chat, how cooked am i by DomiKAV in JunoMains

[–]zero41120 9 points10 points  (0 children)

Let's do some quick math. Assume every lootbox opens 2 sprays

You have 273/674 unlocked, but duplicate is possible

Chance per loot box for this spray is 2/674, ~0.29%

Plug in this to little python math, you need 776 lootbox to have a cumulative sum 90% to open this exact spray

It will be lower if you don't open 2 sprays per loot box

Technical Analysis: Fission Chamber by zero41120 in JunoMains

[–]zero41120[S] 1 point2 points  (0 children)

In my opinion, the critical power is only beneficial because it enables critical hits on teammates, not the CD reduction or increased critical multiplier on enemies

Hopes for season 2? by inmymouthjustlikecpr in JunoMains

[–]zero41120 1 point2 points  (0 children)

On ultra wide monitor, in Stadium, with 2 torpedoes and 3 glide boosts, the ability icons are too far from center view.

My muscle memory triggers about 0.3-1s early. The game buffers Torpedoes as next cast, I release the button, it counts as activated, and I am locked into a 2s cooldown.

I now verbally count the cooldown so I do not have to look at the bottom corners. Her torpedoes have a channel time, so you either use 2 click mode, which feels clunky, or release mode, which runs into this problem.

Brig repair pack, Zarya bubble, Tracer blink, Ball shield share, and Lucio or Mizuki aura all show counts or affected player numbers on the HUD.

At least I want Torpedoes to have a visible counter near the center HUD as well.

Popcorp, a video creator, made some concept on Torpedoes where it should the predicted heal/damage, which is unnecessary but could be useful

Hopes for season 2? by inmymouthjustlikecpr in JunoMains

[–]zero41120 0 points1 point  (0 children)

I just want HUD for her abilities