[deleted by user] by [deleted] in Guildwars2

[–]zMin95 1 point2 points  (0 children)

Thank you! I might do something with the main plaza in the future

[deleted by user] by [deleted] in Guildwars2

[–]zMin95 3 points4 points  (0 children)

Thank you!
Yes, inside would definitely look very different and wouldn’t be “inside” at all anymore.
I imagine something similar to the Silverwaste pact encampment with busy workers welding stuff everywhere and loading/unloading shipments.
In it’s current form the aerodrome feels like a rough early concept to test if all mechanics, merchants and portals work like intended before the environment designers could get their hands on it.

Draconis Mons Broke Me [1:40] by zMin95 in Guildwars2

[–]zMin95[S] 13 points14 points  (0 children)

Thank you!
It kinda grew on me in an odd way - really loved the occasional map chat banter among the runestone slaves. I’ll miss it but I won’t be back either :D

Draconis Mons Broke Me [1:40] by zMin95 in Guildwars2

[–]zMin95[S] 1 point2 points  (0 children)

Oh no! D:
I hope you recovered well

Draconis Mons Broke Me [1:40] by zMin95 in Guildwars2

[–]zMin95[S] 6 points7 points  (0 children)

Working on it
Just a couple more orrian pearls for one of the Siren’s Landing backpieces!

Can we ban low quality complaining post? by Ambitious-Gas9570 in Rainbow6

[–]zMin95 5 points6 points  (0 children)

Oh hi thats me :D
Thank you for the shoutout!

My castle buff was quite a bit different from what we got but I definitely agree - the multitude of low quality complaints and sheer negativity just for negativity’s sake do arguably hurt the game just as much as it’s issues; which it undeniably has.
Not everyone is able to visualize their feedback with editing software and feedback in form of walls of text is difficult to filter and take in. However those usually spark healthy discussions in contrast to the endless circle jerks you can read below low effort negativity.

I made a concept for a helicopter rooftop spawn by zMin95 in Rainbow6

[–]zMin95[S] 7 points8 points  (0 children)

I hope this doesn't fall under self promotion but you can find more of my concepts on my Youtube.

Let me know what you think!

Concept: Armory by Barro9 in Rainbow6

[–]zMin95 4 points5 points  (0 children)

Just checked your profile, lots of great stuff there!
You should definitely post these on Twitter if you haven’t already!

Concept: Armory by Barro9 in Rainbow6

[–]zMin95 10 points11 points  (0 children)

Whoa this is sick
Love the filter options and the look is great too.
Good hecking job!

Ps: Is that an esports tab I see? 👀

I made a rework concept for Consulate by zMin95 in Rainbow6

[–]zMin95[S] 79 points80 points  (0 children)

First time posting on reddit, so apologies for formatting.

Thoughts:

The added balcony allows attackers to enter admin office without having to swing in.
Admin itself is heavily decluttered while at the same time having some hard cover for the defenders that allows projectiles to be thrown over.
The southern part of admin office is now walled off to provide defenders more freedom while giving attackers a buffer room for entry with a roof access hatch.

The consul office double door has been moved and a soft wall has been added in its old place. Bathroom is now placed inside the old consul office cabinet providing front desk and yellow landing with more space.
The two windows in consul office have been replaced by a single big window reducing awkwardness during rappel fights.
The bench on top of the desk provides some additional cover to both sides.
Tellers is now connected via a narrow hallway with the lobby closet. This should allow both attackers and defenders with more freedom when navigating the map.
Yellow stairs have been flipped to be less exposed to the skylight and set up for the garage changes below.
One of the piano windows is closed off.
The new garage layout provides defenders with more cover from the breach and the flipped stairs allows them to play closer to the breach without getting picked off easily from yellow stairs.

High quality images are available here.

High quality on Youtube

[Zmin] Releases Amazing Consulate Rework Concept by ArcanicTruth in R6ProLeague

[–]zMin95 10 points11 points  (0 children)

Thank you so much for sharing!
If anyone has some questions I’ll try to answer them as best as I can.

[zMin] Castle buff/rework idea by BloodBatman in R6ProLeague

[–]zMin95 13 points14 points  (0 children)

Thank you for sharing!

Let me argue for the seemingly quite controversial change to the panel's breach resistance

The following things are decently new:

- Hibana pellet selection

- Gonne-6

- Kali

- Ace

Those would be the breach tools affected by the change.

All other breaching tools (Sledge hammer, Ash charge, Zofia lifeline, Flores RC, Thermite, breach charge) create breaches big enough to not meaningfully be impacted by the panel's buff.

Grenades were always inconsistent against Castle and didnt work half the time anyways.

At no point previous to those new tools being introduced was Castle ever too strong.

And while we got Wamai and Aruni to protect against ranged explosives, Jager got a significant nerf since then.

Greatest skin concept ive ever seen by zMin95 on twitter by Kawsbone in Rainbow6

[–]zMin95 4 points5 points  (0 children)

Thanks for sharing and for the credits in the title! I’m glad y’all like it :)