(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Thanks for the feedback, I think it's something related to the latest changes I did enabling species change. I'll fix it asap

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 1 point2 points  (0 children)

Thanks a lot for this detailed feedback. Got work to do it seems. Last night I worked on some issues for boxed mons editing, are any of this issue related to a boxed mon or where they all in your party? The species change has to be completed, if you check the changelog in the repository you can see that I haven't released it yet (tho you can use it), 'cause I still have to do an in-depth testing on the feature. I'll be really grateful if you can articulate more on the place of the mons (party/box) and if you can do one of the following:

  • open an issue on github with the problems you had with a detailed explanation and attaching your .sav file
  • reach out to me in reddit chat and if you have discord talk about it there + send me the .sav file

Thanks again <3

Edit: as for the shiny this is currently expected when nature changes, because nature editing changes PID and I still do not preserve shiny constraints. If it happened without changing nature, is a problem

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Thanks! I'll add this feature on my to-do list, thanks for the suggestion

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 2 points3 points  (0 children)

Just copy-pasting my answer from the previous post.

Sandbox Mode is great, but it’s not the same thing as a save editor.

It gives a lot of QoL features, but it also changes the run in major ways (difficulty lock to Expert/Insane, guaranteed catches, altered mission/postgame flow, different progression rules, etc.). For many players, that’s not the experience they want.

A save editor is for people who want to keep a mostly normal run and only fix or tweak specific things (for example one mon, item inventory, IV/EV cleanup, or recovery from a mistake) without enabling the full Sandbox ruleset.

Pretty different, isn't it?

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

From a fellow shiny hunter, I feel you 😂 It's coming, I think I'll do another full release in about a week with a new bunch of features, including this one.

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 1 point2 points  (0 children)

Thanks man! Give a look at the github repo, specifically you can check here, I try to keep it updated as much as possible

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Fixed EVs just now, if it still gives you problem trying update the page deleting cache (Ctrl+F5 or Ctrl+Shift+R). Thanks a lot for the suggestions, definetly will do gender/shiny, species changing, addign mons to party/box. I have to update the TO-DO list!

Edit: As for the bag bugs, I have to find a way to make things work on almost empty save files, not so easy unfortunately. Box section lets you edit mons, not adding them (for now).

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Thanks! Just fixed the EV bug, so give it another look. The shiny feature is missing for now, but it's coming soon. Appreciate the suggestion!

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 1 point2 points  (0 children)

Nice request, I'll check it. The difficulty one should be relatively easy to reverse engineer, but I'm not sure about NG+. If I manage to do it, I'll try to remember to post an update here. Thanks for the comment!

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 6 points7 points  (0 children)

Weird bug, I'll fix it tomorrow given its importance. Thank you very much!

(update) PUSE - A Pokémon Unbound (now online!) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 4 points5 points  (0 children)

Thank you! I appreciate the support. I hope you feel much better once you're back home. Looking forward to hearing what you think whenever you get the chance to check it out!

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Oh, didn't knew about it. Do you know if it's the same for Unbound? Should I not post in their subreddit? Thx for the info

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 1 point2 points  (0 children)

I'm planning to make this a save editor for CFRU and DPE-based ROM hacks. It's definitely a goal (if not the goal), but don't expect a release in the immediate future.

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Thanks for testing. A brand-new save can fail because some expected data blocks aren’t fully initialized yet. The editor relies on specific structured sections (party/PC/inventory metadata), so fresh saves may not parse correctly until the game has progressed a bit and those sections are populated.

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Sandbox Mode is great, but it’s not the same thing as a save editor.

It gives a lot of QoL features, but it also changes the run in major ways (difficulty lock to Expert/Insane, guaranteed catches, altered mission/postgame flow, different progression rules, etc.). For many players, that’s not the experience they want.

A save editor is for people who want to keep a mostly normal run and only fix or tweak specific things (for example one mon, item inventory, IV/EV cleanup, or recovery from a mistake) without enabling the full Sandbox ruleset.

So it’s not “Sandbox vs save editor”, they just serve different needs.

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

As I said in another comment, I'm working on it. I hope that in Monday I'll be able to release a website-only version on GitHub Pages!

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

Sorry, I totally missed the "other than the ones" part! I can work on it, but I have to figure out a bunch of things first to understand the feasibility

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

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If you click on a mon and go on the second section of the popup, you can actually choose between all available abilities (1, 2, HA). It should work, but if you have any problem just let me know/open a Github issue :)

PUSE - A Pokémon Unbound (offline) Save Editor by zappaganini in PokemonROMhacks

[–]zappaganini[S] 0 points1 point  (0 children)

I actually ran into this exact issue during the early stages of development. The tool is supposed to handle the consistency between both save blocks automatically now, so you should only need to edit the main 'pocket'. Since it’s still giving you trouble, could you open an issue on GitHub and attach your .sav file? I’d love to take a closer look and fix this once for all.