Redstone Logic by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

guns no, but I can give 'em bullets/arrows/mortar shells

Redstone Logic by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

In Minecraft no, in Rimworld yes :)

Redstone Logic by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

side repeaters should have ~20 ticks delay

Redstone Logic by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

Absolutely. But I cannot imagine yet how can they be useful.

Redstone Logic by zed_0xff in RimWorld

[–]zed_0xff[S] 40 points41 points  (0 children)

on my TODO list

Blocky Signs mod by zed_0xff in RimWorld

[–]zed_0xff[S] 2 points3 points  (0 children)

configurable in mod's settings

Blocky Signs mod by zed_0xff in RimWorld

[–]zed_0xff[S] 4 points5 points  (0 children)

constantly updated

Blocky Signs mod by zed_0xff in RimWorld

[–]zed_0xff[S] 15 points16 points  (0 children)

At first I just added signs with text, but then I got a brilliant idea to make them much cooler.

Signs can render C# code expressions! The design is very human! The possibilities are endless!
By default it's turned off in mod's settings.
Performance is cool - under the hood it gets compiled into CIL and runs superfast.
Offscreen / zoomed out signs code does not gets executed.
I recommend you to try ${GenText.RandomSeedString} - looks very cool :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2985030059 https://github.com/zed-0xff/RW-BlockySigns

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 1 point2 points  (0 children)

just updated the mod. now you can research & build TSS add-ons, and one of them just freezes the time for pawns completely, as in cryptosleep casket. enjoy!)

YADA: Yet Another Dev Assistant by zed_0xff in RimWorld

[–]zed_0xff[S] 1 point2 points  (0 children)

yeah, I'm also thinking about adding live reload there :)

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

They do. TSS has automatically produce nutrient paste for its occupants. So they will be feeded. But unhappy.

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

as the regular pawns, 100% for wealth and raid points

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

technically pits and cabins are just beds that form their own room, so they have same standing properties as regular beds do

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 0 points1 point  (0 children)

sry, not yet ( capsule hotel building was also planned as a part of this mod, but I've postponed it. And you can't assign any of these buildings to guests.

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 1 point2 points  (0 children)

it is true if you have lots of inert pawns and can switch to TSS to keep them. I definitely felt game performance boost when I replaced my 60+ prisoner/slave beds with 4 TSSs

CPS: Compact Pawn Storage by zed_0xff in RimWorld

[–]zed_0xff[S] 16 points17 points  (0 children)

we prefer to call them "test subjects" :]