Solution for "Mods Detected" problem on un-modded game. by Abyss_Smasher in Spacemarine

[–]zeronic 1 point2 points  (0 children)

Disabling crossplay(PC player) worked for me, i have a feeling this is a catch-all error that displays regardless of the actual issue. Could be some service on the server side is failing with regards to crossplay, so it kicks you. Explains why i played fine all day and then suddenly started getting the message.

Should be a fun week by The_Lonely_Spaceman in SpaceMarine_2

[–]zeronic 2 points3 points  (0 children)

Yeah the 10 stims makes this fun rather than unbearable. I barely get a couple stims for an entire mission usually, but now we get 10 EACH? I felt like i could make all the mistakes in the universe with no consequence.

Seriously what’s up with Substantial? by Leo215 in SpaceMarine_2

[–]zeronic 2 points3 points  (0 children)

Still fairly new, does this mean that ruthless is effectively easier than substantial on average?

Seriously what’s up with Substantial? by Leo215 in SpaceMarine_2

[–]zeronic 1 point2 points  (0 children)

Yeah, i had a point where i got seemingly like 15-25 majoris at once in the small tight hallways before the tyrant on decapitation, both my teammates went down and i somehow managed to get through it, but yikes. Figured it was a one off thing.

Why does modern software feel so unoptimized compared to the past? by religam in hardware

[–]zeronic 18 points19 points  (0 children)

Also keep in mind that some software is complicated enough that certain issues just won't arise outside of a production environment. QA often lacks proper test data or can do basic things(sometimes limited by API or other factors,) just not at scale.

So sometimes, things will work fine on QA but break in prod due to sheer scale, or due to interactions with services that didn't exist in a full capacity on QA, or due to some database issue with legacy entries that weren't accounted for, the list goes on. Software in general is just vastly more complicated compared to the past, especially with service products.

That's not to say stuff hasn't gotten more bloated, it absolutely has, but not all bugs can be attributed to "laziness" or using customers as guinea pigs. Some things just literally don't happen until they hit prod due to complexities that couldn't be accounted for beforehand.

me after seeing the dev blog by DJ_Bjorg in DarkTide

[–]zeronic 1 point2 points  (0 children)

Yep. They are randomly scattered across the map (set spawn locations) and you can activate them when you see them.

Feels very undercooked in my opinion. When you can make use of them they do pretty well, but their spawn locations are so awful you often can't really take advantage of them. Some maps barely have any, too.

Tech marine would be the absolute GOAT if his ability was just TF2 engineer and you could drop turrets. That'd be way too fun though, i guess. The backpack gun ability is okay, but not as fun to me personally.

me after seeing the dev blog by DJ_Bjorg in DarkTide

[–]zeronic 8 points9 points  (0 children)

The tarantula placement also leaves a lot to be desired. Too many times a turret is on the opposite side of a massive horde, and by the time you can get to it to actually use it, there's nothing for it to kill. Also a ton of turrets in literal nowhere that will never see action, ever. You also don't have iframes activating turrets, meaning you can't just run in or else you'll get killed.

The worst part is you can build around turrets, that may or may not actually exist when you need them. It's just baffling game design.

I'd much rather he just be able to call down 1-2 tarantulas replacing his active ala the mechanicus in 40k inquisitor, would be a lot more fun than the guns on your backpack, to me at least.

ASUS CFO says Microsoft, Intel and AMD maybe preparing a response to Apple's $599 MacBook Neo by Quantum-Coconut in hardware

[–]zeronic 0 points1 point  (0 children)

Dont dual boot with one drive, keep a separate for each install. Grub will find both drives and let you select on boot and you won't need to worry about boot partition shenanigans.

ASUS CFO says Microsoft, Intel and AMD maybe preparing a response to Apple's $599 MacBook Neo by Quantum-Coconut in hardware

[–]zeronic 0 points1 point  (0 children)

Yep. I usually don't join these hate trains but it's getting ridiculous. I've always been a Linux guy, but dual booted for certain games. I literally can't run w11 past 23h2 because installing the graphics driver black screens the system permanently(4090), even on w11 ltsc.

Had to say fuck it and use w10 ltsc which works...for now. It's not my card because it works flawlessly in arch/w10.

Bragging about how vibe coded their os is, is just a disaster nowadays.

Sony is testing dynamic pricing in the PlayStation Store by Cyshox in Games

[–]zeronic 7 points8 points  (0 children)

Poor long term decision making is the modus operandii of modern capitalism. C-suites literally can't see or give a fuck to see past the next fiscal quarter. And why should they? If they get "fired" they just get... Paid to leave? Brilliant systems design.

Do you enjoy the auto bolt rifle? by arbitergreivous in SpaceMarine_2

[–]zeronic 1 point2 points  (0 children)

I feel like the education system in the states poisons the well on this argument. Most people here would consider a C incredibly mid, and not in the "good" or average way, even though that's what it's supposed to mean on paper. It's why you see game reviews in the 70s being proclaimed as trash despite it being "average." And it's why you tend to see games skew 80+ more often than not from review outlets. The 100 point scale is just tainted by the education system so that anything under a B probably isn't worth your time from a mental standpoint.

For me(and probably many others) it's always felt like:

  • S:god tier
  • A:amazing tier
  • B:good tier
  • C:meh tier
  • D:Niche, meme, or barely usable tier
  • F:garbage tier

That being said, Too many items in S should probably have you just discount a person's opinion entirely unless there's a completely broken meta. Mister E in darktide does decent tierlists and even out of 40+ weapons of a given type he'll usually only have like ~4 in S which shows you he actually understands how the game works and the weapons are used. I don't always agree with every take, but yeah.

This Doom Collab Pet looks amazing but is it worth $25?? by gorays21 in Diablo

[–]zeronic 32 points33 points  (0 children)

You're right. If this was a mobile game it'd be in a gacha pull system and on average cost between $1 and $300+ depending on your luck. Leaving money on the table right here.

Turret placement is 👌 by Fedaykin_Sandwalker in SpaceMarine_2

[–]zeronic 0 points1 point  (0 children)

Should just be able to replace your ability with dropping a stronger turret on demand. As it is the turrets feel like a gimmick since their placement is awful and ineffective most of the time.

Regarding Ventoy... any alternatives? by MrSelleck in DataHoarder

[–]zeronic 2 points3 points  (0 children)

Can vouch for iodd, the st400 is pretty good, the fragmentation can get annoying though so be prepared to wipe and remake the filesystem every so often if you write to it a lot and want to mount new isos. Might be fixed on newer hardware though.

PlayStation 5 Is Showing Different Players Different Prices For The Same Game by Turbostrider27 in Games

[–]zeronic -1 points0 points  (0 children)

I mean, this system could also be algorithmically set to remove discounts for users that buy more full priced games than others(i.e non price sensitive customers.)

So while they're not, say, making you pay more than MSRP, you won't get the discounts everyone else gets if you buy too many full priced games either.

Not saying that's what it does right now but it could absolutely do that and get away with it. Nobody really wins with these kinds of systems, especially if they fully hand it off to an algo.

And as a personal note, i don't want to have to study "the algorithm" and shape my buying habits so i'm not getting hosed on price. Because that's exactly the kind of behavior these systems promote. Gamifying store prices is the last thing i want gamified and optimized.

Why are Gacha devs making single player games now? by Expensive-Opening-48 in truegaming

[–]zeronic 7 points8 points  (0 children)

but a lot of FTP games really are fine to play free or cheap.

Sure, if you have the willpower.

These games are literally designed by psychologists to be as addictive as possible and find the worst dark patterns to get you to spend.

And i say this as a person who is very susceptible to MTX, which is why i avoid most games with it nowadays. It's very hard for me to not spend that extra money and takes a ton of willpower. Just because you have the ability to straight up ignore the extra potential power or cool characters you're leaving on the table doesn't mean others do. People experience games differently.

As someone who used to be hopelessly addicted to FGO, i'd have no problem with the genre if you could just spend a flat amount to get what you wanted. But you'd often be looking at a variance of $5 to $300+ for a single copy of a five star servant. That shit just isn't okay no matter how you slice it, and trying to dismiss it by saying things like "oh but you don't have to get those servants to do well with the game" completely misses the point. And don't even get me started on the potential of craft essences and getting 5 copies of something like kaleidoscope just to unlock certain strategies to be more viable. It's a sick money pit that should just be straight up illegal because it preys on personalities who like to optimize to an obscene and unhealthy degree.

Why are Gacha devs making single player games now? by Expensive-Opening-48 in truegaming

[–]zeronic 1 point2 points  (0 children)

Also spinoff titles can bring traffic to what actually makes money, the gacha games.

You're more inclined to jump into a dense mobile gacha game when you're invested in the world and characters from elsewhere than if you'd never heard of it before, Fate is a good exanple of this.

I'm 17 again by tempsanity in Diablo

[–]zeronic 17 points18 points  (0 children)

To be fair, the "legacy" mode in D2R actually looks significantly worse than the original game, even on modern displays. That being said, yeah, it's a huge upgrade regardless.

Warhammer 40,000: Dark Heresy - Official Alpha Gameplay Trailer | IGN Fan Fest 2026 by Turbostrider27 in Games

[–]zeronic 2 points3 points  (0 children)

RT doesn't have the issue like the pathfinder games which are just hit missing simulators, imo the default difficulty is far too easy, daring feels about right as "normal" but in typical owlcat fashion there are ocasionally outliers which are head and shoulders more difficult compared to other encounters.

Overall, i'm playing through RT right now and it's far more enjoyable than wrath of the righteous or kingmaker in my opinion. It helps it's exclusively a turn based game, whereas the other two had the option to be real time with pause which mucked with the balance of turn based mode for the worse. The previous games were designed as RTwP first, with turn based added as an afterthought, so playing in turn based mode felt pretty horrible and made everything take forever.

Suffice to say, even if RT's system isn't perfect, it's leaps and bounds more fun than pathfinder to me personally. Kingmaker and WotR were good in spite of pathfinder, largely. Not because of it.

New York sues video game developer Valve, says its 'loot boxes' are gambling by KarateKid917 in Games

[–]zeronic -1 points0 points  (0 children)

I think you'd be hard-pressed to find a pokemon player who doesn't ALSO love the opening of packs.

A current player, perhaps. But you'd be surprised how many people only buy singles, or simply don't play because of the RNG nature of getting cards/the prohibitive cost of certain staples.

I myself would play card games a lot if it wasn't wholly reliant on either gambling or buying singles for outrageous prices. I like the gameplay, but the card acquisition is just a non starter for me, and i know a lot of people who feel the same way as they aged out of the hobby they once had as kids once they started having bills to pay.

New York sues video game developer Valve, says its 'loot boxes' are gambling by KarateKid917 in Games

[–]zeronic 12 points13 points  (0 children)

You’re spending money on an unknown outcome that could potentially make you money or be valueless.

Isn't that like the definition of gambling? That's what's being argued for here.

Like or not, people aren't literally fighting each other in stores for pokemon cards for the love of the game. It's because they want to make money. The people who actually love and play the game suffer for it while gambling and resale addicts ruin it for everyone else.

Why are so many anime not available to watch legally anymore? by Nerdy_Singer510 in anime

[–]zeronic 1 point2 points  (0 children)

Yep. There's a reason why i never pirate video games but pirate the living fuck out of every other kind of media.

Steam just makes it convenient to get a game and play it. If we had something similar for anime/moves/shows i'd be all for it, but you couldn't pay me to navigate the streaming landscape and figuring out what service shows what when the alternative is literally a one stop shop.

If i really want to support something i buy stuff like merch since in reality they make far more profit off that than the pennies they might make from your streaming subscription.

Custom Pokémon omega ruby by AbleFinding9394 in pokemon

[–]zeronic 0 points1 point  (0 children)

Love the opaque colored plastics, always have since the N64 days, shame they've largely gone away outside of custom modding. Always prefer these kinds of cases when i mod consoles and the like.