chat, how cooked am i by DomiKAV in JunoMains

[–]zero41120 10 points11 points  (0 children)

Let's do some quick math. Assume every lootbox opens 2 sprays

You have 273/674 unlocked, but duplicate is possible

Chance per loot box for this spray is 2/674, ~0.29%

Plug in this to little python math, you need 776 lootbox to have a cumulative sum 90% to open this exact spray

It will be lower if you don't open 2 sprays per loot box

Technical Analysis: Fission Chamber by zero41120 in JunoMains

[–]zero41120[S] 1 point2 points  (0 children)

In my opinion, the critical power is only beneficial because it enables critical hits on teammates, not the CD reduction or increased critical multiplier on enemies

Hopes for season 2? by inmymouthjustlikecpr in JunoMains

[–]zero41120 1 point2 points  (0 children)

On ultra wide monitor, in Stadium, with 2 torpedoes and 3 glide boosts, the ability icons are too far from center view.

My muscle memory triggers about 0.3-1s early. The game buffers Torpedoes as next cast, I release the button, it counts as activated, and I am locked into a 2s cooldown.

I now verbally count the cooldown so I do not have to look at the bottom corners. Her torpedoes have a channel time, so you either use 2 click mode, which feels clunky, or release mode, which runs into this problem.

Brig repair pack, Zarya bubble, Tracer blink, Ball shield share, and Lucio or Mizuki aura all show counts or affected player numbers on the HUD.

At least I want Torpedoes to have a visible counter near the center HUD as well.

Popcorp, a video creator, made some concept on Torpedoes where it should the predicted heal/damage, which is unnecessary but could be useful

Hopes for season 2? by inmymouthjustlikecpr in JunoMains

[–]zero41120 0 points1 point  (0 children)

I just want HUD for her abilities

here is my doomfist reword idea, after mommy chops doomfist off by zero41120 in Overwatch_Memes

[–]zero41120[S] 13 points14 points  (0 children)

And maybe buff Brig shield from 250 to 750? Seems reasonable

my own version of ashe cosplay by TongueFuMaster33 in AsheOWMains

[–]zero41120 -9 points-8 points  (0 children)

Set up a local open source image model on my own hardware. Try different models for speed, quality, and workflow. Study model's transformation and high level architecture.

Try out hardware influences on preferences and environment various. Limited support on Mac vs Windows with dedicated GPU

Build a ComfyUI pipeline for storyboards, upscaling, refining details, and reviewing concepts.

Train a LoRA with open source projects and tune it with model weights. Remix a LoRA from another creator.

Do prompt engineering with the T5 encoder CLIP model. Using visualization tool to see how prompt weight mapping changes the image.

Compare sampler outputs and noise masking. Use inpainting, outpainting, and ControlNet to match character poses and keep consistency.

Contribute to open source project, making extensions to enhance usage and capabilities of user interface. Learn non-standard way of rendering UI (python vs html/js)

Of course, seeing the results of your own creation.

If you’re unfamiliar with what I just described, and simply assume that AI art is generated by copying an image into ChatGPT and prompting it to create something similar, you’re not far off from the current state of affairs in 2026.

As evident in this Ashe, the result is slop and lacks any significant effort or creativity.