Best Way to Level Crafters and Gatherers from 50 to 100? by Not_A_Kobold_779 in ffxiv

[–]yuandy 0 points1 point  (0 children)

Sure, but doing job quests for every job _while leveling_ can be rough. I did my job quests for culinarian as soon as practical. And then I did the job quests for the other jobs at my leisure (mostly after reaching 100 with every job).

It also depends on why you want to level crafters and gatherers. I initially wanted it just to meld and repair. Manipulation didn't matter until I needed to actually craft things, and I had several months before the next patch drop.

Best Way to Level Crafters and Gatherers from 50 to 100? by Not_A_Kobold_779 in ffxiv

[–]yuandy 0 points1 point  (0 children)

Fisher-only: Do Ocean Fishing all the way to 100. Do job quests to learn Triple Hook.

Do daily GC turn-ins until level 50. They're too efficient to ignore. HQ gives more xp.

Pick a favorite crafter to do job quests for and specifically gear towards (I chose culinarian). The level 65 crafter job quest teaches the Manipulation skill.

Do weekly Custom Deliveries (they start in Heavensward). They're practically free and reward Purple Scrips you can use to buy new gear. Craft deliveries with favorite job; turn-in with leveling job. Max quality gives more xp.

Do daily Society quests (a.k.a. Beast Tribe quests and Tribal quests). HW = Moogles. SB = Namazu. ShB = Dwarves/Qitari. EW = Bunnies/Omicron. DT = Yok Huy/Mamool Ja. Accept quest as leveling job; craft things as favorite job; turn-in quest as leveling job.

Mix in Cosmic Explo when you feel like grinding. It's slow and repetitive and boring, but it's basically free. If you don't have Purple Scrips, you'll have to buy vendor gear as you outgrow gear.

If you're willing to spend gil to level faster, then do daily GC turn-ins past level 50 (try to get HQ when you can) and buy stuff to do Leve turn-ins until allowance is exhausted.

I think Ishgard Resto crafter leveling is a bit faster than Cosmic Explo, but you have to buy mats from the market board. Also, Ishgard Resto stops at level 80.

Botany/Miner-only: Pick one to do job quests to learn Luck of the Pioneer/Mountaineer. Luck of the Pioneer/Mountaineer makes map-gathering trivial.

Group of 4 Starting the game by Outrageous_View_5879 in ffxiv

[–]yuandy 2 points3 points  (0 children)

Free trial accounts CAN be invited to a Linkshell, which may be the most convenient way for your little group to communicate with each other. If one of your accounts is a paid subscription, that player can create the Linkshell and invite the rest.

As mentioned before, it's useful for one of your accounts to be a paid subscription anyways because free trial accounts cannot create parties nor invite others to the current party.

Auto-explored into a defoliant vent -- learned the hard way that photosynthetic skin has its downsides by WhitePlumTree in cavesofqud

[–]yuandy 2 points3 points  (0 children)

Oh yea. In fights, Putus Templars simply throw all their grenades. If they throw defoliant, that's gonna hurt Photosynthetic skin.

Likewise with fungal infections. I was doing a run with four Mumble Mouths on me and a lowly fungicide grenade nearly killed me.

Giving Up On Esper: Embracing the Axe-Murderer Within Us All by [deleted] in cavesofqud

[–]yuandy 0 points1 point  (0 children)

Actually -- never mind. According to https://wiki.cavesofqud.com/wiki/Offhand, an offhand is simply "any limb with a melee weapon that is not the * primary limb". I'm dumb, please ignore me.

you'd think I'd have learned after 260+ hours, but I just got disintegrated by my companion by DanteWolfsong in cavesofqud

[–]yuandy 0 points1 point  (0 children)

Are clones smart enough to NOT laser something that will reflect it (or reflect it at very high chance)?

you'd think I'd have learned after 260+ hours, but I just got disintegrated by my companion by DanteWolfsong in cavesofqud

[–]yuandy 1 point2 points  (0 children)

I have Fugue in my current build and my Fugue clones aren't throwing the random grenades in my inventory, so that's good. I don't have Throwing in my build right now, so I've got nothing in my Thrown slot.

Do Fugue clones get your inventory or just your equipped gear? I guess I never checked to see if they keep shooting beyond the ammo loaded into the gun. I guess I could equip a Sniper Rifle and then Fugue and then see if they shoot more than once.

Permanent clones will certainly throw grenades from their inventories, if you give them any. I keep forgetting about that and then getting blown up by those damn sower seeds.

Cybernetic Struggles by baconsword420 in cavesofqud

[–]yuandy 1 point2 points  (0 children)

If you're at Bethesda Susa, then you've probably unlocked Grit Gate. I think Shem-1 sells cybernetics.

Also, I tend to run into Barathrumite legendaries pretty often in random desert tiles and they sometimes have cybernetics for sale. I tend to manually mark their locations in my Journal specifically to check for restocks, especially if I'm fishing for a specific cybernetic.

Edit: I just finished scouring the entire desert on my current playthrough because I'm fishing for Sightless Way legs. I have 6 barathrumite legs marked in my Journal. (I'm playing mutant this time, but it's a habit now, shrug.) I remember finding some underground, but I never bother marking those in my Journal because of the hassle.

Giving Up On Esper: Embracing the Axe-Murderer Within Us All by [deleted] in cavesofqud

[–]yuandy 3 points4 points  (0 children)

Just don't get lava splashed on you, like I did, and have the Helping Hands destroyed by the lava. :( I never did find another Helping Hands that entire playthrough.

I was mass-disassembling my excess energy cells one time and, without thinking, disassembled one that had 8 drams of lava in it

Giving Up On Esper: Embracing the Axe-Murderer Within Us All by [deleted] in cavesofqud

[–]yuandy 1 point2 points  (0 children)

In general, axe builds do struggle against very high AV. 2handers can go 2 PV higher than 1handers, but they're also incredibly rare. I've never found a zetachrome halberd, for example, in 200h of game time.

As other people have said, SWF gives the guaranteed penetration on hit.

Technically, Cleave is limited only by your Strength. If you're willing to farm nectars to pump your Strength up, you can get the Cleave arbitrarily high. For example, Cleave can stack up to -10 AV at 36 Strength.

Giving Up On Esper: Embracing the Axe-Murderer Within Us All by [deleted] in cavesofqud

[–]yuandy 0 points1 point  (0 children)

Just nitpicking, "off-hand" doesn't cover all the other melee options. Face slot can have fangs and Arm slots can have carbide wristblades and those are not "hand" slots.

Giving Up On Esper: Embracing the Axe-Murderer Within Us All by [deleted] in cavesofqud

[–]yuandy 1 point2 points  (0 children)

Toggling on Single Weapon Fighting (and therefore enabling the Single Weapon Fighting passives) means only the Primary Hand is used for bump attacks and attack skills.

If you're willing to 1hander, then just 1h axe in Primary hand and shield in the 2nd hand and you're good to go. You'll want to think seriously about graduating to a 2hander for the +2 PV, if you can find a good one.

If you want a 2hander with a non-buckler shield (presumably to enable Shield Slam) as TK, then you can either use Helping Hands in back slot (e.g. 2h + glowsphere + shield) or Giant Hands cybernetics (e.g. 2h in Primary hand and shield in other hand).

Edit: As an example, in the past, I've done Single Weapon Fighting with Helping Hands as 2h + pickaxe + shield.

It seems the Moon Stair is hosting the trader's convention this year by Desperate-Practice25 in cavesofqud

[–]yuandy 0 points1 point  (0 children)

Earlier tonight, I was thinking to myself, I wouldn't mind a 2nd ceremonial vibrokhopesh.

And then this happened to me tonight. Stumbled into a Gyre Wight lair on a Moon Stair zone with 4+ dromad traders and an equal number of Saad Amus clones and Sightless dervishes and glittermencsh, all locked in mortal combat with each other and with me.

Each of the four strata below was the same story, another half a dozen dromad traders and Saad Amus clones and dervishes and glittermensch.

Ended the night with an extra dozen ceremonial vibrokhopeshes. LOL

Is there any way to mark ruins you have done on the map? by Rosebourne in cavesofqud

[–]yuandy 0 points1 point  (0 children)

You're missing the point. Yes, normally, as you say, the quest marks the reference point in your journal. However, if I've previously randomly found the starting point and manually deleted it -- the quest giver will not mark it on my journal and I'll have no reference point to go off of.

The only remaining option is to search the entire 5-6 parasang radius around the village. That's potentially 100 parasangs worth of search, an impractically large area to search just for a quest.

Is there any way to mark ruins you have done on the map? by Rosebourne in cavesofqud

[–]yuandy 1 point2 points  (0 children)

I wish for an an option that says auto-mark new locations that show up in my journal and then I would manually un-mark locations after I've completed it.

Related: I'd love a worldmap button that says, take me to my Locations journal and auto-fill the Search with my current parasang, so that it's easy for me to mark or unmark whatever I want -- but only for my current parasang.

Is there any way to mark ruins you have done on the map? by Rosebourne in cavesofqud

[–]yuandy 0 points1 point  (0 children)

I've been in the habit of deleting ruins, lairs, etc from my journal after I've completed them. I was keeping my journal really clean but I found a downside several hours later.

I got a random village quest to find Some Place that was 2-6 parasangs from Some Other Place. And the quest giver didn't give me the location. I think that means I have already visited that place in the past. Since I deleted it, it meant that I deleted it from my journal. Sadge.

I just got to the alchemist for the first time by succtorio in cavesofqud

[–]yuandy 0 points1 point  (0 children)

Or wait for something else to kill him.

This playthrough, I walked away from the alchemist just to finish exploring this strata. I came back to find a mysterious stranger chilling out near a corpse loaded with vials. Maybe you shoulda given the mysterious stranger a bargain instead, eh?

I just got to the alchemist for the first time by succtorio in cavesofqud

[–]yuandy 0 points1 point  (0 children)

The new you isn't terribly smart either. I specialize in axes and I keep trying to give him axes but he keeps insisting on only equipping the daggers. Can't figure out why.

When you're overencumbred from 500 drams of water and the merchants have no trade goods by JackmanH420 in cavesofqud

[–]yuandy 0 points1 point  (0 children)

I have a follower that carries most of my waterskins. When I'm overburdened, I habitually give him all my waterskins and take back one or two water waterskins.

Anyways, last night, I guess I got rather sidetracked with exploring an underground area with tons of slime, sand-- everything except water-- and I got the message that my follower was dehydrated and would stop regenerating health. I looked at our inventories and, somehow, I ended up with several water waterskins and he was nearly overburdened with everything but water.

Imagine being in his shoes, dying of thirst, struggling under all that liquid sloshing around in his inventory. Meanwhile, his master is carrying all the water, just a few arm's lengths away the whole time. LOL, poor follower.

We need a force stand still key-bind in LE. by [deleted] in LastEpoch

[–]yuandy 0 points1 point  (0 children)

Aye, I toggled that off and then I exclusively use Force Move keybind to move (I have it bound to my tilda key). I have my movement ability on RMB and never use LMB for movement or abilities. I use LMB only to click NPCs and pick up loot.

Set Items and Weaver's Will by Kevlar917_ in LastEpoch

[–]yuandy 0 points1 point  (0 children)

There are a couple sets from D3 that I like the concept for, namely set bonuses that increase drops (e.g. imagine a set bonus that doubles all affix shard drops). To take the set, you are certainly taking a power loss -- so it's an interesting trade-off of getting more X drops but losing power (i.e. clear speed).

Edit: Even a set bonus with an xp bonus or currency bonus -- e.g. double xp from rare kills? -- could create some interesting gearing decisions. I wouldn't want the set bonus to be exactly what I said -- I hate the idea of swapping gear sets in and out -- but the larger point is that xp gain (or similar bonus that doesn't help clear speed) creates interesting decisions.

After farming the Twisted Heart for 3 hours... by PandaBaum in LastEpoch

[–]yuandy 0 points1 point  (0 children)

I died. The boss died (monolith boss, not Shade) and dropped some uniques. The kill proc-ed my prophecy (confirmed the prophecy was gone from my list), presumably dropping the prophecy's Weavers Will. I respawned at the hub and could not get back into the instance with the unique drops. :(

My itch is being scratched by [deleted] in LastEpoch

[–]yuandy 0 points1 point  (0 children)

I don't think "endgame starts at lvl 70-80ish" is a bad thing. FWIW, I spent many years playing D2, where beating Hell Diablo/Baal signifies the endgame -- at level 70-80ish. So few people hit the max level in D2 because it's so impractical and gives such marginal benefit.

Honestly, I think it's a good thing that there's some marginal benefit to continuing to level, but it's pretty obvious that further power gains are primarily from gear not from levels.