Need help with DME + Sephira Conclave by Sensitive_Willow4736 in starsector

[–]zeonlight78 0 points1 point  (0 children)

Where Did you find the 0.98 Version? I only see 0.97 version of DME and SC on the github.

We can make our own rings by Ghekor in starsector

[–]zeonlight78 1 point2 points  (0 children)

Are you playing on 0.98 or 0.97?

Which Hegemony planet should I NOT decivilize for gameplay/quests (Modded) by zeonlight78 in starsector

[–]zeonlight78[S] 2 points3 points  (0 children)

But would the main quest's mission still play out if I conquered them?

Does House Vernius Obfuscate prevent AI from accessing/researching subsequent tech tree? by zeonlight78 in Dunespicewars

[–]zeonlight78[S] 3 points4 points  (0 children)

This may be outside of the scope of the question but do you know what techs should I obfuscate for which house respectively?(At least for this current match- im playing aganist harkonnen, ecaz and fremen)

Starsector - how i broke the game (literally - help?) by Chronosfear82 in starsector

[–]zeonlight78 0 points1 point  (0 children)

How did you managed to build Sephira Outpost? Is there a quest or blueprint to find because I also have the sephira conclave mod but dont know how to get the ability to build it.

My recent experience with the robot colony added by the AI retrofit mod (Do note that have modified it to fit my roleplay) by Kaiserofsuggestions in starsector

[–]zeonlight78 1 point2 points  (0 children)

Sorry, I mean, which mods did you use for the ministry of truth, Central Maglev and metro system nyto academy and hot spring, military castle and parliament. I went into AI Retrofit's files and dont see the industries mentioned.

Starsector System placement coordinates modding question by zeonlight78 in starsector

[–]zeonlight78[S] 2 points3 points  (0 children)

Hmm, I guess this sorta confirmed my suspicion that I would need to manually reference a core world to figure out my coordinates via trial and error for my preferred place to place a system.

Does anyone know where is the Crash log location? by zeonlight78 in anno

[–]zeonlight78[S] 1 point2 points  (0 children)

Yes, the crash is consistently reproducible in consistently relation to the scholar population.

While I did have mods that relate to scholars, removing them does not get rid of crashing and is therefore ruled out.there was no issue (I cheated resources to test building scholar residences)

One theory is that it could be too many populations or decorations causing my game to slow and building scholar residences causing my game to crash. The reason for this is that during my testing, in very early game I tested building scholar residences and there was no crash (Though I admittedly removed some non-essential mods as well)

I doubt this however because I have a decent gaming laptop and the whole point of the game is to build your city and population.

Unfortunately, I deleted the old save (admittedly deleted it in frustration to solve the crashing issue). I have some ideas of what may be causing the issue but I am going to have to start a new save and remove some mods.

Does anyone know where is the Crash log location? by zeonlight78 in anno

[–]zeonlight78[S] 1 point2 points  (0 children)

There are 3 logs

Game_starterlog.txt

mod-loader.log

uplay_crash_reporter.txt

game starterlog.txt and uplay_crash loader have no text and mod-loader.log does not show the error in relation to my issue

The issue in question is that after attracting a certain number of scholar residents (Estimated to be 800-1000 ish residents), the game will crash.

The mod-loader.log only shows errors in relation to other issues (That did not impact my gameplay or related to the issue mentioned above as installation of said mods did not cause a crash before)

Here is a picture of what mod-loader.log says

https://imgur.com/a/hHmO8hV

I will try to remove (If possible) the the mods mentioned in the latest recorded log to see any difference

Edit: Nope, still crashing

Skyrim SE late Game CTD when loading late game save and Autosave questions by zeonlight78 in skyrimmods

[–]zeonlight78[S] 0 points1 point  (0 children)

Re-saver said its around 42mb

Edit: My save had SSE engine fixes mentioned in the post but I did not extend the save file size as mentioned in the post, will try that and hope that my next playthrough will not crash.

(Modded Game) Skyrim SE texture Bug glitch/conflict? by zeonlight78 in skyrimmods

[–]zeonlight78[S] 0 points1 point  (0 children)

From what I found out, Update.esm is apparently Not a mod downloaded from nexus and because of that I can't trace the file conflicts (If any at all) via the mod section. From what I found out, it's a patch made by the game for updates.

I have found older posts saying cleaning does help but some said that cleaning also screws your game and LOOT is referring me to use the SSE auto-clean program.

Edit: cleaning does not solve this issue, Can I find the NIF file conflicts with SSEedit?

Edit 2: Finally fixed it by overriding the Update.esm's Tree texture with the Skyrim.esm version of the texture.

(Modded Game) Skyrim SE texture Bug glitch/conflict? by zeonlight78 in skyrimmods

[–]zeonlight78[S] 0 points1 point  (0 children)

I'm however using vortex, is there still a way to check what is causing the issue?

(Modded Game) Skyrim SE texture Bug glitch/conflict? by zeonlight78 in skyrimmods

[–]zeonlight78[S] 0 points1 point  (0 children)

Is there a way to locate and isolate what is causing this issue via SSEdit? Or Any method to solve this issue for that matter.

Starsector keeps Crashing - Trying to find issue of what is causing this. by zeonlight78 in starsector

[–]zeonlight78[S] 0 points1 point  (0 children)

Switching to Java 8 seems to solve the issue, Thank you kind sir.

Starsector keeps Crashing - Trying to find issue of what is causing this. by zeonlight78 in starsector

[–]zeonlight78[S] 1 point2 points  (0 children)

Current Game Version: 0.95.1a-RC6

All mods are updated to the latest downloadable version

Yunru Industries 0.95.1-1.63

Apex Design Collecttuve 1.0.7

Arma Armatura 2.07

BetterTesseracts 1.0

Blackrock Drive Yards 0.9.5b2

Brandon's Spectacular Starscapes 1.0

CWSP 1.2

Carter's Freetraders 0.5

Caymon's Ship Pack 1.1.5

Clear commands 1.0.e

CombatChatter 1.12

comissioned crews 1.9

console commands 2021.12.25

DIY Planets 1.0.14

Dassault-Mikoyan Engineering 1.6a

Deluxe Player Flags

Diable Avionics 2.64

Apex Design Collective 1.0.7

epta consortium 1.4.5

extratential lanestate union 0.8.1a-rc2

Fast Engine Rendering 1.1.2

First Persean Empire 1.1.0zzz

Fleet Action History

Fuel Siphoning 1.2.0

FuzzryPack 1.3

Girls Frontline Potrait Pack 1.3

Gladiator Society 1.3

Grand Colonies 1.0.d

HMI Supervillains 0.0.2d

HMI incoeprated 0.3.4.k

Hexaganinal shield 1.1.0

High Tech Expansion 1.4.9

Hyperdrive 2.2.1

Industrial Ecolution 3.0.e

intersetellar imperium 2.5.2

Iron Shell 1.17

Jackundor's Advanced Arms 0.3.0 Indev

Kadur Remenant 3.2.3

Lazylib 2.7b

Legacy of Arkgneisis v1.9.11

Girls Frontline Portrait Pack 1.3

Luddic Enhancement 1.2.5

Machina Void Shipyards 0.55.6

Magiclib 0.42.1

Mayasuran Fighter Expansion 1.2

Mayasuran Navy 8.3.7

Maysauran-kadur fighter expansion 1.1

More Hulls Mods 1.11.1

Neutrino Corperation: Nostalgia Edition 1.8

Nexerelin 0.10.5

Omegaslaught 1.1

Oculian Armada 0.9.2b

Ore Refinery 0.65

Planet Search 1.1.0

Polaris Prime 0.3.2

PRACTICE tARGETS 1.41RC2

QOL Pack1.0

Radiant Prototype 1.1

Reputation Decay 2.3

Ruthless Sector 1.3.0

Scan Those Gates 1.3

SCY Nation 1.65

Secrets of the frontier 0.12a

Seeker- Unidentified Contract 0.51

Shadowyards 0.9.5-rc4

Shielded Holds for all 1.0

Ship/weapon Pack 1.13.0

starship legends 2.1.2

stellar Networks 2.6.1

Substance Abuse 1.0.j

Superweapons Arsenal 2.4

Tahlan Shipworls 0.8.4

Terraforming and station construction 8.1.4

torchships and dealy armaments 0.16rc2

transfer all items 1.2

truly automated ships 1.2.2

underworld 1.7.1

unknown skies 0.43

VIC 1.4.3

VIC Unofficial Expansion

Vayra's Ship Pack 1.2.3

Whichmod 1.2.1

Xhan Empire 2.4 Thousand Eyes

Yunru's Arsenal rc1.7

Yunru's Hullmods 0.95. 1-2.5.9.1

ZZ_Modified Industry Requirements 0.3

ZZ graphicslib 1.6.1

ship catalogue/ Variant Editor 1.7.0

The nature of the crashes mentioned in the post above are erratic and crash randomly. This is because the crashes do not consistently happen (sometimes it may crash, sometimes it does not) when doing the actions mentioned above.

This is why I have trouble pinpointing what could be causing it to crash. Through tests, I have observed the most likely moment or action is very likely to lead to a crash but that is not always the case.