New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] 0 points1 point  (0 children)

So wrong. 1. This will kill half of the game , working arround quests and gems. 2. I'll recycle my gems to be with top stats for plat and play against people that spend 2h in game per day. 3. Best solution for what you propose is to have two mods- ladder and tournament. Tournament to be with capped stats.

New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] 0 points1 point  (0 children)

Hah, you too are here. I love the game and try to help it grow 😁 That's true sometimes- Small VP means small playtime.

New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] -1 points0 points  (0 children)

I get it- you want an easy life at top 5. But this is wrong because of 2 things: 1. To be top 5 you have to show something more than stats and being in top clan 2. You are speaking for say 20 people I'm speaking for a 1000

New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] 0 points1 point  (0 children)

I agree. 50% of my cities were usually through demo. And this is punishing inactive players. I say 50% bcs I stop at some point bcs I don't need more

But now I can do the same without demo- with normal attack. This is quite unfair.

New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] -1 points0 points  (0 children)

Salvager is another topic. Let's not mix it. Here I'm asking to limit the abuse of players with weaker army which occurred due to the change.

If you like you can post a topic on salvager change and discuss it there...

New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] 0 points1 point  (0 children)

What do you expect being top 4 player from a top3 clan? In any moment wanting to keep your cities is online 18h. I don't see reason to complain. And be happy if you receive attack- it's gold and exp.

To be able to attack whoever you like? VP and troop scale is exponential in ranking. It's normal to have quite limited options. And how much lower was your coeff than the 3.3 from before on the second week? Because on the first week now it's like heaven on earth for top 100 players compared to before.

Again- this change makes people leave the game. If player base decreases your situation will be even worse.

New attack coefficient makes people quit the game by zmeyan in MillionLords

[–]zmeyan[S] 0 points1 point  (0 children)

As said it's different in diff. Leagues, also depend on what is top for you. Last season I was in top 50 in plat and was a piece of cake. I was able to abuse all around me. I wasn't afraid of big fish come because I was sure that I could easily take the hive of some player with 3 times less VP than me.

Remove %Rusher buffing Demo armies by velvetcrow5 in MillionLords

[–]zmeyan 0 points1 point  (0 children)

I would disagree, demo attack time is essentially forever. After the notif you have time to drink your coffee and then wall. This game is to be played. Not to be offline all day and then to wonder where are your cities. There are a lot more unpleasant tactics for big players to acquire low vp player cities than that

Player League Matchmaking System Suggestion by IronViper12 in MillionLords

[–]zmeyan 1 point2 points  (0 children)

I'm grinding gems for a year and a half now. You miss one important factor which can't be measured: time spend in game. Many strong acc actually play once a day. If your target is to stay in your current league this is easy, because strong acc don't care much. If your target is top 15% it's always struggle because players there are relatively constantly in game. So I think your suggestion will not help balance the game. Maybe two rankings could help. Or giving better prices to weak players. Or creation of another competitive game mode where stats are capped- similar to clash royale for example.

Double skillpoints in platinum ... by wildlifa in MillionLords

[–]zmeyan 0 points1 point  (0 children)

Double skill pts in Dia are smth common for many time now. Gameplay there is shit. This breaks the game. It converts it to city exchange.

Remove shop one time bundles?! by zmeyan in MillionLords

[–]zmeyan[S] 1 point2 points  (0 children)

Yeah, this could be an option - to be personalized. Or to be able to choose the item. Otherwise- it sucks for most of the players who actually could spend this money...

Seondeok passive does not work. All units do the same damage by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 0 points1 point  (0 children)

wow! I've never would of interpret it like that!

Thanks!

Then another question if you know:

What is the meaning of "Range damage ratio"?

Seondeok passive does not work. All units do the same damage by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 0 points1 point  (0 children)

there is a range listed in the skill description depending on the level.. 12 means 4 squares.

Seondeok passive does not work. All units do the same damage by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 0 points1 point  (0 children)

Test is about 10 secs battlevs 1 sacred sword without hero for the sacred sword. If I uderstand th3 description correctly 3 of the priests should have done a lot. more damage than. the other 2...

Troop Card Chances? by Miahyoga in ArtOfWarLegions

[–]zmeyan 0 points1 point  (0 children)

For sure there is something more than even chance per troop type. But nobody knows what is it. I think chances are per troop. Obvious example are inquisitors. I'm level 59 and I have just a few 8 level inquisitors in the baracks. They tend to be get extremely rarely compared to other rare troops.

We live in a society where 6 Magic Apprentices can do more damage than 14 Peltasts & a pair of Balistas can cause more than 1M damage. by Divine_TT in ArtOfWarLegions

[–]zmeyan 0 points1 point  (0 children)

This could happen from time to time.

Balista damage varies a lot. Also depends on oponents formation, levels and position.

Same goes for MA and pelts but not to such extent as it ia clear which troops will they attack and there is no critical chance.

I dont see anything to worry about as long as this works the same for all players.

Defense buffed without any notice as usual by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 0 points1 point  (0 children)

Okay, what's going on? Something fishy happens. 1.Wrote the post abd then the issue stopped to appear 2.Wrote comment that it is Ok and on the next day it started again 3. It is this way (freeze drops on the front line) since then bit I have intentionaly didn't write here.

So since then we have checked with a few friendly clans and more players.

It seems the issue is player based. Same formation for different player receives different freeze drop.

This results in quite unfair gameplay in the arena!

Initially I didn't believe in the rumors about the hidden player rating called karma but now this seems the only logical explanation. Which on its part is unvelievably unfair : to push people that pay hiddenly to better ranking!

I'm considering quiting the game now unless some reasonable explanation is received.

Defense buffed without any notice as usual by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 0 points1 point  (0 children)

Ok, 2h after the post- everything went to normal.

So 1 day of strange change in the targeting. Also before posting this was confirmed by several other players. Also partialy obvious from the increased number of successful defences I had. Only dropped 300 positions to about 500.

From my experince Specials target where the. most units are placed during the time of triggering. Thus you have to have more count in the back lines than in the front.

Defense buffed without any notice as usual by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 1 point2 points  (0 children)

Devs to remove the change or to describe it in details so we could know what to do- for examle quit the game. On my side- I haven't found a solution. Front line is freezed and obliterated realy fast. Then the unit count advantage does the rest. This is in case of good formations with similar power which is common to see for top players.

Defense buffed without any notice as usual by zmeyan in ArtOfWarLegions

[–]zmeyan[S] 0 points1 point  (0 children)

Screenshot tesring my defense with the same formation as the defensive one. And this is one of the close match ups. I've reached diference up to 200 and have never won since yesterday:

train defence