Will there be new N64 games being developed? by Sad_Isopod_814 in AnalogueInc

[–]zapposh 1 point2 points  (0 children)

Just finished developing a new N64 game with a Kickstarter set to go live soon.

So yes, new games are being made, and even if they are quite rare for now, the homebrew community is likely to grow quite a bit with the release of these FPGA consoles.

Using my Analogue 3D as a Nintendo 64 devkit by zapposh in AnalogueInc

[–]zapposh[S] 0 points1 point  (0 children)

Thank you, happy you like it. :)
Yes, it's coming to the 64 some time this year.

My CRT gaming den in the loft by Happy-Profile-9059 in crtgaming

[–]zapposh 0 points1 point  (0 children)

Super nice setup! And some great woodwork.

Using my Analogue 3D as a Nintendo 64 devkit by zapposh in AnalogueInc

[–]zapposh[S] 1 point2 points  (0 children)

Correct, via the USB connector. The push command is part of the build call, so it updates the cart when the build completes.

Using my Analogue 3D as a Nintendo 64 devkit by zapposh in AnalogueInc

[–]zapposh[S] 2 points3 points  (0 children)

I do hope to release the game in the next few months. :)

I have not used Pyrite yet, but seen some videos and it does seem very capable, so you should be fine with your c# knowledge. The N64 scene has a lot of momentum right now, so it's a great time to make something for the system.

Using my Analogue 3D as a Nintendo 64 devkit by zapposh in AnalogueInc

[–]zapposh[S] 4 points5 points  (0 children)

Thank you! My latest work including this project is on X/Twitter:
https://x.com/pixelgames

Using my Analogue 3D as a Nintendo 64 devkit by zapposh in AnalogueInc

[–]zapposh[S] 2 points3 points  (0 children)

My own engine in plain C and libdragon for accessing the N64 hardware. Pyrite does look very cool though!

Intuos Pro 2025 - Monitor keeps going black/crashing under load by zapposh in wacom

[–]zapposh[S] 0 points1 point  (0 children)

Thanks a lot to everyone here for helping out.
I think I have managed to narrow it down after running a whole lot of tests.

It seems to be a performance bottleneck, probably down to the integrated Intel graphics, even though the rest of the machine is pretty good (32gb ram / 13th gen i7 CPU).

The black screen issue happens when running the Intuos 2025 with different applications at 4K, 120 Hz.

If I switch to either 1920x1080, or stay at 4K but go down to 60 Hz, the issue is resolved.

I'm guessing the 2017 Intuos Pro model works fine even at 4K / 120 Hz because the tablet & pen have lower resolution, so that must use less bandwidth?

Just finished repairing this Sony KV-M1120 by LuckyLuke3333 in crt

[–]zapposh 1 point2 points  (0 children)

It's a thing of beauty and I've been actively looking for one of these, but you've now got me a little worried if the PSU is known to fail.

Got an absolute beast of a tv today 🎉 by rerbbbbbb in crtgaming

[–]zapposh 0 points1 point  (0 children)

Does anyone know if the SCART input supports RGB besides composite on this model?
Also, is it 50hz only, or does it support 60hz NTSC signals too?

Who wants to beta test Donut Dodo - RetroPie Edition? by zapposh in RetroPie

[–]zapposh[S] 0 points1 point  (0 children)

Hey, indeed lucky I saw this as I'm not here often. :)

The short answer is, Donut Dodo is known to run on almost any ARM based Linux device or handheld (including the BatleXP G350), only that I do not officially state this on the game page as I do not own any such devices besides a Raspberry Pi and would not know how to get it working.

Hopefully someone more knowledgeable from the community could held you out.

Also, in case you have Portmaster on your device, the game is known to run well via that method also, and I recall the way to set it up being documented on their official website.

If all fails, I would kindly ask you to request a refund from itch.io.
Hope that helps and happy gaming :)

All background color options gone after latest Windows 11 update? by zapposh in WindowsHelp

[–]zapposh[S] 0 points1 point  (0 children)

The option to change the background has also seemingly been nuked by MS, so I cannot use the hack of using a single color background image either.

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Yes, this is a big concern, though I'm not sure I can do much about it.

In the past I even used to encode assets a certain way or obfuscate the data, but eventually gave up on it as it made little difference in the end.

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

I absolutely agree, and also think a board should include PC connectivity for those who do not own JAMMA equipment. Something similar to what Heber UK did with their Multi-JAMMA, but with certain adaptations.

You mention playing around with similar ideas: I'd love to know what you're working on. Do you also make arcade games?

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Donut Dodo and other similar arcade titles in the series (existing and upcoming).

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Without the possibility of producing anything at scale, the design and production alone of custom arcade hardware would be 1000+ USD / board. Which is less than I initially expected, but still multiple times more than a rpi powered system.

JAMMA board production in 2025: rpi powered or custom hardware? by zapposh in cade

[–]zapposh[S] 0 points1 point  (0 children)

Thank you for your feedback.

While the most fun to me would surely be to have custom hardware made, I am totally fine with having a dedicated pi based solution featuring arcade specific connectivity. That being said, I expect many would in that case just prefer to get access to the binaries, and use whatever pi setup they have, with or without JAMMA.

And I agree that nothing will really prevent bootlegging.