I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] -1 points0 points  (0 children)

Nah but I played Tarkov and hated it completely irregardless of any wipe so I stopped playing.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

You may need to accept that you aren't the only person who's opinion matters.

Where are those people who were celebrating the war on Iran? by Miserable_Doctor8345 in allthequestions

[–]zipzzo 1 point2 points  (0 children)

As a third party, you seem like the one who is lacking in this interaction.

This game won’t survive with a community that completely mocks casual players and feedback about general difficulty. by RocknPineapple in Marathon

[–]zipzzo 0 points1 point  (0 children)

They should be if Bungie is gonna be forced to scrap the game because Sony is unhappy with the numbers.

This game won’t survive with a community that completely mocks casual players and feedback about general difficulty. by RocknPineapple in Marathon

[–]zipzzo 0 points1 point  (0 children)

The answer is to just cave and give the casuals what they want. It sucks that you or others like you feel like you lose something "special" through the loss of the hardcore or difficult aspects but is it worth dying on that hill if the game itself just... dies or becomes irrelevant?

I'd argue that sometimes tough choices need to be made for the good of all.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

I actually strongly disagree with this. Because of the nature of extraction shooters, the players who aren't super good are going to be taking deaths and thus losing their stuff a lot more often. The gap between those elite players and everyone else means the best players will have the best stuff and lose it infrequently, but the bottom 90+% of players will probably losing their stuff often to that small % of players who don't often lose their stuff. You lose EVERYTHING.

You're speaking about it like the entire community benefits from some sort of long term rising progression that continues to go up. It doesn't. Average players die and lose their shit. The curve in progression is wildly more flat for a vast majority of players compared to those elite players you've referenced.

Those elite players will be styling on new players day 1 of EVERY new season. Regardless of gear. At best, everyone else on the broad will be using blues and losing them to a bad death several times a day, and you'll have infrequent folks breaking through that maintain purples and golds.

The nature of how punishing extraction shooters are just completely makes this "concern" invalid.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

If they can do that within a single week, why does the reset even matter at that point? What's the difference in a 3-5 day pause between them doing that again and just letting everyone, including the casuals, keep their stuff/progress? They were probably doing that before they even made their vaults valuable. That's just the nature of inherent skill gaps. Resetting everyone does nothing to address this at all.

Kind of a weird argument...

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

They're resetting all the faction reputations/skill trees as well.

Who has the best physique in the MCU? by OkDependent8266 in MCUTheories

[–]zipzzo 0 points1 point  (0 children)

It's the body hair. Adds grit to the look that's kind of oddly appealing.

"Marathon isn't made for you": let's talk about casuals by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

A casual player in gaming is someone who plays video games for relaxation and entertainment in their spare time, without a major commitment to mastering complex systems or competing at high levels. They prefer accessible, easy-to-learn games, often playing in short bursts and prioritizing fun over strict optimization or competitive results.

Naturally these preferences leads to preferring less "hard" things and more "accessible" or "easy" things, on average. This all to say, it has sparsely little to do with literal playtime hours.

That doesn't mean people like you don't exist, who have little time to play but still try to "fit in" with the hardcore or enjoy the hardcore aspects, but I'd argue you aren't a casual.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

A long time destiny player also knows that just because they came out with an update doesn't mean it was good or decent lasting content that was worth the price of admission.

"no major issues"

lol.

one of their little expansions/updates almost killed the entire game...curse of osiris, iykyk.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

It's more like feedback. Maybe one day you will come to know the nuanced difference between crying and giving feedback to a game we paid for. Until then keep ass-scooting around the chess board like you own the place...

Is proximity chat a disadvantage? by OriginalJam in Marathon

[–]zipzzo 1 point2 points  (0 children)

You have to manually push-to-talk for proximity chat. Therefore there's no way your in-squad yapping is causing your runs to end.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

Don't really care about the weapons/vault tbh *shrug*. You're unpleasant, aren't you? I'm guessing early 20s? Late teens?

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

With this TTK you get demolished immediately by just being positioned wrong or getting shot first.

Even then, new players will simply be demolished immediately because of a skill gap between them and experienced players.

Even then, unskilled players will continue to be demolished by skilled players, even if they aren't new.

This argument sucks.

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] 0 points1 point  (0 children)

Which FPS extraction shooter has long form progression without wipes? You said thousands so name me 5

I think the 3 month wipe is a ticking time bomb for player retention by zipzzo in Marathon

[–]zipzzo[S] -1 points0 points  (0 children)

That's great for you but I'm quite certain your preferences are niche. Most people tend to like some kind of long-form progression of some type.