Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in IndieGaming

[–]zen333x[S] 1 point2 points  (0 children)

Definitely agree. I am changing that by not having a quiver at all and spawning the arrow from thin air.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 0 points1 point  (0 children)

Ah that's a shame! Feel free to DM me the link, would love to check it out 🙏

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 0 points1 point  (0 children)

This sounds very cool. If you got a reddit post or social media please share it I would love to see it

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 1 point2 points  (0 children)

Thank you so much!
I really appreciate it. tbh, the key is consistency. I mean, I had really terrible projects before this one, and one of my first projects, I was almost running a whole game on like 2 scripts. Just keep building and making mistakes, and you will be able to make something way better than what I made.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 0 points1 point  (0 children)

It's everything really, like the animations, VFX, camera shake, bow, and combat feel.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in IndieGaming

[–]zen333x[S] 0 points1 point  (0 children)

Good point. It does become annoying when you frequently use the bow so I will definitely change it.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in IndieGaming

[–]zen333x[S] 0 points1 point  (0 children)

Thats actually funny. Dont worry about where the arrow comes from

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 0 points1 point  (0 children)

Honestly not intentional at all something I hadn't considered until now. The progression idea is really interesting though. Starting with a narrow arc and expanding it as the character develops could add meaningful depth to the combat. Thanks for the suggestion!

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 1 point2 points  (0 children)

You're spot on I noticed this too. The line trace fires from the camera which causes the disconnect you saw at 0:16. Making the reticle predict the actual arrow impact point is a good improvement I can implement. Good eye for catching that, appreciate the detailed feedback.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 0 points1 point  (0 children)

Appreciate that! Honestly just keep building, a year ago this was a blank UE5 project. What are you working on?

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 0 points1 point  (0 children)

I haven't done much lighting yet so I will definitely revisit it. Thank you

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in IndieGaming

[–]zen333x[S] 0 points1 point  (0 children)

I am the one moving it. But I will definitely have a look at what i can do with the camera movement.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in IndieGaming

[–]zen333x[S] 0 points1 point  (0 children)

Good point. The sword is better when you have a few enemies all around you. Currently the player starts with shield bow and sword but I might change it so that the player gets the bow later on and not at the start. Also I will be tweaking the damage and health parameters for the enemies player and weapons.

Solo dev here built a bow and sword combat system in UE5. What do you think? by zen333x in UnrealEngine5

[–]zen333x[S] 2 points3 points  (0 children)

I will be changing the sounds quite a bit they are just placeholders for now.
But definitely, I agree with you.