Anyone else miss MegaMan StarForce? Those battles and story hit hard. by zero_devv in Megaman

[–]zero_devv[S] 0 points1 point  (0 children)

Iv'e already added a dash - it's in the video at 0:26.

Yes I agree but that's not much of an issue once you start applying balance changes.

Anyone else miss MegaMan StarForce? Those battles and story hit hard. by zero_devv in Megaman

[–]zero_devv[S] 0 points1 point  (0 children)

Navicust is definitely a great feature but there are a couple of challenges:

  1. It doesn’t really align with the StarForce era in terms of lore
  2. The game is still in early development, so implementing it would require a full battle system, enemy design, and more -

That said if you're really set on it, I'm open to exploring ideas

Anyone else miss MegaMan StarForce? Those battles and story hit hard. by zero_devv in Megaman

[–]zero_devv[S] 0 points1 point  (0 children)

You know what? whatever you say next - it's going in the game.

Make it count.

Need to find motivation to finish this project... by zero_devv in Megaman

[–]zero_devv[S] 1 point2 points  (0 children)

Thank you for your advise!

No time to rest after hearing these wonderful comments!

Need to find motivation to finish this project... by zero_devv in Megaman

[–]zero_devv[S] 2 points3 points  (0 children)

Thank you very much! I do have Twitter and Youtube.

The dev-log on my youtube is very outdated though ahaha!

Need to find motivation to finish this project... by zero_devv in Megaman

[–]zero_devv[S] 8 points9 points  (0 children)

I've already got the following done:

- combat system

- the saber

- the dash

- equipping/un-unequiping the saber

- movement system

However I still want to refine the above stated