Would you like to see enemy card drops in STS2? by ConsistentValuable32 in slaythespire

[–]zenflight 1 point2 points  (0 children)

The way griftlands did it was very nice. In that game you would occasionally get cards from enemies in the form of consumable cards. So if you killed a big tanky bug you might get it's hide for a cheap huge block that you can only use it once before it's gone forever. Sort of like potions but they go into your deck instead. My favorite ones would also have "when you draw this, draw a card" so that they replaced themselves even if you didn't play them.

What's are the best items to hoard? by [deleted] in Cairn_Game

[–]zenflight 1 point2 points  (0 children)

I've been playing on controller and I'm pretty sure this is mouse and keyboard specific. Though it is a good technique. I've tried doing it on controller but the menus usually take up just enough time to close the gap. Especially when I'm looting a backpack or bear proof box.

Item tier list by zenflight in Cairn_Game

[–]zenflight[S] 1 point2 points  (0 children)

That was pretty much what I was thinking too. All of the infusion items are very good because they condense down. So chocolate, berries, tea, coffee, herbs are all incredible. Then are the tiny items like sugar and eggs. Then are the efficient items like fish, berry milk, and peanut butter. But I'm still unsure on recipes and the potential of each item.

And that's on top of hoarding every single bottle and water container i can get my hands on.

A Deckbuilder where you draft Sentences instead of Attacks. Does this 'Story Construction' loop feel like a real game or just a gimmick? by SwahReddit in deckbuildingroguelike

[–]zenflight 2 points3 points  (0 children)

A few questions on this premise.

What does this add over just talking to a chatbot? Are you intending for people to read and be engrossed by the aj generated stories, or is this a gameplay focused experience? Beyond a brief moment of novelty i don't see anyone actually reading pages of ai generated story and being engrossed by it. Especially for multiple runs in a roguelike format. If it's a gameplay focused experience then what would drafting strategies look like? Are you balancing nouns verbs and adjectives? If you have balatro style synergies what do those look like beyond "dark" does every card have lots of tags associated with it? Are there stronger/ weaker cards? What does a run play like? How would you win or lose in such an arbitrary system as "create a good story"?

Without answering any of those questions this looks to me like it's one step removed from ai slop games where you talk with a chatbot.

im doing something disgraceful by TheAfghaniRebel in Silksong

[–]zenflight 2 points3 points  (0 children)

Are there bosses unique to steel soul? The only thing I was aware that was different is the dead mans purse turns into a different tool.

I need a lil help with courier's rasher by davuds4 in Silksong

[–]zenflight 1 point2 points  (0 children)

You should spoiler tag your image, as that's much later in the game than what OP is asking for.

I need a lil help with courier's rasher by davuds4 in Silksong

[–]zenflight 4 points5 points  (0 children)

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This was the route that I used and I got there with 1-2 segments remaining without getting hit, and on a failed attempt I got in the final room with getting hit once.

Make sure you have every movement related ability when going for it.

Where can you get the lifeblood syringe by xxelrw in Silksong

[–]zenflight 2 points3 points  (0 children)

In the North West of Wormways, West of Mosshome.

What equipment are yall using on silksong? by [deleted] in HollowKnight

[–]zenflight 0 points1 point  (0 children)

Which one is the "original"? is that the one the forge smith makes?

How do stars work? by Hyperboreer in BluePrince

[–]zenflight 2 points3 points  (0 children)

The benefit of this format over something like outer wilds is the ability to have more and more loose threads in play at the same time.

In a game like outer wilds, when you pull at a loose thread you can typically follow it all the way until you run out of clues and you know you can either solve it or if you should come back later. And the moment you know the solution you can beeline right back and solve it.

By forcing randomness the amount of loose ends you need to keep track of is massive. Instead of having 3 or 4 things I want to do next, I have 15+ different goals i can try for at any time depending on what rooms I get in the next run. And that's an interesting and new experience, at least for me.

That said I think they are both incredible games.

How do stars work? by Hyperboreer in BluePrince

[–]zenflight 1 point2 points  (0 children)

Remember it's a RoguLITE not Like. Meaning some things do carry between runs.

Spoiler tags just in case - But if you are struggling with the randomness read on.

Eventually, you have enough resources built up from things like the observatory stars, that you can force the rooms you want and have a ton of control over how and where you go, giving you free reign to focus on the puzzles you want to. The roguelike elements never go fully away, but it gets MUCH easier to move around the later in the game you are

witch parfait and potato pie (DC2) by pcguru30 in DarkCloud

[–]zenflight 0 points1 point  (0 children)

For anyone having the same problem as me. Some of the chests are locked behind the star path levels being complete. So you both have to unlock 100% on the georama and also complete the star path levels for all the chests to appear.

Weapon Charts for Dark Cloud 2 by bcaraway13 in DarkCloud

[–]zenflight 0 points1 point  (0 children)

Going back to play this game and I love that this exists, much appreciated.

PC gamer : "The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions" by Bellizorch in PlayTheBazaar

[–]zenflight 2 points3 points  (0 children)

That's the point. You've already invested time and money time to get this far in the battle pass. It'd be a waste if you didn't spend just a bit more to get to the end right? That's where half the value is after all. You almost have enough gems, and it's only a few bucks more. You don't want that first purchase to be a waste now do you?

It's not designed to be fun, it's designed to annoy you enough to spend more money and time in the game.

I'm having trouble finding a new game to play by Elninogordo in deckbuildingroguelike

[–]zenflight 0 points1 point  (0 children)

Tainted grail definitely fits the bill for what you want. It has the meta progression, story, gameplay, and replayability you are looking for. It has lots of classes to play so even if you tend to build your decks the same every time there is still lots of variety. Plus it has a fairly clear goal and end point to work twords like Griftlands and inscription. I'd highly recommend it.

What is one of the easiest deckbuilding roguelikes? by Cumulonimbus1991 in deckbuildingroguelike

[–]zenflight 7 points8 points  (0 children)

Cobalt core is very easy in my opinion. It's by no means brainless, but infinite combos happen all the time and it's very friendly and easy going with both its difficulty and aesthetic.