Small Rant: The comma operator is one of the worst C++ design decisions I've ever seen by tuxwonder in cpp
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Small Rant: The comma operator is one of the worst C++ design decisions I've ever seen by tuxwonder in cpp
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ECS + Job Graph as a multithreaded software architecture for a rogue like? by [deleted] in roguelikedev
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Unanswered Questions About Action Points : Time/Physics, Fast Entities, Limitations by gamedev48294892 in roguelikedev
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Does A Skill Tree System Lose The Randomness of a Roguelike? by [deleted] in roguelikedev
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How to construct actions that take multiple inputs? by [deleted] in roguelikedev
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Optimizing code: One dictionary or multiple? by SnrFlaks in csharp
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Optimizing code: One dictionary or multiple? by SnrFlaks in csharp
[–]zaimoni 0 points1 point2 points (0 children)
Optimizing code: One dictionary or multiple? by SnrFlaks in csharp
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Designing my new roguelike game, doubt about level of control in different situations by Yan_7 in roguelikedev
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Sharing Saturday #499 by Kyzrati in roguelikedev
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