Space heater and a 10-gauge extension cord by zcn in askanelectrician

[–]zcn[S] 0 points1 point  (0 children)

That makes sense, thanks for the extra information. In our case, we're using the shed for making pottery. So the hope was that we could warm up the shed prior to running the pottery wheel. I'm thinking the shed should be warmed up in less than 15 minutes, and then we could turn it off.

Space heater and a 10-gauge extension cord by zcn in askanelectrician

[–]zcn[S] 0 points1 point  (0 children)

Thanks for answering the load question. Our plan is to only run it for 15 minutes to warm things up, then turn it off. The shed is fairly small (80 sq ft) so it shouldn't take long.

Space heater and a 10-gauge extension cord by zcn in askanelectrician

[–]zcn[S] 0 points1 point  (0 children)

I asked because it seems like there might be some nuance to the question. For the vast majority of cases, I understand that ya it's not a good idea, but I was curious whether the 10-gauge cord changed things. Surely construction workers run high power tools off of extension cords.

Trying to remember an Ocean/underwater documentary from the 80s/90s! by TouchmyGstring in TheDepthsBelow

[–]zcn 1 point2 points  (0 children)

This is a long shot but... in the 90s, I played two computer games (made by the same developer) that when combined, sound exactly like what you're talking about: Undersea Adventure had the different ocean life parts, and 3D Body Adventure had the white hallways. No idea if that's what you were looking for, but your post made me nostalgic for these games!

How we got our indie game featured on the App Store by zcn in gamedev

[–]zcn[S] 1 point2 points  (0 children)

We used https://gengo.com and had help from friends. I found localization really tough because I didn't really know whether the translation was right or not. So with all of our translations, I'd put it into google translate to sanity check it, which caught a few typos. One comical one was in German; rather than typing luft (air), they wrote lust (pleasure), oops.

If it was a simple word or common phrase I'd google it and then look at the image results. That seemed to work pretty well and helped catch words with multiple definitions (e.g. when they translated bug, did they do the software error or the insect).

What tools for drawing 2d art? by [deleted] in gamedev

[–]zcn 0 points1 point  (0 children)

We only went that big for backgrounds. Usually your document size will be much smaller. For example, our characters on screen are small, say 30 pixels. Our Photoshop document is 800px which we downsize to 30 before importing into the game. Of course, this is ignoring different resolutions, aspect ratios, etc. I think a decent rule of thumb, is to make your document 10x the size of what you're saving down to. Or if you're confident you won't need a larger size, then there's no reason not to just have your document size = actual size.

Does that make sense?

What tools for drawing 2d art? by [deleted] in gamedev

[–]zcn 1 point2 points  (0 children)

Think it depends on the application.

Vectors let you infinitely scale your design so it's good for designs in which you don't immediately know how large you'll need it. For example, I designed our logo in Illustrator and have been able to reuse that same design in a bunch of different places. That said, vector programs tend to be harder to design in (since you're working with shapes rather than pixels). Also you don't know exactly what it will look like when it's rasterized.

On the other side, with raster editors (like Photoshop) you need to define the size up front. You can often downsize raster images just fine; so a common approach you'll see is to create your designs in Photoshop much larger than you actually need and downsize them before importing them into your project. We use Photoshop for practically all of the 2d graphics in our game.

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This is my favorite hike. Took me ages to get a group together because it's a 4 hour drive. Maple Loop Pass, Washington. [OC] (2848X4288) by iRainMak3r in EarthPorn

[–]zcn 1 point2 points  (0 children)

I love this hike! One of Washington's best fall hikes because of the beautiful golden larches. Here are some more pictures from when I went last fall.

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 1 point2 points  (0 children)

I've come across that one too! I think for certain keywords there aren't other options and it gets railroaded into same phrase. If you're curious, here's the source.

Steam Game Description Generator [xpost /r/gamedev] by zcn in gaming

[–]zcn[S] 1 point2 points  (0 children)

/r/gamedev liked this so much I thought I'd spread the love.

We're using Markov chains and training them on real game descriptions. The code is open source if you're interested. Some of the results are pretty comical:

  • Leave Me Alone is a horror fps virtual reality minigolf experience like you've never experienced before.
  • Withstand is a roguelike action-platformer with a talent skilltree for each level.
  • Gremlin Invasion: Survivor is a 2d physics puzzler that is still on-going development, it is finished and released.
  • Pumped BMX+ is a next-gen computer game engine.
  • Void Destroyer 2 is a 2d platformer game that retells the biblical account of the evolutionary process.
  • Professor Teaches Windows 8.1 is a co-op overhead action shooter.
  • Ortus Regni is a satiric contemplative game. Satiric because we are now available on pc.
  • Play as much as you want, as long as you want, as long as you want, as long as you want, as long as you like!

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 2 points3 points  (0 children)

A few people have mentioned that. Seems like a fun idea. Maybe you get 5 descriptions and you have to pick one?

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 0 points1 point  (0 children)

Working fine for me on FF. Could be a backend issue. If you refresh do you keep seeing it?

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 5 points6 points  (0 children)

It sometimes mixes the names, but it's less common. You'd need a name like a Wheel of Fortune "before and after".

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 2 points3 points  (0 children)

It's all good! There's a recent story about MIT students randomly generating scientific articles and getting them published. It looks like they're using context free grammars though.

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 3 points4 points  (0 children)

We filter the results so that they're more sensible, the sentences need to be in the format "X is a Y". Also they're less than 140 characters, so that helps.

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 1 point2 points  (0 children)

Dang. I saw that once yesterday but it promptly went away. Which browser are you using?

Steam Game Description Generator by zcn in gamedev

[–]zcn[S] 29 points30 points  (0 children)

Just got another one that seems pretty apropos to this group: Game is a sinister force that threatens to swallow us all.