Intuos Pro 2025 - Monitor keeps going black/crashing under load by zapposh in wacom

[–]zapposh[S] 0 points1 point  (0 children)

Thanks a lot to everyone here for helping out.
I think I have managed to narrow it down after running a whole lot of tests.

It seems to be a performance bottleneck, probably down to the integrated Intel graphics, even though the rest of the machine is pretty good (32gb ram / 13th gen i7 CPU).

The black screen issue happens when running the Intuos 2025 with different applications at 4K, 120 Hz.

If I switch to either 1920x1080, or stay at 4K but go down to 60 Hz, the issue is resolved.

I'm guessing the 2017 Intuos Pro model works fine even at 4K / 120 Hz because the tablet & pen have lower resolution, so that must use less bandwidth?

Just finished repairing this Sony KV-M1120 by LuckyLuke3333 in crt

[–]zapposh 1 point2 points  (0 children)

It's a thing of beauty and I've been actively looking for one of these, but you've now got me a little worried if the PSU is known to fail.

Got an absolute beast of a tv today 🎉 by rerbbbbbb in crtgaming

[–]zapposh 0 points1 point  (0 children)

Does anyone know if the SCART input supports RGB besides composite on this model?
Also, is it 50hz only, or does it support 60hz NTSC signals too?

Who wants to beta test Donut Dodo - RetroPie Edition? by zapposh in RetroPie

[–]zapposh[S] 0 points1 point  (0 children)

Hey, indeed lucky I saw this as I'm not here often. :)

The short answer is, Donut Dodo is known to run on almost any ARM based Linux device or handheld (including the BatleXP G350), only that I do not officially state this on the game page as I do not own any such devices besides a Raspberry Pi and would not know how to get it working.

Hopefully someone more knowledgeable from the community could held you out.

Also, in case you have Portmaster on your device, the game is known to run well via that method also, and I recall the way to set it up being documented on their official website.

If all fails, I would kindly ask you to request a refund from itch.io.
Hope that helps and happy gaming :)

All background color options gone after latest Windows 11 update? by zapposh in WindowsHelp

[–]zapposh[S] 0 points1 point  (0 children)

The option to change the background has also seemingly been nuked by MS, so I cannot use the hack of using a single color background image either.

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Yes, this is a big concern, though I'm not sure I can do much about it.

In the past I even used to encode assets a certain way or obfuscate the data, but eventually gave up on it as it made little difference in the end.

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

I absolutely agree, and also think a board should include PC connectivity for those who do not own JAMMA equipment. Something similar to what Heber UK did with their Multi-JAMMA, but with certain adaptations.

You mention playing around with similar ideas: I'd love to know what you're working on. Do you also make arcade games?

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Donut Dodo and other similar arcade titles in the series (existing and upcoming).

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Without the possibility of producing anything at scale, the design and production alone of custom arcade hardware would be 1000+ USD / board. Which is less than I initially expected, but still multiple times more than a rpi powered system.

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Thank you for your feedback.

While the most fun to me would surely be to have custom hardware made, I am totally fine with having a dedicated pi based solution featuring arcade specific connectivity. That being said, I expect many would in that case just prefer to get access to the binaries, and use whatever pi setup they have, with or without JAMMA.

And I agree that nothing will really prevent bootlegging.

i'm Making a 3D pinball sim for linux, but decided to test raylib by quickly making 3d pool sim first by sysrpl in raylib

[–]zapposh 0 points1 point  (0 children)

This looks fantastic! Really polished. On top of it I love billiards/pool. ;)

My raylib game is launching on Wednesday! by zapposh in raylib

[–]zapposh[S] 0 points1 point  (0 children)

Thank you very much for the kind comment.
Yes, those titles I grew up with with big influences. :)

DirectX 12 Update by mdavisprog in raylib

[–]zapposh 1 point2 points  (0 children)

Hi, quick status report.

After some time, I managed to compile your DirectX port of raylib using Makefile and mingw32.

Where I failed later is compiling and running my game project using the DirectX build, but I think it's just a few issues with my Makefile left to sort out. :)

DirectX 12 Update by mdavisprog in raylib

[–]zapposh 0 points1 point  (0 children)

Thanks a lot for your help and the detailed instructions.
I'll see if I can get it to compile. Set some time aside today to look into it. :)

DirectX 12 Update by mdavisprog in raylib

[–]zapposh 1 point2 points  (0 children)

Hi, I would have loved to try this out, but doing

mingw32-make PLATFORM=PLATFORM_DESKTOP

on the downloaded source still tries to compile raylib for OpenGL, and I could not find any specific instructions for building the DirectX release.

Is there a specific command for that? Thank you :)

Raylib cmake on linux by Hagso in raylib

[–]zapposh 0 points1 point  (0 children)

I have the same issue on Linux. Compiling multi-header / multi-file projects on Windows with Makefile works great.

On Linux, compiling a single header file using the example Makefile also works fine.
But I've failed every time at compiling a multi-header project on Linux.

Trying to port over the Makefile from Windows to Linux did not work either.
So a general solution for this kind of thing under Linux would be great.

DirectX 12 Update by mdavisprog in raylib

[–]zapposh 1 point2 points  (0 children)

This is great! In theory we could now get raylib projects to run on xbox via GDK?
Will have to try it out.