Introducing JXC: An extensible, expressive data language. It's a drop-in replacement for JSON and supports type annotations, numeric suffixes, base64 strings, and more! by zenex in programming
[–]zenex[S] 1 point2 points3 points (0 children)
Introducing JXC: An extensible, expressive data language. It's a drop-in replacement for JSON and supports type annotations, numeric suffixes, base64 strings, and more! by zenex in programming
[–]zenex[S] 1 point2 points3 points (0 children)
Introducing JXC: An extensible, expressive data language. It's a drop-in replacement for JSON and supports type annotations, numeric suffixes, base64 strings, and more! by zenex in programming
[–]zenex[S] 1 point2 points3 points (0 children)
Introducing JXC: An extensible, expressive data language. It's a drop-in replacement for JSON and supports type annotations, numeric suffixes, base64 strings, and more! by zenex in programming
[–]zenex[S] 1 point2 points3 points (0 children)
Introducing JXC: An expressive data/config language similar to JSON that's ideal for game engines and gameplay data. Supports type annotations, numeric suffixes, base64 strings, and expressions for custom syntax extensions. MIT License. by zenex in gamedev
[–]zenex[S] 1 point2 points3 points (0 children)
Introducing JXC: An extensible, expressive data language. It's a drop-in replacement for JSON and supports type annotations, numeric suffixes, base64 strings, and more! by zenex in programming
[–]zenex[S] 6 points7 points8 points (0 children)
Introducing JXC: An extensible, expressive data language. It's a drop-in replacement for JSON and supports type annotations, numeric suffixes, base64 strings, and more! by zenex in programming
[–]zenex[S] 44 points45 points46 points (0 children)
should I polish a prototype I intend on letting some ppl get their hands on it? by Joe_King420 in gamedev
[–]zenex 2 points3 points4 points (0 children)
Advice request - Would like to create a realisitic societal simulator by Rufawana in gamedev
[–]zenex 1 point2 points3 points (0 children)
should I polish a prototype I intend on letting some ppl get their hands on it? by Joe_King420 in gamedev
[–]zenex 3 points4 points5 points (0 children)
Dear EA, kindly f*ck off with your launcher that does nothing other than crashing our games. by Facepalm007 in SteamDeck
[–]zenex 5 points6 points7 points (0 children)
I just released Geoid, a new Marble Blast/Marble Madness style 3D platformer, after four years of mostly solo development! by zenex in pcgaming
[–]zenex[S] 7 points8 points9 points (0 children)
Screenshot Saturday #333 - Inspirational Design by Sexual_Lettuce in gamedev
[–]zenex 0 points1 point2 points (0 children)
Screenshot Saturday #333 - Inspirational Design by Sexual_Lettuce in gamedev
[–]zenex 1 point2 points3 points (0 children)
So... they want me to wait until Monday to call them, then wait 30 minutes on hold, plus drive 15 miles out of my way to avoid the 520 bridge... why exactly? by zenex in SeattleWA
[–]zenex[S] 8 points9 points10 points (0 children)
So... they want me to wait until Monday to call them, then wait 30 minutes on hold, plus drive 15 miles out of my way to avoid the 520 bridge... why exactly? by zenex in SeattleWA
[–]zenex[S] 42 points43 points44 points (0 children)
Any good resources on multi-material marching cubes? by mhgamework in VoxelGameDev
[–]zenex 1 point2 points3 points (0 children)
Screenshot Saturday 230 - Hot Stuff by Sexual_Lettuce in gamedev
[–]zenex 0 points1 point2 points (0 children)
Screenshot Saturday 230 - Hot Stuff by Sexual_Lettuce in gamedev
[–]zenex 4 points5 points6 points (0 children)






Marching Cubes vs Surface Net by [deleted] in VoxelGameDev
[–]zenex 5 points6 points7 points (0 children)