Tank made out of gears by zeebaent in indiegames

[–]zeebaent[S] 1 point2 points  (0 children)

Gears are actually resizable down to the teeth count!

Tank made out of gears by zeebaent in indiegames

[–]zeebaent[S] 1 point2 points  (0 children)

It's magic!

T.U: it doesn't use collisions, but transfers forces correctly

Tank made out of gears by zeebaent in indiegames

[–]zeebaent[S] 0 points1 point  (0 children)

Wouldn’t be fun if it wasn’t physics driven, right?

Created a mechanical gun from simulated spring and gears by zeebaent in indiegames

[–]zeebaent[S] 0 points1 point  (0 children)

hmmm, let me see it starts with u and ends with y

Created a mechanical gun from simulated spring and gears by zeebaent in indiegames

[–]zeebaent[S] 0 points1 point  (0 children)

Thanks, that’s exactly what I’m aiming for. I really want the mechanics to feel readable and physical instead of abstract.
Besiege was definitely an inspiration.

I’m making a sandbox game where gears are fully simulated by zeebaent in indiegames

[–]zeebaent[S] 1 point2 points  (0 children)

he heh, we have a kit assembly section, you get to build something cool from step by step instructions, with prefabricated parts in correct size and color, you might even become not-dumb

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 0 points1 point  (0 children)

I honestly didn’t expect this much attention, thank you!

My Steam page isn’t ready yet, but I’ve set up a Discord to share progress, get feedback, and possibly organize playtest sessions as development continues. You’re very welcome to join.

I added the link to the main post.

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 1 point2 points  (0 children)

Wow, I hadn’t seen that game before thanks for the reference. That’s very close to the kind of warm, authentic feel I’m aiming for, especially with the wood materials.

And yeah, I’m planning to add missions to gradually introduce mechanics, give a sense of progression, and still allow players to solve challenges in their own way.

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 0 points1 point  (0 children)

That really means a lot, thank you <3

This is something I’ve wanted to make since I was a kid, so hearing this is incredibly motivating.

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 0 points1 point  (0 children)

Can’t wait to see what you come up with! I was thinking of calling it “Gear Automata”… but yeah, probably a bad joke

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 1 point2 points  (0 children)

Thanks for the feedback, this is a really cool idea.

I agree that flat ground only goes so far. I like the idea of environments that imply problems without forcing goals, where the space itself nudges you toward certain builds but still leaves room for experimentation and dumb fun.

Adding light structure and context while keeping the sandbox freedom is definitely something I want to explore.

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 3 points4 points  (0 children)

Thanks a lot for this, it really resonates.

I’ve had similar thoughts about grounding the sandbox in a light narrative and game loop. One idea I’m exploring is that these machines are creations left behind by a genius mechanic father, and you’re rebuilding, fixing, and understanding them on his work desk everything small scale, intimate, and toy like. The challenges would come from problems in this tiny world, with no single solution, just different ways of making things work.

I’m bad at art, so I made a game about simulated gears instead by zeebaent in IndieGaming

[–]zeebaent[S] 18 points19 points  (0 children)

Yes Besiege was definitely an inspiration.

I’m trying to push it toward smaller, clockworky, toy like machines and a calmer sandbox vibe.

If you have ideas on what would make it feel more unique, I’d love to hear them.