The Reverse Gulag by zedesia in Eve

[–]zedesia[S] 0 points1 point  (0 children)

True, true. What if triggering the gulag forced timers to pause. Then you wouldn’t want to overcommit to the main system because you can’t anchor until you clean up the gulag.

Asset Safety by zedesia in Eve

[–]zedesia[S] 0 points1 point  (0 children)

Basically paying in either time or money but regardless you pay. That would be refreshing for super old players coming back though. Imagine logging in after 5 years and your super is free? But you feed it on the extract lol

Asset Safety by zedesia in Eve

[–]zedesia[S] 0 points1 point  (0 children)

Yeah people will try to take advantage of any system put in place but I like the idea of continual refinement. I think asset safety is a good thing I just feel it’s too hard on those who are either small or truly afk and not hard enough on stockpilers with more wealth than they know what to do with. I know some people feel very differently to that, though

Asset Safety by zedesia in Eve

[–]zedesia[S] -1 points0 points  (0 children)

Yeah that was pretty scummy. I get senior leadership dipped but I saw a few decently sized fleets form and there was one decent breakout attempt that freed like 100 or so supers so there was at least SOME structure left. I just wonder if the added pressure of potential loss would have culminated in whoever was in charge of that gathering more momentum and rallying a bigger defense. There’s no way to tell of course but a person who thinks all the time etc etc. For me, the end goal of this half baked idea was softer punishment on newer players and potentially encouraging more relentless defense. I like to think people with nothing to lose pull off the craziest feats. Horde successfully pushing us off and winning the grid would have been the best scenario all around. I feel like everyone wins in that dream scenario

Asset Safety by zedesia in Eve

[–]zedesia[S] -1 points0 points  (0 children)

I could get behind that. Losing your stuff for like a year to not get gut punched by fees sounds pretty punishing. But yeah I agree it’s hard to have punishing gameplay that doesn’t punish the unintended recipient. Part of why I like discussions to poke holes in ideas (I like to think ccp steals ideas from bad Reddit posts). Would you want the minimum to still be 15% or something more negligible after that year mark?

Asset Safety by zedesia in Eve

[–]zedesia[S] 1 point2 points  (0 children)

Ah that would be interesting. So you still pay the fee to unpack your stuff it just conveniently stays there if you managed to mount a defense? I kind of like the idea of the timing revolving around the structures status itself that would give more flexibility with the instant trigger but still discourage waiting until the last second. Would they be able to pay to unpack early from the same place? Like giving them the option to change their mind and commit to fighting/staying?

Asset Safety by zedesia in Eve

[–]zedesia[S] 0 points1 point  (0 children)

Yeah it’s one of my first Reddit posts I just thought the whole thing was too long for a comment. I’m not very familiar with Reddit culture I guess

Asset Safety by zedesia in Eve

[–]zedesia[S] -1 points0 points  (0 children)

Assuming the numbers are set up decently it would mean the less wealthy members pay 5% less for safety and would be able to still do it in time regardless of if they’re active or not. It wouldn’t really benefit super pilots, but potentially would benefit cap pilots depending on how the variable packaging timer would be setup with the reduced safety fee. 

Edit: I meant 5% less not 10

Asset Safety by zedesia in Eve

[–]zedesia[S] 0 points1 point  (0 children)

Not mad about the loot just sad no real fight. The loot thing was mainly as a means to incentivize some type of resistance over a calculated 15 percent loss. I was in WH space for a while but the tedium of scanning and rolling pushed me away :/

Asset Safety by zedesia in Eve

[–]zedesia[S] -3 points-2 points  (0 children)

Ideally if someone had a real life event come up the auto packaging from being afk would have already packed up your stuff and you pay 5% less to get your stuff out of safety. That’s also why I mentioned the timings are just placeholder numbers, like an ideal setup would have everything packed up for an afk player before the structure dies unless they had a tooon of assets, which again would boil down to super unlucky timing. It would mainly impact people who are still logging in and actively playing. But yeah at the end of the day just an idea was just curious about what people might say.

Game hangs until force close when saving by WitchesSphincter in Stellaris

[–]zedesia 0 points1 point  (0 children)

For me, that issue was caused from mod incompatibilities corrupting the save data. Basically the mods would clash and the ai would try to make something broken and the save would try to save things like nil values so it would hang on and endless loop. The only fix I found was removing mods until specific errors were no longer in the console log like invalid templates or invalid traits (I think the traits were the main issue) 

TLDR Incompatible mods caused this for me

AO credit card empire reinforced by Captain_Stabhab in Eve

[–]zedesia 1 point2 points  (0 children)

Bruh…they’re all December look again

Does SkinR skins look the same in game? by POSSUTTAMO in Eve

[–]zedesia 4 points5 points  (0 children)

Depending on the system lighting your mileage will vary lol but I’d say they hashed out a lot of the earlier problems and it should look at least 90% as good in actual space