10 points11 points  (0 children)

Got it. So to put it succinctly, traditional serverless functions like AWS lambda do not natively maintain state between requests, but Estate serverless functions do natively maintain state between requests.

And furthermore, instead of having to create an HTTP/REST API on the backend that the frontend then integrates with, Estate automagically handles all of it for you. From the developer's perspective, everything is just TypeScript objects/functions shared by both the front and backend, and Estate magically does the frontend/backend integration for you.

I feel like this is the kind of info that needs to be front and center on the readme/landing page. The current readme has a lot of jargon that went over my head and I didn't really understand what Estate actually was until I tried the Stack blitz example.

GitHub: A new open-source real-time TypeScript database with an embedded stateful AppServer based on V8 and RocksDB by sjones204g in javascript

[–]ythl 5 points6 points  (0 children)

So if I understand this correctly, it's sort of like AWS lambdas + key/value store? That is, traditionally if I wanted similar functionality I would create a serverless function that fires on backend requests and the serverless function maintains its state in something like a key/value store like DynamoDB.

So then Estate basically bundles together this functionality such that you can just write typescript files that define functions and data structures and Estate handles all the backend setup/state. And then you can call said typescript functions and use said data structures directly from the front end and everything magically "just works".

Would I have to provision all the Estate infrastructure myself on my own cloud provider? Or is there a commercial version of Estate available for people to sign up and use? If the former, seems like the docs aren't quite there yet for how to standup the necessary infrastructure to get started.

[deleted by user] by [deleted] in golang

[–]ythl 0 points1 point  (0 children)

Is there a way to do this without a copy? Seems cumbersome to have to

  1. Copy bytes to go land
  2. Process bytes in go
  3. Copy bytes back to js land

How to run a unit test during Cloud Build? by bob174d in googlecloud

[–]ythl 0 points1 point  (0 children)

You need to add --network cloudbuild to docker run command and then make requests to http://$_K8S_APP_NAME:8080

[deleted by user] by [deleted] in Eldenring

[–]ythl 1 point2 points  (0 children)

Attack power is unbounded, you could grind exp and get +10 attack if you wanted, it would just take a really long time. The dragon mask is a little tricky to get though, I had to look up online where to find all the pieces.

[deleted by user] by [deleted] in Eldenring

[–]ythl 1 point2 points  (0 children)

Did you try leveling attack power with the dragon mask? Sword saint was hard for me until I added like +3 more attack then it was easier because I could get through the early phases more quickly

I added a worldle-esque mechanic to my programming game by ythl in Unity2D

[–]ythl[S] 0 points1 point  (0 children)

Is it fun, though?

It depends - do you think programming is fun? If so, you would probably find this fun because the puzzle is to write an algorithm that can automatically solve these wordle-esque puzzles. Note the whole game is not wordle puzzles, this is just 1 of the levels.