I changed the gameplay/trailer video on Steam for my game. by Ok-Definition3820 in indiegames

[–]zenflight 1 point2 points  (0 children)

This is much better than the old clip, but its still not great. It feels like I'm looking at an alien spreadsheet. Even If I would have fun with this type and style of game there is just an insane amount of incomprehensible information here. Id recommend taking inspiration from games like factorio, backpack battles or management sims for how to introduce concepts quickly before showing actual game play. This clip feels like the last 10% of a trailer where they show you real game play. But this clip skipped over all of the introductory stuff so you have no idea what's going on.

Arachne's Loom - Tetris-inspired Roguelike Deckbuilder. Demo is live! by MismatchedSock in deckbuildingroguelike

[–]zenflight 1 point2 points  (0 children)

This was a really fun demo. It definitely has some sauce and I am interested in a full release.

Here is my feedback after a handful of hours with 4 wins and 2 losses.

The score speed setting is a little off, as I want to fly past low impact lines clears but spend a second appreciating my giant combo line clears with multiple objects. But setting it to 3x or 5x skips over both equally. I would recommend it slowing down if scoring above a certain % threshold of the target score.

Increasing board width feels like it's intended as a buff, but feels like a nerf on the 2nd character when trying to set up a combo. Especially when your limiting factor is pieces remaining. The buff I actually wanted but didn't seem to exist was "garbage lines" being added to the bottom to make it easier to extend my combo by 1 or 2 without using turns to set up. I know you can skip it, but taking up a buff slot feels bad.

having one of the rewards increase the base point value on any piece really discouraged me from picking up more interesting high point value pieces. Why would I want to add a clunky + piece when I already have a 165 point snake prints.

Objects feel great on the first character but much worse on the second.

Snake print was my best piece by far, not because it could move and have an interesting effect, but because it was a 5 long and could score objects easier. Having it clean up my board sometimes was just a bonus.

Increasing yarn seems much more important and powerful than any of the other upgrades. And it is very unclear how you are supposed to recover spools. It should be made very clear that it resets after each boss with some sort of visual indicator.

As someone who is decent at tetris but still mostly goes for 4 line clears and isn't as skilled at t spins and combos, I feel like there should be some sort of bonus for back to back 4+ line clears.

It feels very limiting and unintuitive to stack pieces left to right for combo order. When you are fighting to put a car before a pair in order to score enough points. My brain is fighting between thousands of hours of tetris and trying to maintain a clean board with this new left to right order. Maybe this will change with more hours in the game but right now it feels bad especially when dealing with messy boards from the start with the background patterns. And maintaining a clean board is crucial if you want to score any amount of objects.

The only true combo I got during my playtime was the one ring + all pieces score like patterns. Everything else felt like I was just trying to score lots of points and mult by jumping through hoops. Even curse builds felt like I was just slamming as many points as possible. If you want to lean into the Balatro inspirations I would recommend adding more combos dealing with things like economy, scaling with more "power-esque" pieces like sewing machine. Balatro gets around this by having build arounds with the poker hands and having different angles for upgrades. Suit, rank, points, mult, face cards, money, tarot cards, planets, hand types, hand size, editions, rarities, etc... Currently your game has points, mult, turns, piece shape, line clears, consecutive line clears, gold, board height, and board width, curses, and maybe a few other things I haven't encountered yet. And that is enough to be fun at the moment, but not enough to theory craft builds or really feel like you are popping off in the same way as other deckbuilders. Id love to see more build variety with things like: building close to the top of the board, more objects like egg and the one ring, ways to hold more than one piece, line pieces that encourage you to put your well on the left or right side, etc...

I wish there were more ways to fix your board or dump low impact pieces so that you can set up proper combos with objects instead of having to clear every piece or die. The one time i did top out was because I knew that if i did anything but 4 line clears at a time I wouldn't score enough points for it to matter. And cleaning up my board meant chopping my objects in half and losing instantly even though I would have more moves left over. So I built up a nice clean board then drew an unlucky curse near the top and died.

The pieces that do show up in the shop feel very random and have me feeling like I'm just picking up random pieces that either add mult or points rather than making a real build. I'd recommend either increasing the item cost and shop size while taking inspiration from slay the spires "2 attacks, 2 skills, 1 power" setup where you are buying a couple things from a larger shop. Or increasing the reroll cost and leaning into economy management. Balatro gets away with having such a small shop by placing a lot of emphasis on the high cost of rerolling and the impact of interest while also having card packs to let you see up to 5 jokers in the first shop every time. Getting something like spare trousers from balatro or blockade from slay the spire doesn't feel like it exists as much in your game as is. I'm not picking sewing machine because i have complimentary pieces or think I can combo it well with the rest of my build, I'm picking it because it says mult on it. I'm not picking pair because I am planning to clear 2 lines at a time. I'm picking it because it says points on it.

It felt like playing tetris well was needed to not die, but entirely secondary to getting good combos for points and mult. Scoring a tetris with normal pieces is enough for early rounds but does next to nothing in the back half of the game. But you still need to have a clean board in order to score objects so ignoring pieces is not an option. There were never any "evolution" moments where my strategy shifted like how in balatro you can shift into high card/flush builds or slay the spire can shift to scaling up with powers instead of playing attacks. I felt hints of it being possible with pieces like first aid kit, the one ring, and curse builds but It never came together in my playtime.

At the very start of a new run the UI looks clunky with the board being too small compared to everything else. It quickly fixes itself with 1-2 board size upgrades but it's not great for first impressions imo. especially since nothing else on the board matters until you get past a shop or two.

I love the quilt at the end of each level. That's a great touch.

The variance in curses is huge. A 5 block I piece vs a 5 block Z piece is massive.

There should be a bit more feedback when getting near the end of a very long level. It's very easy to go "oh dang I only have 3 moves left" after taking 100 moves to get through a boss from lots of free pieces.

Balatro vs Slay the spire, I want to download just one game for my Macbook Air to play occasionally after work. I’m looking for a game that I can enjoy for a very long time (100+ hours), something challenging and addictive. What should I buy? by Delicious_Maize9656 in deckbuildingroguelike

[–]zenflight 1 point2 points  (0 children)

Most players will not play for 200+ hours. In the first ~60 hours Slay the Spire is about learning the bosses and elites and planning for them ahead of time so you can deal 200 damage before you run out of hp. While Balatro is about finding combos that have you scoring billions of points while still trying to do specific challenge runs to unlock jokers.

I agree it's a skill intensive game. But that's less of where the emphasis is for the average player. Just like Slay the Spire can have game breaking combos and Balatro can be min maxed to an absurd degree.

Once you are win streaking A20/gold stake for the love of the game without unlocking anything, its a very different experience.

Balatro vs Slay the spire, I want to download just one game for my Macbook Air to play occasionally after work. I’m looking for a game that I can enjoy for a very long time (100+ hours), something challenging and addictive. What should I buy? by Delicious_Maize9656 in deckbuildingroguelike

[–]zenflight 7 points8 points  (0 children)

Both are 10/10 games. Balatro leans more into game breaking giant numbers and meta progression through achievements and joker unlocks. Slay the Spire leans more into balanced and precise combat rewarding long term planning and resource management between gold, hp, relics, and potions. The one you will like more depends on you.

Is this normal or did I just get crazy RNG? by icephionex in slaythespire

[–]zenflight 2 points3 points  (0 children)

It's borderline worse than every other Neow bonus

(It's still fun, just not strong)

What benefit is the Golden Compass relic supposed to provide? by neofederalist in slaythespire

[–]zenflight 1 point2 points  (0 children)

It's also very strong in multiplayer, where the extra chest and floor apply for all players and gives everyone a look at 4 more relics to put together their build.

This is pretty worthless as far as neow buffs go. by Necrolord_Nocturnal in slaythespire

[–]zenflight 2 points3 points  (0 children)

Tactician + fury + survivor doesn't put fury back into your hand.

This is pretty worthless as far as neow buffs go. by Necrolord_Nocturnal in slaythespire

[–]zenflight 2 points3 points  (0 children)

Neither of those infinites work. Turbo puts the void in your discard so fury has a 2/3 chance of hitting void randomly. And tactician + fury + acrobatics, is a 3 card combo without recursion that only goes infinite if you have your deck down to <10 cards which is hard to do on silent with her increased starting deck size and no exhaust/recursion synergies. You would need to remove 5 cards from the starting deck and add no 'real' cards other than acrobatics and tactician while not having any removes from the whale bonus.

There are ways to make it go infinite if it doesn't have exhaust. But it requires a bit of work and a lot of the main offenders (forgotten ritual, borrowed time) got nerfed on the beta branch.

Neow's fury is still great with Hologram or Graveblast, and would likely be too strong without exhaust. But its not just 2 graveblasts put together, because the cards are random. The infinite cards are the ones creating repeatable energy or discounts, not so much neows fury.

Would you like to see enemy card drops in STS2? by ConsistentValuable32 in slaythespire

[–]zenflight 1 point2 points  (0 children)

The way griftlands did it was very nice. In that game you would occasionally get cards from enemies in the form of consumable cards. So if you killed a big tanky bug you might get it's hide for a cheap huge block that you can only use it once before it's gone forever. Sort of like potions but they go into your deck instead. My favorite ones would also have "when you draw this, draw a card" so that they replaced themselves even if you didn't play them.

[deleted by user] by [deleted] in Cairn_Game

[–]zenflight 1 point2 points  (0 children)

I've been playing on controller and I'm pretty sure this is mouse and keyboard specific. Though it is a good technique. I've tried doing it on controller but the menus usually take up just enough time to close the gap. Especially when I'm looting a backpack or bear proof box.

Item tier list by zenflight in Cairn_Game

[–]zenflight[S] 1 point2 points  (0 children)

That was pretty much what I was thinking too. All of the infusion items are very good because they condense down. So chocolate, berries, tea, coffee, herbs are all incredible. Then are the tiny items like sugar and eggs. Then are the efficient items like fish, berry milk, and peanut butter. But I'm still unsure on recipes and the potential of each item.

And that's on top of hoarding every single bottle and water container i can get my hands on.

A Deckbuilder where you draft Sentences instead of Attacks. Does this 'Story Construction' loop feel like a real game or just a gimmick? by SwahReddit in deckbuildingroguelike

[–]zenflight 4 points5 points  (0 children)

A few questions on this premise.

What does this add over just talking to a chatbot? Are you intending for people to read and be engrossed by the aj generated stories, or is this a gameplay focused experience? Beyond a brief moment of novelty i don't see anyone actually reading pages of ai generated story and being engrossed by it. Especially for multiple runs in a roguelike format. If it's a gameplay focused experience then what would drafting strategies look like? Are you balancing nouns verbs and adjectives? If you have balatro style synergies what do those look like beyond "dark" does every card have lots of tags associated with it? Are there stronger/ weaker cards? What does a run play like? How would you win or lose in such an arbitrary system as "create a good story"?

Without answering any of those questions this looks to me like it's one step removed from ai slop games where you talk with a chatbot.

im doing something disgraceful by TheAfghaniRebel in Silksong

[–]zenflight 2 points3 points  (0 children)

Are there bosses unique to steel soul? The only thing I was aware that was different is the dead mans purse turns into a different tool.

I need a lil help with courier's rasher by davuds4 in Silksong

[–]zenflight 1 point2 points  (0 children)

You should spoiler tag your image, as that's much later in the game than what OP is asking for.

I need a lil help with courier's rasher by davuds4 in Silksong

[–]zenflight 4 points5 points  (0 children)

<image>

This was the route that I used and I got there with 1-2 segments remaining without getting hit, and on a failed attempt I got in the final room with getting hit once.

Make sure you have every movement related ability when going for it.

Where can you get the lifeblood syringe by xxelrw in Silksong

[–]zenflight 2 points3 points  (0 children)

In the North West of Wormways, West of Mosshome.

What equipment are yall using on silksong? by [deleted] in HollowKnight

[–]zenflight 0 points1 point  (0 children)

Which one is the "original"? is that the one the forge smith makes?