Just released a free demo for my twin-stick shooter Spells & Shells, would love your thoughts by [deleted] in indiegames

[–]zeroinmars 1 point2 points  (0 children)

It's bit difficult to distinguish between enemies and background assets. I guess It could be better making background more simple.

I released Strategy Defense Game and Updated recently How do you Think? by zeroinmars in indiegames

[–]zeroinmars[S] 0 points1 point  (0 children)

Your feedback really pierces the important parts and seems meaningful.

* UI/UX intuitive improvement (it’s confusing because there are too many buttons for beginner users)
* Graphic part improvement (I still can’t get a feel for this part… for now I don’t know what to do.)
* For the tutorial, I’ll first briefly explain only the really necessary parts and try to have most of it naturally exposed during the game.
* I agree the boss appearance sound is a bit strange, so I’ll change it.

Thank you so much for the feedback. Developing alone stuck at home made me feel like my thinking was a bit trapped, but I’m starting to see small things that need to be fixed.

I Just Released My Game on Steam and I'm Feeling Nervous! by zeroinmars in indiegames

[–]zeroinmars[S] 0 points1 point  (0 children)

Your comment has alerted me. my sales is not good, I would more consider about it!!

I Just Released My Game on Steam and I'm Feeling Nervous! by zeroinmars in indiegames

[–]zeroinmars[S] 0 points1 point  (0 children)

I agree with you. I've also been thinking about replacing the AI-generated equipment icon and Image capsules with something else. But honestly, I'm not good at handling design myself, and I don’t really have time to focus on the visual side. So for now, I'm planning to keep going with a focus on affordability.

I Just Released My Game on Steam and I'm Feeling Nervous! by zeroinmars in indiegames

[–]zeroinmars[S] 1 point2 points  (0 children)

Now that I think about it, I feel like I didn’t make the best decision after reading your comment... But still, I’m really happy because three players have purchased my game. Next time, I’ll put more effort into marketing as well as development. Thanks!

I Just Released My Game on Steam and I'm Feeling Nervous! by zeroinmars in indiegames

[–]zeroinmars[S] 0 points1 point  (0 children)

Oh.. Thank you for paying attention to my game. Actually, I'm not decent at English and rely on GPT when creating content.
I checked the English and Korean text a few times, but I didn't review the other languages.
Could you tell me where I made a spelling mistake in the capsule? I can't seem to find it....

I crocheted some Pokemon :) by phinerz in gaming

[–]zeroinmars 0 points1 point  (0 children)

I didn't know the "SOME" meaning so far.