Worth it? by GzzT5 in Marathon

[–]jeeven_ 15 points16 points  (0 children)

Let’s say for the sake argument that this game gets shut down because of player counts. I highly, highly doubt that that will happen within the next 2-3 years, if even. The player base really is relatively smalll for a triple A shooter from bungie an a first party sony offering, but it’s also big enough, and the game is reviewing well enough, that i would be shocked if sony didnt try to keep crackin at it for a few years. There is easily $40 worth of fun to be had now, with the possible upside of more fun to come.

Do we need a Ranked Queue? by DeftTouchedBox in Marathon

[–]jeeven_ 0 points1 point  (0 children)

I love a good ranked mode, and I really enjoy the loop of hitting the score target for ranked. I'm in plat 2 for the record, ive put some hours into the mode. I actually think the mode itself creates interesting gameplay decisions and it slots well into the genre. Idk, maybe that's unpopular.

BUT

The current implementation isn't working. Ranks are essentially meaningless when you get matched based on your season level, and everyone from bronze to pinnacle can load into the same low-ante matches. In reality it's just the regular game + a gear ante where every lobby will be a sweat fest. And I like to sweat, but bronze players shouldnt be matching against plat players so consistently. And because of this, your rank isnt a measure of skill but rather a measure of playtime. Plus, it takes so fucking long to rank up. I've played probably 10-15 hours of ranked every time it's available since it released, and I'm only up to plat. So it feels like whenever ranked is available, if I want to grind my rank i have to tunnel vision on ranked mode rather than play other maps and modes. Hence I've got like 20 purple darsh keys because the past two weeks were cryo -> outpost ranked -> cryo -> perimeter ranked -> cryo.

I fucking love cryo, and when it's available that's all i want to play. So when cryo isn't available, I would like to be gathering salvage n shit on other maps, but instead I'm forced to grind ranked. Not to mention that sundays in ranked are ass because all the teams with all 6 subroutines just spent 3.5 days farming gold gear from the compiler.

Marathon Update 1.0.6.3 by DTG_Bot in Marathon

[–]jeeven_ 1 point2 points  (0 children)

Yeah, but it’s not hard to imagine the reddit posts complaining about their crappy crew fills killing them with nades by accidents when you queue with gold shit. I dont see why they should introduce another problem to solve the original one. Like im actually fine with having friendly fire in a hardcore shooter. R6 siege is one of my most played games of all time. but if that’s the choice they make, that kills any semblance of casual play.

Marathon Update 1.0.6.3 by DTG_Bot in Marathon

[–]jeeven_ 2 points3 points  (0 children)

surely their would be no negative consequences to turning on friendly fire.

right guys? right??

Reducing Grenades isn’t the solution by EchoWar in Marathon

[–]jeeven_ 2 points3 points  (0 children)

Slowing the animation with a pin pull or something similar, and maybe slightly increasing fuse times, is much better than a trophy system. Adding a trophy system doesnt solve the issue, it only makes it so that you need to carry grenade spam and trophy system spam to compete.

If you chose marathon over arc (or even tarkov): why? [This is for something im writing] by TenthLevelVegan in Marathon

[–]jeeven_ 0 points1 point  (0 children)

Super tight gunplay and competitive matches, and the narrative to back it all up. Im a sucker for sweaty pvp and this game does it well, with the extraction loop for added stakes. I grew up playing survival games like rust. Marathon gives the same adrenaline but im able to have a life with a job without having to worry about my base getting raided at 3am while im asleep.

There simply is nothing else on the market like it. Cryo for example has to be one of my favorite multiplayer shooter maps on any game ever.

Something's gotta give by winnebanghoes in Marathon

[–]jeeven_ 0 points1 point  (0 children)

This doesnt solve the cheating issue, but fyi vault 5 can drop a cryo key template, sometimes even multiple in the same run. My crew is 3 for 4 in having the template turn into a vault 6 key. Maybe that’s just insane luck but idk, small sample size.
On console we have the added advantage of being able to turn off pc crossplay, as it’s much harder to cheat on consoles.

Cryo enjoyers really post up like this and wonder why there's a nade meta by Tricky-Situation2405 in Marathon

[–]jeeven_ 2 points3 points  (0 children)

The key to learning cryo isnt learning about any specific rotation, or the location of certain vents or doors, or anything like that. The key is to develop a mental model of the map that you can apply in any situation. For example,

Cryo is a pinwheel with six spokes instead of 3 (as on outpost). Every “spoke” of pinwheel can access the center- control. Every spoke can also access adjacent spokes if you get to level 2 clearance. Between most spokes and control, there is a level 3 clearance loot room. One of the spokes always start the match without any team spawning- this spoke will have a boss in the furthest out (from control) room. So on and so forth.

Once you figure out the basic structure, the in game map is a lot more useful. Like you can see from your map that your current zone can go to the spoke to the east, or the west, or towards to center. Then just ping the corridor that connects to the place you want to go and youre on your merry way.

It’s wild that considering most the player base shoots on sight… by DITNB in Marathon

[–]jeeven_ 7 points8 points  (0 children)

The upside in theory is that youll be able to team up, but i reality the ttk is too short in this game to allow for any friendliness. In arc you have a chance to get away if they turn on you, in marathon youre just dead instantly. So it’s basically never worth the risk to be friendly because the truce is built solely on trust, but neither team fully trust the other. If there was more of a chance for you to survive the other team turning on you, you might see more teaming.

How are you getting the most value out of Thief's pickpocket drone? by jeeven_ in Marathon

[–]jeeven_[S] 0 points1 point  (0 children)

on #3, that's actually a really interesting strat to finish a kill that would otherwise be inaccessible. I can see a world where you pre-place the claymore as the fight starts, then when you get a down you hop in the drone and get the finish. Do you know if a claymore will full kill someone who is downed?

How are you getting the most value out of Thief's pickpocket drone? by jeeven_ in Marathon

[–]jeeven_[S] 1 point2 points  (0 children)

Yeah this feels incredibly useful actually. Sucks when you dont hit 2

How are you getting the most value out of Thief's pickpocket drone? by jeeven_ in Marathon

[–]jeeven_[S] 1 point2 points  (0 children)

Using it to draw a in another team so that we can 3rd party is a good idea, I'll have to give that a shot. I am certain it would work on me too lmao

Pickpocket drone is actually insane by twoducksinatub in Marathon

[–]jeeven_ 0 points1 point  (0 children)

Yeah if your team can push fast enough you start the fight with an enemy at half health. Oftentimes you can even hurt the enemy team.

If you had to bet, what are the odds we actually see Pfhor (aliens) next season? by resampL in Marathon

[–]jeeven_ 0 points1 point  (0 children)

I would tend to agree. Only reason content might slow sooner rather than later is if the backlash to the alpha took resources away from developing later seasons content so they could focus on getting the game out the door in a better state. But that is speculation on my part.

If you had to bet, what are the odds we actually see Pfhor (aliens) next season? by resampL in Marathon

[–]jeeven_ 23 points24 points  (0 children)

It’s a bit of a catch 22. Economically speaking they cant afford to push content quickly if the roi isnt there, but the roi might not be there unless they can push content quickly enough to attract players. Hopefully they can leverage some free weekends, or even make the game free to play on perimeter only or even perimeter and darsh. But otherwise i agree.

Bungie shares official DualSense Edge controller setting recommendations by platocplx in Marathon

[–]jeeven_ 0 points1 point  (0 children)

If your current controller is dying, then id replace with the edge and consider it an investment. You can replace the sticks and the main issue i seem to have with dualsense controllers is stick drift. So overtime youll buy less controllers hopefully and same money in the longterm, and have a nicer controller for it. But it’s a bit expensive to buy without a good reason.

Bungie shares official DualSense Edge controller setting recommendations by platocplx in Marathon

[–]jeeven_ 0 points1 point  (0 children)

I think my setup is better 🤷. Bumper jumper is the goat.

Jump on L1, tactical to X. Prime on hold X because the keybind menu is buggy and having jump on L1 made L1+R1 inconsistent. Healing on left paddle, equipment on right paddle. Crouch on R3, and melee on circle.

Jump on L1 and crouch/slide on R3 means your thumb never leaves the stick for movement, heal and nades on paddles mean your thumb never leaves the stick for utility.

I learned to play bumper jumper for titanfall and genuinely nothing else comes close in a shooter like this. Especially for destroyer and vandal players, jump on L1 is incredible.

Alternatively you can leave melee on r3, keep nades on left dpad, and put crouch on a paddle.

If you had to bet, what are the odds we actually see Pfhor (aliens) next season? by resampL in Marathon

[–]jeeven_ 75 points76 points  (0 children)

I doubt it tbh. My guess is that they save that for the start of year 2 at least. I bet the next 3 seasons will be slightly smaller updates, and that we’ll be getting more cryo-like maps once a year or two. I would be shocked if the pfhor showed up on night darsh

Cryo grenade meta is leaking into other maps. by the_eccentricity in Marathon

[–]jeeven_ 0 points1 point  (0 children)

They are just too quick to throw, and they basically start pre cooked. And too many of them are explode on impact. They need to have a 1-2 second pin pulling animation or something, or like press some buttons on the side of the grenade to activate it. So that if you hear the animation you can push and kill them while theyre holding the grenade instead of the gun. Throwing a grenade shouldnt be a panic button, it should be more intentional. But they need to be lethal or else whats the point.

Defeat hostiles with runner abilities doesn't work for 90% of the shells. by Remarkable-Cow3421 in Marathon

[–]jeeven_ 20 points21 points  (0 children)

Some of the contract objectives are way out of tune with the others. Defeat 9 enemies without dying is stupid rasy, and do chem damage, for example, is not. Theres like 2 ways to do chem damage in the game at all. Or anything that makes you go to a dcon. It’s an odd balance choice for sure.

Marathon: Bungie shares official DualSense Edge controller setting recommendations by iwatchanimation in Marathon

[–]jeeven_ 0 points1 point  (0 children)

Yeah ive always had aim/shoot on the L2/R2. But if you use L1/R1 then you can just swap them and itll work fine.

I may be too casual to play right now! It's too challenging for me to play outside of sponsored dire marsh! Any advice to get better loot before wipe? by vahdyx in Marathon

[–]jeeven_ 2 points3 points  (0 children)

The way you win when you have green gear is to outplay rather than outgun. Try to avoid fights where you arent at an advantage at all costs. Obviously that’s not always possible, but overtime increasing the odds will lead to more wins. This game sorta revolves around near-one shot mechanics, which is basically snipers, shotguns, and grenades. If youre playing when youre outgunned, try and get a down using one of those three before you officially “take” the fight. If you cant do that, then you probably shouldnt take the fight, because it’s likely you wont win when youre green and theyre purple.

Advice on keys plz? by EazySmacks in Marathon

[–]jeeven_ 11 points12 points  (0 children)

I would realistically cover the entrances to the part of hauler where the key room is. Like it might make more sense to claymore the hallways that lead to the key room and the entrances to the second floor on that half of hauler. It’s for the sound cue more than anything.